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  • 2 Minute Horror-The Growth.pdf

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Content

Each Two-Minute Horror is a brief, one-off encounter, mystery, or complication to add depth and strangeness to your Delta Green game. They should be seamlessly integrated into existing operations as an aside, and — by themselves — constitute a short amount of gameplay. Still, clever Handlers might use them to point the Agents towards an entirely new investigation, to reinforce the themes of self-sacrifice and inevitable defeat in Delta Green or to simply show the Agents that they are not the only ones wrestling with the unnatural.

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Comments

Don Stark

That is horrifying! I must use.

Pete Nixon

Perfect, especially after the events of Viscid

101001101

Perfect for the one Agent who thinks "Hey, I know! I'll tattoo the Elder Sign onto my body! I'm the best at Delta Green!"