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Hey Wizards!
Shady Character One here!

I missed last week’s devblog. Mostly because I didn’t have the time to write it. But also, coming from the previous reason, I barely had any time to work on the game either. Still, I don’t really want to skip the blog two weeks in a row. And there are two reasons for that. Somewhat because I do feel that writing these helps me keep my focus and motivation up. But mostly because I really wanted to work on the game last week in the wake of our Steam page release, but really couldn’t find the time, and writing this blog entry kind of helps me satisfy that creative urge. Of course, there’s also the fact that I don’t want to disappear for a long time without a reason.

Releasing a Steam page was a very important moment for us. More for me than for Shady Two, I guess. I don’t think she really grasps the importance of a Steam release. I was initially hoping that we would do it back in April and I would have plenty of time to enjoy the moment and work on pimping up the page and the promos and such. But due to a very long approval process, we got our green light two days before we were planning to go on a trip, so I barely had the time to release the page before we had to leave. So now, instead of fully concentrating on the trip, I am using every free moment I have to get back to the game. Mostly coordinating the people who are volunteering to help with some aspects of the game that neither me nor Shady Two are proficient in. It feels a bit strange. I guess that happens with teams as small as ours. In larger teams, even of four or five people, the work continues even when one or two people go on vacation, but in our case the work slows to a crawl when even one of us is out of commission and stops almost completely if just two people pause their work.

So yeah, sadly very little progress was made last week, and will be made in the upcoming one, but the week before that - the one that I skipped writing the devblog for - we made as much as we could before we left. The event after the Trial of Might is nigh completed, and I also finished coding all the girl events that are scheduled to be added in the upcoming update. And Shady Two made a lot of progress on the artworks and the sprite updates that will be needed for all of those, so once we are back there’s mostly wrapping up to be done before the update is really ready. There’s a lot of it, but it’s still just wrapping up.

I’ll see you all in a week, once I hopefully have more time on my hands.

Shady Character One, out!

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