Obsidian Lust - August Update #1 (Patreon)
Content
⚡Hello Patrons!
Another round of fixes for Vivian's Game, and this one was required since I worked hard on several flaws and error removals here and there.
▶ You can download the most recent update in the original post
These are mostly quality of life improvements, attempting to make the game more playable (safe-from-bugs) both in Debug Mode and normal mode.
☕There's a huge list here:
KunCommands: Worked on some command hacks to improve the event outline while working with quests and complex animation blocks.
Fixed Yina's nightmare 9 endless loop
Fixed some issues while using sandbox mode with the maidens exploring through all the scenes.
Lunareth Quest reworked to hook all events properly, avoiding the HATL bug everywhere.
Lunareth subquests integrated on main quest event page.
Seluna footsie/worship scene loop fixed: Try completing the scene until you see her revealing the key's location and update the quest log.
Added some small changes in the tower rooms. Now introduced the Mall (temporary name) where Vivian will be able to purchase new armors and new gear to come next releases.
Worshipers script arranged. Ghosts and Maidens have their own behaviours, and ghosts will allow the use of selecting a tool for the tickling (automatic mode not ready for this yet!)
Added Alraune's joining quest: You will get it as soon as you travel to the 4 kingdoms with the boat.
Many quest setup moved to a core script. Quest Triggering and chaining improved.
Tower Building Quest Cleanup: Many tower rooms and quests arranged, some removed until next updates.
Added Gold rewards ( spoils) to Varyndor and Lunareth. Will include items and treasures on next rounds.
As soon as you travel to the 4 kingdoms on boat, you will be able to prompt Boo (advisor) to open new quests.
Now you will need to explore the 4 lands to obtain the Conquer quest, before getting the quests for every kingdom.
Prepared quest event system to hook among different game progress states, so Boo could randomly popup random quests and general chapters.
Now the prisoners can be selected in sandbox/gallery mode, but will not in the dungeons, where you must select a prisoner type in the jail.
Added management options and counters: Now dungeons and workshops will report the amount of units (imps and prisoners)
Work to come is huge, and this update will help me to prepare the next schedules for this year's roadmap.
As soon as I finish working with the bugs of these updates I will be able to dive in the next stages:
Spell upgrading in the libraries
Armory/Weapons, and closet halls.
Fill the remaining tower rooms
Day-Night cycle to extend the quests and day-time events.
Three more conquer chapters
May give the effect many scenes are kinda quick and unfinished (Seluna's massage), my goal is to prepare the blueprints of these animations, to introduce next more frames, stages and dialogs among the scene evolution, also might come for dungeons and capture gameovers.
For the time being, the project has gone huge and I will focus on these remaining contents to complete this year's roadmap.
ℹ As always, feel free to comment below and in support forums any issue or bug you find during the gameplay, if you see something broken, or can't progress, you will help me to keep it clean and nice.
😌 Yeah... Time for a breath! Gonna swim on beer today 🍺😁
HAPPY WEEKEND KUNS!!
ObsidianKun