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This is the 19th episode of unreal engine infinite world generation system.  Today we are going to work on how to change the LOD level in the runtime as the player moves around in the world based on the distance to each generated terrain tile. As the LOD level changes, if player is moving closer to a tile, the polycount and the foliage density will be increased and as the player moves further away, detail level will be decreased. This will be a very important optimization step for the infinite terrain system.

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Unreal Engine 5 - World Engine #4 - Runtime Infinite Terrain LOD Transition

Project Files: https://www.patreon.com/posts/94916197 . This is the 19th episode of unreal engine infinite world generation system. Today we are going to work on how to change the LOD level in the runtime as the player moves around in the world based on the distance to each generated terrain tile. As the LOD level changes, if player is moving closer to a tile, the polycount and the foliage density will be increased and as the player moves further away, detail level will be decreased. This will be a very important optimization step for the infinite terrain system. CodeLikeMe Unreal Engine 5 Runtime terrain Generation series: https://www.youtube.com/playlist?list=PLNTm9yU0zou6B6eqrPrRjODBd2OD-BVsh Jetpack Tutorial: https://youtube.com/playlist?list=PLNTm9yU0zou48N6CwJ4EyGjmlBaHRqccr&si=bnFxS_58vt6BeZ9E ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev