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So... hmm, it's not here yet, but I was thinking the MC would pick up two 'mainstay' cantrips. One for Nature-adjacent magic, one for Void-adjacent magic.
You've seen a few cantrips already. They're generally kind of weak, and with them being adjacent, that means that they'll mostly be non-physical.
Got any good ideas I can steal for those?

Chapter Twenty-Nine

“This felt easy,” I said, keeping my voice low to make sure that it didn’t sound like a complaint.

Next to me, Sol snorted. The man was radiating a bit of a chill, but it was nowhere near the cold from the day I was introduced to him. “It is easy. And it’s barely worth it.”

“Worth it?” I asked.

I took out the paint can and set it on the ground before moving the frog corpses to one side. I didn’t want to wait until Eldur told me to do it. Sol followed, not helping, but also keeping an eye out, so I was happy to have him close. Plus, the cold seemed to keep some of the humidity away. Or maybe it was just better to be cold and humid rather than warm and humid.

“You had your numbers tested before coming in,” he said. “Do you know what they mean?”

“Not exactly, no,” I said.

He nodded. “Exact knowledge would require a PhD, so that’s fair. The first is your potential, but that’s a made up term that means too much. It’s a number pulled from a few smaller stats. Amount of magic in circulation, rate of flow, the energy of that magic, and a few things besides. It means that you can measure someone even if they’ve spent themselves casting spells and still get a somewhat consistent number.”

“Okay,” I said as I sprayed the first of the frogs. It looked like the others were fine with waiting. Eldur was checking on a tar-filled pond to one side with a measuring stick and typing something into a tablet, and Terry was squinting into the next tunnel. At the back. Dharti and Erde were just chatting along.

“Right, so, the best way to increase that number is to be in a magic-rich environment. Only that’s not the best way. The best, hands down, is to complete a portal. When we finish this one you’ll probably get one, maybe two numbers on that potential rating.”

“That’s good, right?”

He nodded. “To reach rank C, you need about five hundred. D starts at around one-fifty. But that’s not exact. There’s some C-rankers at three hundred or so, and some that only reached C in the seven hundreds. It’s not an exact science.” He frowned. “Or it is, and we haven’t figured it out yet.”

“That makes sense, I guess. Everyone’s different. So, two points per portal clear... how many do we do per week?”

“One or two, rarely more, sometimes none,” Sol said. He grinned as he saw me start to do the math in my head. “That’s three-hundred and fifty weeks, or about six and a half years. More like seven if you take any time off at all. Eldur’s been with Luna Corp for nine years. Dharti for eleven.”

And they were both still D-rank.

“And Terry over there, is the closest to pushing into C, but she’s only been with the corp for three years.”

I stood up a little taller at that. “How?” I asked.

“E-rank portals give you one to two points. D-ranked portals give you five to ten per clear.”

Ah, that was a massive difference. 

It was also, obviously, a huge difference in sheer risk. The monsters in an E-rank portal were usually little more than animals. D-rank monsters were smarter, faster, more magical. The majority could be shot to death just fine, but they were sometimes tough enough that small arms weren’t as capable, or were extremely fast, or could use magical tricks to make modern weapons less effective. Or they were just ghostly, and non-magical attacks passed right through them. 

“So, how long does it take, on average, to hit C-rank?” I asked.

“Average? Depends. Ten years is a good goal to aim for if you don’t want to take too many risks. Terry over there will get to C in four years, but she jumps into D-ranked portals with Squad A all the time. Even did support work on some C-ranks a few times, and they’ll jump up your potential by a solid twenty points even if you did barely anything to contribute.”

Contribute? Wait, did the amount of work done in a portal matter? Sol went on before I could ask.

“But yeah, if you take it safe, ten years, with hard work and the occasional risk, maybe five. With lots of risk, assuming you don’t die, two, maybe three years.”

“Alright! Enough chit-chat!” Eldur said. “Newbie, you want to take point?”

I stood a little straighter at that and almost said yes right away. Then what Sol said hit me. Taking so long to reach rank C meant that Dharti and Eldur both had been taking it slow and steady, and that meant that they’d been careful about it. “Is that... wise?” I asked.

From the little glimmer in his eyes, I knew I’d caught on to the trap. “It wouldn’t be,” Eldur said.

“In that case, it might be best not to, uh sir.”

Eldur snorted. “We’re not army,” he said, but he didn’t seem to mind me calling him that anyway. 

Eldur and Terry took the lead. The next space in the portal world was across a bridge of soggy planks and through a tunnel made of tightly packed mangroves. That opened up into a much wider ‘room’ made up of what looked like dozens of small islands with a tree in their centre. 

The space was filled with frogs, and maybe toads? There were bigger amphibians, with wide, flat bodies that were pressed into the ground. I only caught sight of a couple of them, but it was only because they were breathing. If they stopped moving, they’d blend in almost perfectly with the ground.

“Glowsticks,” Eldur said, and saying so, he pulled out a stick from a thigh pouch and broke it one-handed, his other hand still holding his rifle ready. He shook the stick, then flung it forwards.

These weren’t the cheap glowsticks I’d bought in a convenience store, good for roadside assistance, these were military-issues, and they glowed a fairly bright fluorescent green that lit up a space a metre across around them.

I grabbed a few and tossed them out as well, and soon we had a decent half-circle of illuminated space. 

One frog leapt over, then stopped dozen meters away and swelled up.

“Oh, crap,” Sol said. He raised a hand before him, and water congealed from the ground and formed a wall that instantly froze with a snap. A second later the frog spat a glob of muddy spit that cracked into the icy barrier.

“Thanks,” I said.

“They’re mostly non-lethal,” he said.

“Mostly?”

“That’s what the wall’s for,” he replied.

Eldur grunted. “Fire at will, but keep it tight. Only one round per, don’t ruin the meat. Dharti, give us a lure.”

“Certainly,” Dharti replied. She knelt down onto one knee, then closed her eyes and seemed to focus.

I turned my own focus ahead of me. The glowsticks provided an okay backdrop to spot the frow with, but they were still well-camouflaged in the mud and swampy waters. It was only movement that let me pick them out.

Even then, I wasn’t fast enough. Of the first four I saw, by the time I was bringing my handgun’s glow in the dark sights around to line a shot, the frog was flinching as it was hit.

The others were just better at this than I was. 

Then Dharti finished her spell. 

It was obvious the moment it was done. A wave of something warm passed through me, and all of a sudden I was turning, head tilting back and up to stare at a tiny orb of faint light that Dharti held. She glanced over to me, then smiled. Then, somehow, she reached out and gave my cheek a little smack.

I gasped and returned to the moment. I was... five paces back from where I’d been, somehow. 

“Focus, child,” Dharti said. 

“Shit, uh, I mean, yes, ma’am,” I said.

There was some chuckling over the line, and I realized that I was the butt of a joke. What had Eldur called the spell? A lure? It had certainly worked on me. Now that I knew about it, I could feel it pulling my attention back, but it was easy to resist. Like... like having a TV screen in a room playing the best parts of an action movie while trying to take a test. It was annoyingly distracting, but I could push through.

I returned to my spot next to Sol. The lure was working. Frogs and toads were hopping out way, abandoning their hiding spots and suffering lethal consequences for it.

Five minutes later it was done, and Eldur pulled out two more paint cans from his backpack. Seemed like there were enough here that I wasn’t going to do all the work myself, which was nice.

Still, I was a bit spooked. That lure spell... I had more research ahead of me.

***

Comments

Joshua Gunty

For void maybe a mild repulsion, less blowing an enemy back and more shifting something small a couple inches. Not terribly useful unless you have insane reflexes or know exactly where something is going to be due to time looping power. Could help her flow through combat a little easier.

ScarletIce

For Void adjacent, maybe something like Voidlight? Basically the opposite of the Light cantrip from DnD. Could maybe use it to negate a lightbulb or similar light source. As for Nature adjacent, maybe something similar to Shillelagh. Basically, make any organic material slightly harder/more durable temporarily. I'm trying to keep them in the same power range as the other cantrips you've shown while still keeping them potentially useful.

ScarletIce

I meant to mention this the first time you brought up the power levels of spells. I think you said you were roughly planning to scale them as E=Cantrip from dnd, D=Lvl 1-3, C=Lvl 4-?. I just wanted to mention that DnD spells have relatively massive power jumps between levels. A level 1 dnd spell seems about right for D class, but 2 and 3 sound like C class at minimum. To put things into perspective, a level 3 spell can summon a storm cloud that lets you call down lightning strikes with a 5 foot blast radius every 6 seconds for 10 minutes. And if there is already a thunderstorm, you get to just take control of that entire storm instead. A level 4 spell can let you teleport yourself and another person up to 500 feet. A level 5 spell straight up lets you bring someone back to life if it's been less than 10 days, though they come back in the body of a random sentient race. My point is, if you are planning to use DnD spell levels as a rough guideline for the power of spells, just be aware that DnD spells get stupid powerful really fast. Hell, even a level 3 spell can revive a capital D Dead person with no side effects if they died less than a minute ago.

Jeanean

Hmm... Non physical while still being useful with the power of a cantrip seems kinda difficult, and least with power Cantrips have been shown to have in this story. For nature, I think there are four options: Some kind of "Life-sight" detection spell, but that feels to strong for a cantrip, at least when strong enough to be useful. The second is a general physical buff, but again, feels too strong to be actually useful at cantrip levels. My suggestion here would be some kind of very small heal. Like, the kind of heal that can deal with a scrape or a small cut and only works on yourself. Looking at the Kobold Portal, she usually either got one-shot and had to reset, or "failed" due to accumulating very minor injuries she couldn't afford to take in quantity. A heal that prevent such a thing, even if it can't heal anything truly serious would be incredibly valuable, without being too strong. The fourth option is a stamina restoration. Being able go all out (physically) without exhausting herself permanently will be really useful. Addmitedly, the last two options are both geared to her activities as Deadline, but her "restriction" to void magic is only in public. While in the dungeons and alone, she should still be free to use nature magic. Void is a bit more difficult. Mainly because many stories handle the element differently. But two common themes are anti/ counter magic, so some kind of very weak magic negation effect could be nice. The other goes more in the direction of "deleting" physical matter, so some kind of "void edge" or "void bullet" that can enhance her knife or bullets with such an effect could be nice. For this one, the power could also be easily scaled by how much matter these spells can actually delete.

trufflezz

I got to ask, how is she going to explain her level?/potential increase after she does a few portals as Deadline? Won't people at her work place wonder how she is increasing that? I guess that's something that she will need to figure out but I can't see a way with the information that you just provided with how long it would take to increase her stats other than them finding out she is "stealing Portals"

FallingToAsh

For void cantrip, maybe some sort of sensory deprivation? Like preventing light or sound or smell from reaching the target to create openings or disrupt their movements. Alternatively, depending on what exactly “void” covers, it could be a minor spatial distortion, like bending an attack a bit off course or making it so that she can dodge a little farther than the should be able to. For nature, maybe she could sense nearby life as a scouting/combat awareness ability, or create a mild toxin on her blade or her bullets.

Mirthfilled

For nature-adjacent maybe Open to Growth: you are more open and susceptible to growth while active and increased with more mana used (I was originally thinking growth as in learning things like skills, with the susceptible mention due to the risk of learning something wrong or building a bad habit because the cantrip reinforces whatever you’re doing good or bad, but could also be used for body building growth if you wanted it more physical). Void-adjacent Closed to Growth: Could keep you calm cool and collected in combat situations because you aren’t being affected by things as much (and mayos little damage resistance if it was more physical like the last one).

Alpaca

Since void is on the opposite side of creation maybe a cleaning spell. It would remove dust and dirt. Would be pretty useful for someone who probably doesnt want to leave fingerprints or other dna evidence

Alex Rahr

Void runs from disgust to boredom in what powers it. Maybe at the cantrip level it makes a target space out for a few seconds (D&D: daze cantrip), or be repelled by something.

Dan N

For Nature, maybe a short energy boost? Something like a shot of espresso, helps you wake up and makes you more alert for a short period. For Void, maybe something stealth related. Deepening pre-existing shadows to help with concealment and to disguise movement or muffleing noise to move more quietly over noisy surfaces or reduce the sound of a gunshot or voice.

TeaGeek

A void spell at the equivalent strength of causing a plant to drop leaves could be removal of some air, which could be scaled from a slight pressure decrease to causing a light pop from removing more air in a space (could be good for a distraction or popping a target’s ears).

traxx

That's the exact thought I had. Removing material up to a limit of either volume or mass. Bonus being that as MC is able to optimize more, the tiny snap can turn into a thunderclap

Dennis

You can put a wrinkle on it to make it more flavorful by having it only work for a few seconds. The thing pops into the void and then a second or two later pops back out. And being it is the Void, perhaps the thing comes back chilled. This would be cool for making the popping noise as mentioned but also could be used in knife fighting. One second she has a knife, then she doesn't, then she does. If Void is more Lovecraftian, she could summon a cthuloid horror. But instead of some big monster, it is some very small (Palm sized) almost semi-cute critter (if you look at it squinty eyed while drunk). And it isn't just cute but has an unending hunger and the ability to take bites (albeit small ones) out of anything.

Dennis

Cause I like summoning things (and the merch potential), the nature cantrip can be causing a seed to grow very rapidly for a few seconds before it withers away. Plant only grows to about as big as a fist. Normally not very useful unless you grow just the right plant, like a fungus with toxic spoors. They have to be holding the seed in their hand.

Docnox

Void, Disgust. Stealing the light from eyes, blinding. Like a ew don’t look at me feeling. Or an overwhelming sense of hunger. Voiding the ear pressure would make an opponent practically drunk in terms of coordination. Nature the condensation spell mentioned similarities can affect the eyes or throat. Just criplingly dry throat or eyes dryed or blinded by salty tears. So similar use spells in adjacent elements. Makes sop easier to maintain. In terms of pensive/remorse debuff causing an unsuspecting creature to become lost in thought and more unaware of their surroundings.