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This is the 6th episode of unreal engine high performance grass system. Here we are going to work on how the growth of grass is affected by the fertility of ground. That means, we have defined a grass/green layer and a dirt/yellowish layer in the landscape material. As the landscape is fading from grass to dirt layer, based on the weight of the grass layer, the height and color of the grass blades will be changed. In yellowish area grass will be shorter and more yellowish. In the green/fertile area, grass will be taller and greener.


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Unreal Engine 5 - High Performance Grass System #6 - Ground Fertility and Growth

Project Files: https://www.patreon.com/posts/92918383 . This is the 6th episode of unreal engine high performance grass system. Here we are going to work on how the growth of grass is affected by the fertility of ground. That means, we have defined a grass/green layer and a dirt/yellowish layer in the landscape material. As the landscape is fading from grass to dirt layer, based on the weight of the grass layer, the height and color of the grass blades will be changed. In yellowish area grass will be shorter and more yellowish. In the green/fertile area, grass will be taller and greener. CodeLikeMe Unreal Engine High Performance Grass System series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4gdFPX-6yfJLdrCVmgGmbt Jetpack Tutorial: https://youtube.com/playlist?list=PLNTm9yU0zou48N6CwJ4EyGjmlBaHRqccr&si=bnFxS_58vt6BeZ9E ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev

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