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Today I am going to show you how to convert a procedural mesh into a static mesh. I am going to use this mechanism to convert the grass blades generated through code into a static mesh. So it would be lightweight for when stored in disk compared to saving as procedural mesh itself in the level.  As the grass is generated through code, each individual bled will perfectly match with the ground underneath and it will have all the features such as fertility level based growth.

password=CLM_GrassGen

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