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Okay, so... first, I made a change to the previous chapter. Added this description to the armour section:

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As for gear, I had a holster for my Myalis Feline9, room for three extra magazines, an IFAK, a pouch with utility gear, and a light backpack with a standard set of tools. Mostly rope and glowsticks and the like.

Armour-wise, other than the plate carrier, there was a standard set of greaves and bracers, both of them made of steel with surprisingly comfortable padding. It was designed to more or less be ‘one size-fits-all’ but it wasn’t so bad. 

The armour had been designed with some amount of survivorship bias. Forearms and legs were the areas that were injured the most, and so they were armoured the most. The chest armour was the real important part, because most people could survive a goblin spear to the gut, even if it was deeply unpleasant. 

Finally, the helmet. It was a Y-Lach standard army helmet. Metal exterior, painted a dull grey with the Luna Corp moon on the front and an integrated flashlight and integrated noise-cancelling headphones. 

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Thanks for the feedback! I think it makes a lot more sense.

Next... we need to talk weapon effectiveness. I hate it when a story makes guns useless, and yet for some reason the main character can punch and stab an enemy. The excuses to make that make sense are always flimsy. At the same time... It kind of wrecks the progression if a brat with a glock is as effective as D-ranker. I'd love to hear your thoughts on that, actually!

Chapter Twenty-Eight

I set a fresh Save while eyeing the portal. 

I had kind of expected us to be within already, but corporations couldn’t just do things, they had to sign off on them in triplicate. There were protocols to follow. HQ was contacted, the squad-leader of the E-rankers who were standing guard outside was talked to, then van that would carry the loot was parked nearby, and overall, there was a solid half-hour of wasted time. 

“So, you got any cyberware?” Erde asked.

It was a weird opener, especially from someone I barely knew. I half-turned to stare at him, then I shrugged a shoulder. “Just on my retinas,” I said. “I’m considering getting some, though.”

In the last big timeline, I’d actually gotten some sub-dermal armour. It had cost a whopping $12,000, which had felt like insane money for me at the time, but it was also kind of worth it. I think one of the plates in my chest had cracked during the final breach. If there hadn’t been a plate there, maybe I wouldn’t have ever looped.

“Oh? What are you aiming for?” he asked.

“Subdermals, maybe?”

He nodded. “Got some of those.” Reaching up, he touched his collar where I could see a faint surgical line. “Bought something relatively cheap for sub-dermals, and I’ve regretted it ever since. Don’t cheap out on internal chrome. External, like arms and the like, can be replaced and upgraded without a whole surgery, so it’s not so bad.”

“What would you suggest, then?” I asked. It was mostly small talk. I... actually, yeah, I could afford decent cyberware now. I think once I was on the company’s insurance (which would take three months of continued employment) they’d cover some of the cost. 

“Bio-monitor is a must,” Erde said. “A good one does everything from checking your heart rate to counting calories. The very good ones can measure your mana levels.”

“Sounds pricey.”

“A bit,” he confirmed. “But you don’t want one with a subscription, so pay extra. Oh, subdermal armour is a must in our line of work as well. Cochlear implants are great too. The better ones let you link into team comms and you don’t need to wear hearing protection.” he pointed to the side of his head. He wasn’t wearing headphones at all, I noted.

“Neat,” I said. 

I wasn’t really in the mood to make small talk with Erde, and I think he caught on, because he awkwardly looked away.

Fortunately, we were saved when Eldur came over and gave us one of those ‘we’re ready’ nods. “Terry, you’re first in. Enter and flash.”

“Got it!” Terry said. 

Suddenly we were all moving, and I found myself trying to fit into their little formation. Eldur and Terry at the front, myself and Sol in the middle, and Erde and Dharti at the rear.

“What’s the, uh, SOP once we’re in there?” I asked.

Eldur paused for just a moment. “Hit anything from range, do not open fire unless you have a clear shot. Avoid using magic if you can. Otherwise, this is an easy portal. The enemies are large frog-like beings. They mostly fight from up close, though the smaller ones can fire blobs of water which can sting.”

“Like a punch,” Terry said. “But weak.”

“Portal layout is a straight line. We move in, clear as we go, then kill the boss and wait. The E-rankers will come in and do the cleanup after us.”

I nodded. I’d never entered this particular portal myself. I’d been on guard duty in this area, where it respawned, for several weeks, however. 

Terry, as ordered, jumped in first.

This portal wasn’t too different from the kobold portal at the laundromat. Maybe a little more greenish on the edges? The distorted image within it was of a forest. Trees with drooping leafy canopies and wet, soggy-looking ground.

Interestingly, it was dusk in there, or maybe dawn? The sunlight seemed weak, more orange than clear.

Terry disappeared into the portal and it fritzed and fuzzed at her passing. Then, a moment later, there was a bright flash from within.

“That’s Terry’s Flash spell,” Sol muttered. “Like a flashbang, but without the bang.”

Eldur jumped in next, an assault rifle held at the ready, then it was Sol and I. 

I held my breath and jumped through. Practice with the kobold portal was the only reason I landed on my feet, though I still stumbled a little. The ground here was soggy, wet, shifting underfoot.

The first thing that really hit me was the smell.

It was musky, humid, smelling like compost but not in a dirty, nasty way. It was kind of overpowering, though. Then the humidity hit, and I found myself sweating already.

“Clear left,” Eldur said.

“Cleared right!” Terry replied.

I brought my little handgun up to a low ready stance and scanned the area. It was... a swamp. The ground was raised where we stood, but only a few inches above the water level. Large mangrove trees turned the already dark day darker. Two monsters were nearby, both of them plugged full of holes.

“Newbie,” Eldur said. “You’re on body duty. Make sure they’re dead, then stack them to the side.” he flipped his backpack around, then pulled out a small spray can with a bright orange cap. “Draw a line on them.”

“Got it,” I replied.

I took the can and shook it, then placed it into one of my pant’s pockets. Ensuring that the monsters were dead was easy. I moved over, grabbed my knife, and plunged it hard into their heads. Frogs didn’t exactly have tough skulls. 

“Oh, I thought you’d be squicked out,” Terry said.

“It’s just a corpse,” I replied. I shook the can again, then sprayed a line across he top of both frogs. The paint was fluorescent and surprisingly bright. It would make sure that the cleanup crew didn’t miss anything. “Is this the main, ah, loot of the portal?”

“Some of it,” Eldur replied as Dharti and Erde came through. “Frog meat, which is butchered and resold, bog water, and tar. Those are the main resources from this portal world, as well as the occasional bit of loot.”

That didn’t sound like much, not when there were six D-rankers and two dozen E-rankers, plus a dozen more support personnel all working on the same thing for a full day. But it was still profitable. The frog meat was sold at a premium in some nicer establishments, the water was nutrient and magic rich and needed to cultivate some portal-world plans on Earth, and the tar was... tar? I supposed there might be some oil or something in it. I wasn’t a chemist. 

It was possible that there was some use for magic-filled tar.

I remembered Luna Corp extracting a couple of barrels of the stuff every time the portal reappeared. 

Dharti sniffed the air. “Mid-E,” she said. “No different than usual.”

“Good to know,” Eldur said. “Alright. Looks like the portal’s north is that way. Same formation. Terry, nothing too flashy. Everyone else, lights on, set them to low.”

I reached up and turned on the light on my helmet, then adjusted it to ‘low’ which mostly meant that the illumination wasn’t all that strong. It was enough to draw a cone ahead of me wherever I looked, but not so bright that I might blind someone by looking at them.

The group moved up. There was... a sort of lax professionalism about this. Everyone was treating their guns with respect, eyes were peeled for traps, and attention was sharp, but the others were also pretty relaxed. 

I expected... I don’t know, the squad to move like soldiers, clearing things quickly and professionally, but while we did move carefully into the next area, dipping under a mangrove and sticking to the only non-wet path, the group didn’t seem overly worried. 

Cockiness? I didn’t know. Maybe they really weren’t worried about some dog-sized frogs.

We arrived in the next area, one surrounded almost all the way around by fallen trees that formed a small arena, with only one exit at the far end.

A half dozen frogs were sitting around, some atop torn stumps, others half-submerged in pools of water along the sides of the space.

“Alright,” Eldur said. “I’ll take right, Terry, left. Newbie, Sol, take the two fat ones in the centre. Prep to open fire on three. Ready?”

“Ready!” Terry said.

“Ready,” I repeated.

“Ready,” Sol said.

“One, two, three.”

All four of us opened fire at the same time. Three guns, and one quick bolt of lightning from Terry. Then we shifted our aim to the frogs who were still leaping up into action but amphibians weren’t faster than bullets.

This almost felt unfair.

At the same time, I deeply regretted not bringing a gun into that kobold portal, it would have made it trivially easy.

***

Comments

Wtcher

That's a good question ... guns. Guns work, I suppose, by breaking apart media (aka punched a hole through something), which either physically weakens that space or disrupts something within that zone (e.g. destroyed the muscle actuating a limb, and smashing a critical organ to bits). Mostly, guns as they exist are designed to stop other humans, and other terrestrial creatures. So, what if we made it situational? Bullets are great at shooting meat, but what if we're trying to deal with a fire elemental? What if the target is so big that you're not really disrupting anything? What if there are no critical organs - you're shooting a gelatinous cube monster? So yeah, great at taking out kobolds, maybe most beings up to a certain size, but then one day you're excising a gigantic clam and for that you need different munitions, or you're shooting down a creature made out of lead and those bullets just add to the mass and make it stronger. (ed. for clarity)

Alice_Because

My immediate thought is to have magical beings and portal monsters have some sort of resistance to attacks without any magic. At low levels it wouldn't do much, but against stronger enemies you'd need something enchanted or infused with mana to really hurt them. It would let guns still be usable, but you'd either need bullets that are enchanted or made of magical materials, or a technique or gun that can infuse bullets with magic.

RavensDagger

Hmm, yeah, I like this solution. Guns are good 80% of the time, and useless another 20%. So that's where Magic comes in.

RavensDagger

That's the standard way of doing things, yeah, but it... introduces massive plot holes. Oh, the MC is on the ground and picks up a rock to smash the monster? Well, that rock needs to be magic otherwise it won't do anything. It's a constant issue. Monsters become immune to soooo much stuff when you make them immune to something as dangerous as a bullet.

HikinBear

Good post. As a ranged weapon guns are incredibly useful but can be limiting, so the answer is Magic! It sounds like they even have magic bullets so guns as a ranged weapon still works.

ScarletIce

On the matter of guns versus swords, there are a few ways that I think can make sense. First, human reaction speed. At some point, humans just won't be able to react before the monster kills them unless they have a larger open space that the monster has to conveniently run across to reach the humans. So superman reflexes become a must inside dungeons or when sweeping any area with cover. Also, it's easily believable that monsters could be more or less impervious to small arms fire. We already have real, actual, non-magical animals with hides that require some pretty large rounds to reliably penetrate. The relatively low mass of bullets is probably their greatest weakness. A bullet relies on massive velocity combined with small surface area to achieve penetration. But if a superhuman can swing a sword, hammer, or punch at that exact same speed, the force delivered will be at least an order of magnitude greater, especially when said superhuman can follow through with their swing, providing a constant supply of force instead relying exclusively on the force a projectile carries with it. And if you want an excuse for superhumans to still use guns, give them hand cannons that a baseline would struggle to lift and would shatter their arms the first time they fire it. You can also make the monsters too agile for a baseline to tag with a firearm. As for explosives and naval grade ordinance, those are unwieldly and cause massive collateral damage. An artillery bombardment will just get you a pyrrhic victory when your walls are breached and monsters are swarming the streets.

Alice_Because

Isn't that kind of the point though? Any portal/gate fantasy of this type inherently relies on the narrative conceit that monsters are too dangerous for ordinary people to handle as a justification for having magic users be the central characters. I honestly haven't read enough of this type of story to be aware of events/plot holes like that though, do characters have to kill monsters with random rocks often? But anyways, if such events take place inside a portal it doesn't seem too out of left field for the rock to be magical. Or if you allow for infusing things with magical techniques, for the character to have managed that with a rock. Or, to turn that on its head and make an unarmed character without usable techniques genuinely have to just run away.

Menthewarp

but the rock is magic? if its from inside a portal world.

Syly

My thoughts on guns vs magic/melee is pretty basic, and you've already started to lean this way with how you explain the enhancements of humans as they advance in ranks. Magical things (aka anyone or anything with magic) gradually become tougher as they grow stronger. Like a C rank human is better than a D rank (stronger, tougher, more healthy, faster, and so on). So are monters and items. All those aspects improving means a lot of things. People and monsters may grow fast enough to dodge bullets. Or their flesh/hide/skin/armor/whatever may simply grow too tough to puncture. Or they have magical properties (shields, elements, abilities) that make bullets innefective. Or all of the above. Eventually, at B or A or S rank or whatever else you decide to scale up to, even a tank shell may not be enough to hurt the individual due to how fast or tough or magically capable they are. This doesn't mean convensional weaponry isn't still useful. It just means it has to be too potent to be practical or affordable. That's when magic takes the lead. It's an issue of scale. Magic is practically free, weightless, and takes no space or maintenance. (Yes, they have to practice - but you also have to practice to be proficient with guns so the point is moot.) Meanwhile, convensional weapons are expensive, big, heavy, and require regular maintenance. Eventually, they will need to be too expensive, too big, and too heavy for it to make sense realistically when an obviously more efficient option (magic) is available.

Dane Stobbe

I think the big argument for not using guns, especially for solo clears, is going to be *noise.* Sure, she could have had a gun for the kobolds, and she could have had to fight all the kobolds in the rift after the first shot. Even with silencers, guns aren't completely silent, and silencers wear out quickly, they're not meant for automatic weapons (afaik). Ah, butts, hit enter and have to edit in the rest. I should also caveat that I'm no expert in guns. Aside from that, think of the actual physical damage they can do. They put a small deep hole in your flesh, leaving room for it to bleed out. Deeper than an arrow, and the wound isn't blocked off, so like a deep arrow or dagger wound. There's a bit more to be said about bullet shrapnel, when they break apart and cause more internal damage, but I should keep this short. If things are getting magically stronger and more resilient to damage in general, a little stab wound isn't going to stop them at some point. "Stopping power" is kind of a gun meme; most people won't be able to function after a single bullet wound, but that doesn't have to be true for magical creatures. Eventually, even with a gun, if you can't hit a vital spot you might not be able to kill that dire wolf or roc.

Michael Yust

There is a reason we fight wars with guns, They kill people and things way over there while we are safe over here. Now, you mix magic into that equation, and you still get guns being the logical first step. You want to stop the enemy while he is still over there, so you shoot him and he dodges or tanks the bullet. You have learned something about the enemy you adapt. Aim for the soft looking bits, go get the magic bullets, or start throwing out traps to slow them down. But all that is possible because they started out way over there. Guns give you time to react to surprises that most people, even D-rankers, can't match with strictly melee weapons.

White Neko Knight

All weapons are situational. Not every monster will be vulnerable to physical force. Some will move so fast they're already in melee faster than you can bring your gun in line. People will probably carry multiple weapons as they run the portals. Even the ones that primarily use magic might carry a backup pistol or SMG when they go OOM. Given the enhancement effects of mana you might need to make bullets out of mana infused materials if you want them to be effective at the higher tier. This could make guns a cost issue, makingit cheaper to use melee weapons. The size of the bullet also factors in to things. Some monsters could shrug off smaller rounds, while shooting at swarms with a cannon is wasteful. Another avenue to go down is combination weapons. Gunswords, shotgun axes, Custodian bolter halberd, or a lance with a antimaterial rifle built into the center. Weapons are built for the enemy they're used against. So long as projectiles are effective the gun will remain, even if it isn't the primary tool of death, or the form factor changes. Making an object go really fast to kill something faraway is a simple concept after all. Sorry for the wall of text, typing this on our cell.

Skydda Dragontooth

honestly this story is perfect to explore how F*ed your are without a weapon as the MC can just reload, or be bailed out by teammates.

ScopaVigalad

Perhaps let foreign magic Interfere with inate magic of an opponent. So while a mundane bullet hurts a monster (and is very effective on lower ranks) higher ranked monster have some level of deadly abilities going that will not simply stop by simply filling them with mundane bullets bäunless it is a direkt killshot. Injuries inflicted by magic and magic infused bullets like the 80$ one simply Interfere with the magic pathways of monsters and the passive physical enhancement and as such make them a lot easier to deal with. That way it is less 'only magic can kill them' and is more of a 'we need magic to savely kill them'. It is also scaleable for the higher rankings once serious defensive abilities get added into the mix that need to be weakened to allow any attack to be effective. It could also make oppsing emotional alignements more valuable in dealing damage and would make the same alignment less effective in dealing damage but better to 'soak' damage.

ZloGlaZ

Well, the lazy solution is some sort of force field, like in Dune. It could either stop fast-moving objects or non-magical objects.

Justin

See the problem with guns is that bullets disrupt the magic cores in the magical creatures you're shooting, which for the valuable ones means they sell for way, way less. No self respecting corp would allow guns against the valuable mobs. Unless you're using those crazy super expensive mana bullets obviously.

ZloGlaZ

It can be explained with some sort of aura, direct contact with the body aura there. Not in contact good luck :)

Anti-No

I mean, if you have a couple of machine gun nests ready, grenades in the air etc, monsters and low-rankers WILL have a bad time. That's how it should be. The issue is: Logistics. And remember that gunshots echo. Grenades much more so. Meaning you can get seriously swarmed, depending on layout and situation. Everyone has SMG's, machine guns and grenades? Sure, HEAVY punch, but that ammo costs money, and more importantly: It runs out. If you run out of ammo in the middle of a monster assault, and you don't have rankers with melee weapons to slow or stop them? You will take serious casualties. Lower level dungeons absolutely should be possible to do for normal people with spec-ops training and military gear. It's just... expensive. And risky in case something gets into melee because corners and cover and ambush. And you need to use those low-level dungeons to rank up your supersoldiers to where you can take the medium and highlevel dungeons, where the real money is. Having a fireteam to guard the extraction point in unexplored portals, however? Where they probably will not need to do anything, but if something happens, ALL the firepower (even if only for a very short time) sounds like it could be very appreciated. If I was the CEO, and things really got heated between the corps? I would have considered a team of E-rankers in military gear just outside the portal, in cover, 'just in case' of attempts of hostile takeovers. With one dedicated 'jump into the portal and sound the alarm there' communications guy. Or just something to throw through the gate that lets everyone inside know that Things Are Happening. (Signal flare, maybe?) TLDR: Tanks and gunships are really expensive, and hard to push through tiny gates and dungeons. Probably very usefull if monsters crash into the open, however. Ditto with soldiers in prepared positions, and snipers on the roofs. But expensive. And not good for the city AT ALL.

Sic Vita Est

Guns have always been a pretty great equalizer ("God created men, Samuel Colt made them equal" springs to mind), but against magical opponents the possibilities are limitless. Maybe low rank portals guns are fine, but baseline guns quickly become outclassed by the magical defenses of other creatures (magic-enhanced armor plating is the first thing that springs to mind), so you need magic (either enhanced bullets or spells, and enhanced bullets are too expensive to be worth it. Not to mention you probably don't want to damage the goods the way bullets do; nobody wants to buy magical armor pieces that have bullet holes in them). Alternatively, come up with fun reasons for the guns to not work at all. Maybe portals have domain effects that negate firearms; combustion happens slower, so non-magical propellants don't work right in the bullets. Or there's some kind of speed-limiting force in the air where the faster something tries to go, it requires exponentially more force so it saps bullets of most of their kinetic energy before they even leave the barrel. Guns work well because they're powerful and typically economical, so we wave our hands and go "(insert magic defense here) makes them less powerful or less economical than someone casting Firebolt" and problem solved!

FallingToAsh

For the gun problem, it could be that higher rank monsters are fast enough that it’s hard to land a kill shot without higher rank speed and reflexes, or it could be that there’s some sort of way to infuse your magic into your weapons to explain why a D ranker can do more damage with a gun than an E ranker.

Jeanean

Personally, I don't mind the Idea of guns still being powerful at lower levels. It gives a good reason as to how humanity managed to survive as well as they have. After all, in the very beginning they probably had much less magicals, and barely a clue in regards to magic. If the danger of portals slowly ramped up starting with E rank, and adding more dangerous portals every few years or so, guns having a reasonable degree of effectiveness against even D-Ranks is a VERY good explanation. By the time they move into C-Rank, that would be where the actual "apocalypse" would begin to happen, but humans wouldn't be entirely unprepared. As for guns getting less effective at higher levels, there is one explanation I really like. Essentially, as you get more powerful, the Mana in your body starts forming a sort of second, magical "body" overlaid with your physical one. And if your physical body gets hurt, the magical body can, at least partially, replace its functions, making people much more capable of shrugging of injuries until they get healed. So, rather than bodies getting too tough for bullets to penetrate, its just that bullets are focused on causing small, but highly effective injuries. But the "mana-body" would have a much easier time "circumventing" small injuries. As a rough measure: C Rank: Smaller cuts, scrapes, and bullet wounds still happen, but while being visually there, they don't actually bleed. But some loss in muscular strength can be expected. B Rank: Slightly larger cuts can be ignored, and small injuries to more complex systems, like brain and organs affect you not at all, or much less. If done quickly, even otherwise deadly brain injuries can be healed with only a small risk of causing damage to teh persons mind and memories. A Rank: Such beings, monsters or people, are almost like zombies. Killing them requires either massive brain damage or extreme injuries like cutting the body entirely in half. Even if they lose a limb, they can temporarely replace it with a version of pure Mana. If they don't get completely disintegrated in a single blow, the size of the injury just determines how quick they run out of Mana, letting you kill them only once they have none left. S Rank: These people are basically unkillable in purely physical ways. Even if completely disintegrated, they will stay around for a while as a kind of ghost until they run out of Mana. (This also makes fights with and between S Rankers extremely dangerous as such fights never end quickly.)

Charlie B

So one explanation I read recently that I liked… guns are a liability against smart magic users, and even sometimes dumb ones. What happens if someone heats or literally lights a fire inside your loaded cartridges? Railguns are safer but electric magic could at least disrupt them. You’re less likely to come across those types of magic users in lower rank portals so they’re not outright terrible, but you shouldn’t risk them in higher tiers. But it also allows for magitech if you want to go that route, where you have warded ammunition and weaponry that’s prohibitively expensive but an option as you rank up.

M R

I recommend thinking of guns vs magic like upgrades to weapons in video games, also weapons work better against one type of opponent then another and so magic will work where guns can’t or won’t.

Tierhon

"At the same time... It kind of wrecks the progression if a brat with a glock is as effective as D-ranker. I'd love to hear your thoughts on that, actually!" I think people don't really understand how much of an equalizer weapons can be, and how much range there is in capability. A standard .22 gun while devastating against a person doesn't penetrate that far against trees, or even a 4 inch phonebook, but a .22 rifle will do a significantly more damage to both. When you consider that there are firearms specifically for bear, elephant, and armored vehicles D rand and C rank damage wouldn't be unbelievable. Especially when you factor in that stronger people can handle the recoil of the larger weapons. (The average person won't be standing after firing a rifle loaded for bear.) But after a certain point the weapon sizes become unwieldy, and the size of the ammo drops the ammo capacity down to the point where you'll find yourself out of ammo in short order and using it as a stick. P.S. Portal sourced materials for guns can be easily dismissed as sensitive to magic fluctuations causing misfires, as magically or alchemically crafted explosives would likely be a lot more sensitive to what Charlie B mentioned, or simply too difficult to manufacture in quantity and therefor more expensive than the portal would pay out if used as a primary weapon. There is no reason for both not to be true. P.P.S. After percolating for a bit I realized that some D and C rank monsters would also have stronger armor depending on the species and rank of the monster which would negate brat with a Glock or Uzzie fairly effectively. Even as low as mid E rank for hard skinned monsters that charge if they are unlucky. I'm not even completely sure an Uzzie could stop a rhino or boar before a person would get run over just from the momentum of the dead creature, a ranked monster would be worse still.

Allan Malcolmson

A bit late at this point but… you’ve made a magic system focused around emotions. So let’s lean into that: One of the things that I see associated with guns a lot is that they’re .. impersonal/detached? All weapons are tools but guns are very “you could just line up a shot and literally anyone could pull the trigger”. You can always play into that detachment: it’s not that guns *necessarily* are bad, but they’re way more difficult vectors for people to channel those emotions through. It also may mean that certain personalities might gravitate more towards their use (or be more penalized with their use) - someone who runs off rage might need to use a firearm VERY up close and personal, “with extreme prejudice”. Them “taking potshots from a distance” would be essentially useless. It gives some wiggle room. Some characters might absolutely be able to use guns as a high level, simply because they can identify with those weapons and have some emotional resonance. It leans into more “people making very customized weapons and equipment for themselves”. As a comparison, the Arcane Jinx style equipment where “a grenade isn’t just a grenade it’s something personalized/stylized/is ACTIVELY FLIPPING YOU OFF” is going to be more effective than “a random grenade handed to a character”. It potentially addresses the “character picks up a rock and brains someone with it” issue around magic resistances, because it’s not really about the rock itself, it’s the frantic feeling / rage / desperation being channeled into it. The rock becomes a metaphorical vessel, allowing it to be more effective than it might otherwise be. Same goes for the grenade in the above analogy: the “absolute fuck YOU” investment is what makes it punchy, and can potentially make it even punchier if it’s designed FOR a specific target or such. ED: Knock on effect of this is also regarding defensive equipment. As long as you’re in the right emotional state, gear is likely to be more effective - and it means getting pressured out of that emotional state (or otherwise “psyched out”) means characters become a LOT more vulnerable as a result.

Edward Ravenbear

What happened to the almost 50k dollars she had?

Wiggy

One of the better ways I've seen it handled is having magical creatures be highly resistent to damage from nonmagical things. So, humans, having magic in them, have their magic power's metaphysical weight making the monster more vulnerable to their unarmed strikes. Other weapons would need to be enchanted or made of magical materials, so bullets get expensive to churn out in any great numbers.

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On weapon effectiveness, I feel the same. I’ve dumped stories I wasn’t super interested in because they just said, no guns because magic. It’s not super difficult to deal with, because of how guns work. The first thing to understand is that your average gunshot, even from a rifle, contains less force than your average sword swing. This is readily apparent if you just imagine the difference between how rifle recoil feels versus how it would feel to get hit in the shoulder by someone swinging that rifle full force at you. That discrepancy will only grow greater as people level and get stronger and yet the gun keeps producing exactly the same force. You will need larger and larger guns until that is impractical and you have to start making up the difference with more and more expensive enchanted bullets or other things. Neutering the weapon itself also is t that difficult. Firearms mostly put targets down through shock, and there’s no reason some or all of your monsters shouldn’t be resistant or outright immune to that. They mostly damage through the pressure waves caused by a very high velocity projectile rupturing cells along the path of the bullet causing cells to rupture, and there’s no reason monsters or everyone with magic couldn’t have accelerated regeneration that is especially effective on the small scale. Takes forever to regrow an arm from scratch, heals gashes and stab wounds fast enough to get back in the fight within hours or days, and takes care of a great cone of split cells that are still largely whole and where they should be in minutes or seconds. Similarly the way most people actually die of gunshots is to bleed out. Large scale internal damage leads to large scale bleeding. Your regeneration could just be good at handling bleeds, you could reduce things like bleeding or poisoning or whatever to timed debuffs, etc. you could also design your regeneration so it’s tied to the personal ownership of the internal magic field. Sort of similar to the magical logic lots of stories use for why wizards throw around fireballs instead of burning people alive from the inside or clicking their fingers and giving their enemy a massive aneurysm. Just as your magic field provides outsized defense against internal attacks from wven much more powerful enemies, it could also aid in speeding regeneration or even outright be the source of it. So bullet wounds that largely do internal damage and don’t leave gaping wounds could rapidly heal past the surface while a great gaping slash would leave your internals exposed to foreign mana fields and slow healing. Would also make basic first aid super useful. Then you get to things like already tough bones becoming just as boosted as muscles and nerves making them proof against higher and higher calibers and making shots to vitals ever trickier. Meanwhile the swordsman is just hitting harder to compensate. There’s really so many easy ways to handle firearms in a world with sword and sorcery and most especially stats and/or similar progression. Ultimately they should be great in the very early game when everything is mostly normal then mid-early you would see monsters getting knocked down but hopping right back up, requiring large volumes of fire to put down if just dumping into the torso, and smart shooters learning to use the precision and range of their weapon of choice to do things like target the legs of enemies they can’t quickly kill, slowing or temporarily downing them for crowd control so the front liners can deal with attackers piecemeal. Mid game on you would see standard firearms becoming useless. You’d need anti material rifles, then dogs, and eventually the only solution would be for gunslingers to become a hybrid crafter and enchant their weapons and ammunition. Honestly I could go on forever and it would be pointless. It’s such an easy issue to fix, and the authors who just say ‘because magic!’ are hacks. I’ll buy that magic might have some kind of byproduct or other effect in the ‘em spectrum that shorts out electronics but guns are so simple you couldn’t get rid of them without tearing apart the basis of organic life.