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All the cultists or secret organizations have to train somewhere. Without training they would be no challenge. Although, depending on your table, even with training they might be no match for your adventuring party.

The place has several rooms.

  • Main training area, where fighters practice either against one another or against training dummies.

  • Spell-testing chamber, where creatures are either brought or summoned to soon be obliterated by all kinds of magic.

  • Weapon stash, where there might be one, just one, magic weapon.

  • Armory, a room with a few suits of armor of different quality.

  • Latrines. Not much explanation needed.

  • Dining / Lecture room. Don't eat when the teacher is in the room though.

  • Caverns, through which the dungeon can be accessed as well. Maybe some water creature keeps watch here.

The map connects well to the Cavernous Dungeon map through the cave system. Consider using both for maximum effect.

There are three variants of this map.

  • Base variant, with lit braziers, obviously inhabited.

  • Slaughter variant, which has had a change of residents in the recent hours.

  • Dark variant, where only the undead or some other creepy creatures find comfort.

Emerald Tier

Emerald Tier patrons gain access to the map in high resolution with and without grid, as well as two extra variants. You can find them here, in the Emerald Stash, together with all other maps available to you upon subscribing!

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