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I’ve updated the plugin with a brand-new feature. You can now parse animations directly from your own package files, without needing to export clip files through Sim4Studio.

If you have any ideas for additional features, feel free to share them anytime.

How to Use:

First, prepare your package file (it must contain animation data).

Add your package file in the panel and click the Parse button.The panel below will then read and display all clip animations found in the current file.

Next, select one of the clip animations, and make sure to also select the target rig in your scene.

Finally, click the Analyze button and wait for the animation parsing process to complete.

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3.1.0

Regarding simMotion:

Due to significant changes in how animation data is written in Blender 5.0 compared to previous versions, future development and updates will focus exclusively on Blender 5.0 and later.

I apologize for any inconvenience this may cause, and I truly appreciate your understanding and continued support.

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Comments

heyxsabrina | HXS Studios

For some reason it's not working for me. Not with the EA rig, the vyx or a DAE. :(

FakeCatJeeZ

Could you check if the CLIP animations inside the package are being parsed correctly? If the CLIP is loading successfully, please verify whether that animation uses a Sim rig or an object rig.