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Sketching and finishing this went far quicker than any of my last pieces. This felt a bit like a compulsion. 

Here's a closeup of the bottom half (a lot of this piece is going to be sky). 

With this one, I felt like talking about one thing that I've been doing here a lot. Those of you who are artists as well probably know the book "How to steal like an artist" by Austin Kleon. It's a fascinating read, particularly for a Fantasy and fandom artist. If you're not familiar with the work or could use a refresher, here's a good writeup: https://medium.com/@skueong/steal-like-an-artist-10-things-nobody-told-you-about-being-creative-book-notes-af8d8813fcab 

One of the most important ideas in that book is this: 

  • Every new idea is a mashup of 1 or more previous ideas.
  • You are a mashup of what you let into your life, e.g friends, music, books, movies etc.

This idea is particularly relevant for how I approach clothes, armour etc. 

  • Find out what sort of visuals you love, and surround yourself with them. Put them in scrapbooks, or sketchbooks, or a Pinterest wall, or a folder on your computer. (I'm very inconsistent; I do all four, and frequently forget where I put what). 
  • Gain a deeper level of understanding these things by finding out why the original designer designed them in this way. What influences went into their design - medieval, Viking, Eastern, Sci-Fi? Identify these underlying ideas and you're a huge step closer to being able to mash them up.
  • When you mash them up, go for an outline here, a pattern there, an angle here. 
  • Don't copy an entire design, costume, set of poses from any image, movie, or comic. 
  • Be aware that your audience is very likely to love the same things you do. They are bound to recognise them. When they do, this can go very different ways. If you copy a pose from a comic or favourite movie and don't mention this when you share your work, people will recognise it and will feel they caught you cheating, even if you changed a lot.
    If you use that pose but say so in the description, people will feel that you're bowing to the inspirations you love - as do they.
  • In my case, I try to avoid anything that is very clearly derived from Weta Workshop designs. While I adore to pieces what they did with Elven arms and armour in the movies, the designs (helms, curved swords, those shields) are extremely noticeable - and they're everywhere in fandom. I've always prided myself on my designs that go back to before the films came out, and while I took the underlying design ideas and let them flow my work, I left curved swords and lamellae breastplates well alone. 

For the armour here, I went on what I call a Google inspiration spree. I entered "Elven armour" into the image search, and just kept scrolling down, picking a bit here and a bit there (and foregoing the Weta Workshop designs as well as all-too ubiquitous metal bikinis that'll pop up) while trying to make sure what I picked would work with each other. 

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Comments

Steven Tryon

Fascinating. I ask myself, why am I drawn to the people and things I photograph? What is it about them that catches and holds my eye?

Litsen

Thank you for all of this! It's so very interesting! And as writer myself, I can easily state that the two first points, the "main points" of the book , work also for writers ;) As for the rest, well.. I'm no artist but I do understand your wish to step away from Weta, despite their (very good) job on the movie (more especially on the LoTR movies). We love your art as it is!! To me, it means as much (if not much more) as any Weta pieces! <3

Evelyn Maire

It's funny, I've always felt your armor designs would work so well with any Weta-crafted Silmarillion production, even though there wasn't any point that I could name that was exactly like their work. I love how your world feels familiar to the films but is very different at the same time, much like the book is separated from the Lord of the Rings by thousands of years while still retaining some cultures and characters. Your art would fit in beautifully into the same world created by Weta and Peter Jackson yet also be completely different to anything they'd done before.

Ninchen

It's really the same process for writing. Many writers scoff when I admit to stealing things left, right and center and when I read their stuff I often clearly see the inspiration they used, and when I call them out they get all huffy and "but I did it differently and I also used other stuff and my own ideas." That's exactly how creativity works. You base if on things you know, add your own ideas and create something new with it. You can't create without a basis though. So keep on stealing from the best and try to make it your own. :)

Jenny Dolfen

Yes, the book was written from a writer's point of view, but the points in the book apply to all creative lines!

Matěj Čadil

Thanks for the book recommendation. I read the article and the thoughts are great, very interesting. When I was younger, I really shunned any stealing of ideas from others and tried to make art just "my own". But I have learned to take inspiration from everywhere I can find it and hopefully my art has become better and more creative for it. :-)

Jenny Dolfen

Absolutely! I was totally the same. Drawing with any sort of reference was considered stealing. Especially if it was from other art, like comics. I remember frowning heavily upon other kids who did it, even if they produced stuff that was *way* better and more expressive than what I was doing. They were cheating, so I was better, end of story. It took me years to overcome that aversion to reference!