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Oh, here's a terrible diagram!

Also, more magic. Lemme know if this feels cool and somewhat realistic-ish? I'm trying to find a good middle ground for the MC's rate of progression compared to anyone else's.

Chapter Twenty-Four

Work ended kind of unceremoniously. Just... five o’clock rolled in, and I was free to leave. So I did. I tried talking to the others a bit more as well, to make friends, but small talking was never my strongest ability.

I called a taxi home. Yes, it was eighty bucks and the price made me a little sick. But... I didn’t have time to waste. I was ordering food for delivery as I got in the cab, and when I got home, the bag was by the door already.

I stepped in, then set a new Save.

Time to learn.

I had access to the database on the company website. That was access to some fifty-odd E-rank spells. I did notice that they were sometimes called cantrips as well, which was neat. 

The fact that it was so unsecured told me a lot. In my experience, corporations were pretty tight-lipped, even when they didn’t strictly need to be. It was just good info-sec. So, the fact that Ihad access to these from home meant that they were probably leaked already. Or were so common that every corporation had copies of the same spells.

I did notice a lack of good D-rank spells. There were one or two per element, and they seemed... not great?

The fire elemental spell they had was ‘Searing Touch’ which made one’s skin very, very hot. That was it. 

You couldn’t kill even a kobold with that. Maybe it had some uses at higher levels or something, but it felt lame and weak.

I suspected that I’d only get access to better things once I’d proven myself a little, and that was... fine and reasonable. 

At the moment, the impression I had was that they were giving me these cantrips so that I’d look them over, maybe try one or two, then when I failed, they’d offer better training with the others. 

That was confirmed a bit more when I found an actual training regimen in the docs. It was divided into three sections. Forming magical pathways, emotional calibration, and initial casting. The doc laid out each step with an approximate number of hours next to it.

Nine, two to six, and two. That was... between thirteen and fifteen hours of practice per cantrip. 

Insane. 

But... given time during work-hours to train and practice, yeah, maybe I could pick up one cantrip a week, work my way through a basic understanding of magic, and then in three to six months, I’d be ready for proper D-ranked spells.

Or I could cheat with time magic? That was cool too.

I actually had something of a plan in mind for that, but that would come later. For now... I figured I could turn the four or so hours between my Save and bedtime into a solid twenty hours of practice. Maybe. 

Pushing myself too hard felt like a lot on my mind. I’d try to take breaks, maybe squeeze in some guitar time, some language practice... yeah, that was reasonable.

But first, food, then magic! 

I ate, slumped on my couch after speedily ripping out of my work clothes and shrugging into an old band t-shirt. Johnny Rotten screaming ‘No Future’ was a classy look for a gal wearing nothing else. 

Mister Couchtop hopped over and occupied my lap while I read through the instructions for the simplest of the cantrips I found.

Leafshed - E

Cause a plant to shed leaves.

I paused and looked online, then snorted. Yeah, I could order houseplants on grocery delivery apps. Cool. I soon had some fiddleleaf figs on the way over, free on account of me not caring about spending in this loop that I planned to burn.

This seemed like the easiest spell, and the guide did outright recommend it as a starting point for Nature magic. Who was I to disagree?

I opened the spell’s explanation, then found myself slowly starting to nurse a headache.

There were diagrams. There were 3d representations of the spell forms. There were multiple graphs. There was a six-page long discussion about the psychological aspect of this one, particular spell.

I groaned, and Mister Couchtop rumbled in disapproval at my motion.

Well, whatever. I only had forever, so I might as well dive into it.

First, I had to learn how to manipulate my own magic into a shape. The guide outlined a sort of... screw-shape, with a leaf on the back and a long, narrow pointy bit on one end. It was almost two dimensional except for the screw part.

Getting my magic to take that shape... didn’t work out.

First of all... how, even? My magic was inside me, not out. How was I supposed to take it and make it take that shape?

Turns out, there was a guide for that too. Trying to go straight to the cantrip was actually a mistake. I was trying to build the simplest Lego set out there without first knowing how to open the box. 

Shaping magic could be done internally or externally. External shaping was usually reserved for the most complex D-ranked spells and up, with a few exceptions sprinkled around, so I didn’t need to worry about that yet.

Instead, I had to create the spell internally, then ‘carve out’ the shape of reaching out of my core. I had to do so in a way that allowed for efficient mana conductivity and which didn’t ‘crowd out’ my core.

I had no idea what I was doing, but a few videos and some step-by-step guides later and... and it was past midnight.

I sighed, then Reloaded. At least I got to eat my takeout again. I did like that part. Eventually, by the end of that second loop, I had the spell shape... kinda. Making a pathway involved thinking really hard and then moving what felt like an unfamiliar muscle. It was like trying to write in three dimensional cursive with my left hand. 

It was possible, sure, but not fast or easy.

Once I had the spell’s shape down, however, it was more or less done.

I just needed to cast it.

That was the next challenge. I didn’t have the right kind of magic. Magic from the core was generally ‘tainted’ by the user’s aspect, but that ‘tainting’ was like...

The guide had some analogies, but I preferred coming up with my own. It was like the magic in my core was water with a few grains of flavouring powder mixed in. That changed the colour from clear to something else, but it wasn’t enough to give it any taste.

For that, I’d need a few scoops of stuff. That stuff happened to be emotional.

In this case, I needed sadness.

I rubbed at my face after reading several pages on this cantrip. 

I needed sadness, but specifically, sadness for the plant. Empathy. For a 29.99 houseplant. No other emotion would fuel the spell correctly.

I could still cause it with, say, anger, but that would lead to a fat load of nothing, or some unpredictable effect. Casting with insufficiently tainted magic just didn’t do anything, which was fine.

After trying for the sixth time, I was hit by a dizzying wave of tiredness. Not physical, but deeper. I’d exhausted my supply of magic. 

Great.

I Reloaded, then felt like screaming. The pathway was gone. Of course, the pathway for the spell was meta-physical. It really, genuinely existed. It wasn’t just a memory.

So I sat down and recarved it, messed up, started over, then when I messed up again, I Reloaded and tried more slowly and carefully.

At this rate, I’d be able to do it from memory. But the carving cost magic as well. No wonder my attempts were so shoddy and cut short, I was burning magic from both ends. Once to care the spell into my core, the next to cast it. 

Finally, on my fourth Reload, I cast the spell. It took half an hour of sitting there, staring at my Ficus Iyata, but I managed it. 

The spell started as a thin trickle of magical energy, pouring into that ‘leaf’ segment. Then, with force of will and tears in my eyes, I allowed myself to be sad. On purpose. It wasn’t even sadness for myself, but for this stupid, pitiful plant that was about to suffer because I was a terrible person to it.

I was getting emotional over a houseplant and I wasn’t even on my period. This was bullshit.

Still, I clung to the emotion and allowed the magic to flow into the path. It wasn’t perfect, but it went though, then, as I reached over and touched the fiddleleaf fig, the spell was cast.

A wave of exhaustion hit me, as expected, but it was soon replaced by elation.

A single leaf went slightly limp, all on its own.

It.. didn’t fall off as it was supposed to, but I didn’t care, that was close! 

And it had only taken, uh, about sixteen hours?

I Reloaded. This time I didn’t order a new plant, and instead ate and carved out the pathway as carefully as I could. Then, with my magic reserves a smidge lower, I decided to play some guitar, specifically trying to follow along to a folksy old French song so that I could practice two things at once.

Then, at about ten PM, feeling like some geriatric old lady, I slumped into bed and called my work for the night ‘good enough.’

***

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Comments

Mirthfilled

Feels cool and realistic-ish!

Syly

The bit about the plant is funny as hell 😂😂 Okay, I can see where this is going. She's definitely going to be the queen of carving out new pathways. Thankfully once she has them and sets a new save, she won't have to anymore. At least until she needs to learn another spell. Every time I get one question answered, I have three more. What effect will her fiddling with her emotions so much have on her? Will she become a master at controlling her emotions, or will she become bi-polar? 🤣 Also, it takes zero mana to use her reload and save ability? That's... weird? But also makes sense in an equally weird way? I wonder if other peoples powers are the same, or if it varies based on power? Edit: as for realism or balance compared to others in-world, this feels pretty good. She'll learn fast as hell compared to most people, and probably be considered a magical genius in-so-far as understanding the spells goes. Outside of that though, it looks like she has to put in the same work everyone else does. She just "picks up" the spells faster than everyone else.

Thomas Heaton

Progression-wise I’d like to see her look talented but not wunderkind at Nature. In secret she should breeze through E and maybe lower-D Void so she can get in to shenanigans. Her alter ego seeming more talented would not hurt in misdirection

Thomas Heaton

I kind of think of her using her mana in the wiped timeline, so to her it feels free

Syly

I dunno... Wouldn't that be too little? She was only E rank in the "first" timeline, after all

HikinBear

Sadness, Disgust, Loathing. Please no! So help me Dog, do not have her become Goth.

Thomas Heaton

She could be using more mana since it is not her primary element. And if she used her mana up in the previous timeline, who’s to say it doesn’t drain her every time? For the first timeline, maybe she got a power up when breaking in to D?

POtato

Thanks for the diagram!

Wtcher

Yeah, it looks great! Well, hard to read on dark mode, but I know it's a WIP anyway. :)

Wtcher

Sooo... is this ego an opportunity for her to go by Coda? :)

Anti-No

This sounds good. A nice sideefect of this way of learning to cast spells is that the initial carving of most spells will be MUCH better than for most. Which may or may not matter. But the really important thing to do later on? Learn a little magic on the Love/Extasy/Admiration end of the scale, and deliberately cast it now and then to balance things out a bit, so the MC doesn't turn herself into an emo.

Quendolayne

I dig the diagram. I think it will work well. The emotions fit with the elements and even the ‘evolution’ of the emotions isn’t to far off. The only small problem I see, is that the MC is pretty calm and serene, so her switching between emotions in the heat of combat will be interesting. 😎😎👍

Anti-No

The big problem with this spell system is that it seems like if you specialise in the spells that are easy for you - and only cast those - it sounds very easy to turn yourself into a monster. That whole 'Destroy the city' thing, for example? Easily explained by a Dark/Void (Loathing and Disgust) A-ranker deciding to just end it all. For everyone. Sure, it could all be a sideeffect of some 'get rich quick' scheme too, but... we'll see.

Jeanean

Hmm... Isn't that the same Magic/Emotion Diagram as Heart of Dorkness uses? Also, I think its pretty simple progression wise to keep it under control? I mean, as I understood this, "carving" the channels for the spell is like creating a new, magical, muscle. But after that, you still have train said muscle for it to reach a useful degree of strength. I say, let her be a "genius" at learning new spells, and at learning how to use them effectively. She has, after all, theoretically infinit time and Mana. But even if she has learned and carved a million different spells, she is still limited in terms of time and Mana in the "real" timeline, which is what she needs to invest into any spell she wants to train to combat applicable power and efficiency. I think it would keep wit the theme of someone with insane Skill, but a body that can't keep up.

RavensDagger

It is! I was really proud of that magic system in HoD, but... well, that story was romance and adventure, not really progression, so I never got to play with it much!

Inv7ctus

The girl who is normally very calm and collected, making herself be sad for the house plant she was 'abusing' was very funny to me. The mention of not crowding out the core makes me wonder how involved these permanent pathways are. Is there a limit to your number of spells? Do spells take up different amounts of space? Do lower level cantrips lead into higher level spells directly? Is it possible to carve a spell pathway at the end of another pathway to get linked spells? Does the location and arrangement of pathways affect spell casting in any way? I.e. is it helpful to carve spells according to their element and emotion on the chart, would that make casting easier? Can nearby spells cause synergy with each other? Is it possible to move pathways? Is it possible to remove pathways? Will the MC's time loop allow her to more easily design a synergistic spell circuit, if such things are possible? If you can link spells, is it possible to skip spells in the chain? I.e if you have a grief spell linked to a sadness spell linked to a remorse spell, could you skip the grief by only resonating with sadness and remorse? It is possible to cast multiple spells at once? How does spell creation work? Are spell forms arbitrary holders of meaning or is there a new language? Does variations of similar pathways produces similar effects or do certain pathways only have meaning when a complete spell is assigned to them by a mage? Are new spells even possible or do all spells already exist and people are just discovering them? Also for the record. It seems magic has a major skill element to it, and like any skill you get better with time and practice. I am completely cool with Elise getting *very* good at learning spells fast, but having to pick and choose her final build carefully in the true timeline, cause she'll always be limited by mana and real time.

Dusk Star

I like the diagram, but I don't see regret there?

RavensDagger

ah! its Remorse on the diagram! Keeping in mind that I'm mostly using it as a reference, and that it's not entirely... canon?

Dusk Star

I don't see remorse there either 😅

Dusk Star

The area between boredom and pensiveness just appears black

Dusk Star

Aaaaagh the background is transparent and the text is black

Kali2025

might want to change the "in between" text color on the diagram because it doesn't show up well or at all with darker backgrounds. Basically invisible in dark mode.

Edward Ravenbear

I still do not understand how she is suppose to gain power faster if nothing she does stays with her when she resets. If you really wanted to split hairs even memory is a physical thing.