Home Creators Posts Import Register Favorites Logout

Content

⭐ Hello Patrons!!

😌Finally...

I have (almost) completed one of the biggest changes this year for Obsidian Lust, after a long month working hard on the new plugin setup and many quality-of-life improvements which will allow me to manage more efficiently the next updates for Amirian, Obsidian and other demo games...

Many of the updated plugins have been tested, but there's still a chance to see some bugs and errors popping up at some specific state, so feel free to report any issue you are having playing the game.

▶ You may download Obsidian Lust here (October 1 update)

ℹ September 29th Update Notes

ℹ October 1st Update Notes

🍺🍺🍺🍺 Special thanks to ColdSmoker to help me out beating the most recent bugs of this release and providing some input for dialogs and short comments along the scenes among Vivian and the lees.

😉So, let's get started!

⭐What's new?

After some tedious struggle with AI to prepare plot and dialogs, I decided to build a lightweight version of the quest I had in mind for Darkhold.

Dialogs need to be polished and I may decide to add few more stages or objectives on next rounds, as well as some changes for Lunareth and Varyndor chapters.

Conquer Darkhold Quest Part 1 - Take Over Darhhold and crush King Dain Garthmar

Add new M animations for King Dain (mild FJ and SX). Early stages.

Added Moon priestess to the dungeons

Added Brunette gipsy maiden to the dungeons

Added a new maiden, so we may select among: peasant, classy and gipsy ... more coming? 😁 Comment your candidates!

Added all Girl2Girl animations for every maiden (new footsie and G2G x 3 maidens)

Prepare the Conjuration Room and make Acolytes available. Priestesses will be used there for tickle sacrifices soon 🤩

Added Day-Night Time control and Color/Music palette updates

Sleeping will change to a new day (8am), add earnings and update quests

Add inns and wait options to advance the daytime

Spell learning menus ready. Now Vivian can select the spells to unlock as she brings 📜 Magic Scrolls to the librarian.

Capture and gameover events: Tag Vivian spots for ticklers

Fixed Bargain Animation for Slime (removed the old lamia set)

ℹ Two important notes:

To access King Dain's scenes you need to enable the Male Content Filter ON form the options menu or using Boo's settings. Otherwise the scene will fadeout and quit. This filter is DISABLED by default. If you feel you don't want to play it, just keep it OFF

I can introduce now some filters to keep FUT@, JF and M contents away if the player decides so.🙃

The new day-night system will become important for some quests, so Vivian would need to sleep or spare her time doing other stuff, also hiring a bed in the inn, or simply use the wait option given to Boo's menu

😅Sadly, I wasn't able to make much progress for the tickle ritual in the conjuration room and temple. I ran out of time and inspiration this month🙏🏼

Other sprites besides the animations, such as characters, battlers and icons will come next too, so we can grow the battle units and chapter npcs.

⭐New kingdom to conquer

King Dain Garthmar is the greedy ruler of this land. He owns gemstone mines which grow his wealth and richness.

After conquering the realm of Lunareth, now Vivian can travel west across the river, claim her part of the mines, and force King Dain to fall in her trap.

First M-F animations (no tickling!, only worship and ... 😏 meh, won't comment it here!)

Prepared Dain's outline to hold next scenes coming: submission to Vivian (worship), gameover (special animation with vivian) and more variants M-F variants.

New sidequest working with daytime plugin, now you will progress waiting some hours or a day to get some things done.

From now on, I will be able to make more use of Vivian's resources, as well as consuming some units, such as imps to craft stuff, unlock paths or work on mines and move on with the tower halls, requiring some items and services to complete the quests.

ℹ Walkthrough below😉

🤩Boudicca? No... but a character inspired on her. Will try with her cloth design next 🤤

⭐Animation Framework

As for the player, the animations still begin the same, but the late updates for the animation plugin helped me to prepare a solid ground to move back to Amirian Curse when required, so I can manage different versions of the animation data, running the newest code.

This would allow me to introduce more tricks along the scenes, and character/animation compatibility among both games and demos.

ℹ Simplified commands, powerful animation groups setup, change among tons of variants and animation stages (clothes, accessories, extended and unlockable reactions).

Few Dynamic Animations still working weird with offsets and spot selection, so be indulgent with the maiden scenes 🤣 some interactions may not work yet as expected.

⭐Updated Plugins

⚙️ KunAnimations: unify animation framework and animation data among both games, animation groups, stages and new commands

⚙️ KunDayTime: Now there's an automated 24 hour daytime tracker to make special events available on different day times.

⚙️ KunMapLayouts: Adds day-night cycle scene updates, with different ambient music, background sounds, and even dynamic environmental sounds 🤩

⚙️ KunSpecialEvents, KunTroops and KunMenuEvents (Gallery) updated! Splitted all functions to different workspaces, and added a nice card collector view for the premium gallery scene player.

⚙️ KunResources: Watch all units and tower building progress

⚙️ KunNotifier: Full refactor and improvement with message templates, to allow different notification formats, now messages can display in a proper format, play specific sounds, set custom display timeouts, and offer quick tips to the player.

And so many other old plugins I ported from Amirian, which are now upgraded to help me further in the next updates to complete this quarter.

⭐More improvements and bug fixing

KunResources Ready!! Now is possible to watch summary screens of the game, units and building progress!! Ask Boo for tower and followers' options.

Added Unit reporting for monster-girls, kuns, prisoners and converted lees.

Added House room reporting and treasury wealth screen to track the progress.

Improved the Kun workshops upgrade script, now should allow to upgrade properly in non-debug mode

Added few tricks in the Treasure Room to store and gather gold while there's no guard keeping the treasure.

Improved the Quest and Reminders from Boo, hook actions and shortcuts to provide useful info.

🤤 With the new notifier updates I will be able to add teasy comments and dialogs among stages... I just need some time to think ...

Added few examples for Vivian 's gameovers in the dungeons!

⭐Conquer Darkhold Walkthrough

To open the quest you will need to complete Lunareth's chapter first, so you can ask boo for more quests in the tips/help menu.

Also, Boo may give some insight and new quests automatically every morning (after Vivian wakes up)

There's a bridge to rebuild first, to move freely to the western lands bordering Darkhold. You will need to have some imps working for you already (at least 10)

Close to the western mountains, notice a buried entrance which you will need to clear with the help of some more kuns again (15 imps)

When you have rebuilt the entrance, a part of the mines will automatically be owned by Vivian, and she will receive some gems every morning thanks to the kuns working there.

ℹ The mines part is not finished yet and will include new sub-stages next updates, to claim a few sources of gems, battling with Darkhold guards, and more context dialogs.

At this point, Boo will ask you to send a negotiation letter to King Dain, to discuss the ownership of the mines. You may ask him directly from Boo's menu tips, or wait a day to receive a note from him, to checkout the next tasks to do.

As Vivian commits with the negotiation, she will need to prepare a perfume in the alchemy halls which will turn king Dain a lover fool at her feet. She will need to have the labs unlocked for that.

To have the labs ready, Vivian may need to capture at least 3 magicians, to work for her, using the dungeons to convert them into her servants.

With an alchemist in the labs, now she can talk with her and ask to prepare a potion of love. Such perfume will require a day to be ready, so Vivian can go to sleep next and come back later.

Done with the potion, Boo will notify Vivian the King has already answered her message, so he will wait for her in the north of Darkhold, by the river, in his family castle.

Finally, Vivian will have the option to pass a silly flirting test with some action gauges and go straight to the new scene animation, or try using the brute force if she fails the test (battle with the king)

Either way, she should win the struggle and complete the chapter to take over Darkhold, and start earning some more gold per day.

🍺Time for a beer, Kuns

I need a day away of the computer screen 🤣

But!!! I'm back soon with more pixels, there's yet work to do these days!!

RPGM Adicted Kun

Files

Comments

Anast

Dude, you're absolutely amazing. Every update makes me feel like I'm the main character from Futurama (shut up and take my money). ;D

Anast

It would be even better if the manual was a separate text file. Because of the language barrier, the text might be difficult for me to understand. But your games motivate me to learn English better.