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In the video, I demonstrate how to blend your base texture with an eye texture using a Mix node. Here's the quick breakdown:

1. Connect your Base Texture and Eye Texture into a Mix node

2. Take the Alpha channel of the eye texture and plug it into the Factor input of the Mix node

3. This uses the alpha as a mask, so the eye texture only appears exactly where it should!

It's a simple but powerful technique that gives you clean, precise results without any manual masking. 🙌

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