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http://www.hardcoregaming101.net/phantasy-star-ii/

This 16-bit sequel is sort of a two-steps-forward, one-step-back kind of deal, but it was important for JRPGs in America, and there's a lot of stuff to like about it in spite of the slog it can sometimes become.

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Phantasy Star II

Phantasy Star was a hit, and it wasn't long before work started on a sequel. It was originally conceived as a Master System game, but with Sega pulling the plug on the system in Japan at the end of 1988 and the advent of the Mega Drive that year, the decision was made to move to the more powerful console.

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