HSR Stelle for MMD/XPS/Blender (Patreon)
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Commissioned by Yosara76H
This time is the opportunity for Stelle from Honkai Star Rail to charm us with her beauty
Full facial rig by me. As always, shapekeys have been implemented with beautiful expressions that can be combined with bones for the ultimate expressive experience!
Stelle – The Echo of a Forgotten Sky
Origin and Awakening:Stelle awakens in a world she does not remember, her past erased by the cataclysmic event known as the Lament. Found amidst the ruins of a bygone era, she is dubbed the “Rover”—a Resonator with no known origin, yet a presence that stirs echoes of a forgotten age. Her arrival on Solaris-3 marks the beginning of a new chapter in the world’s fractured history.
Power and Potential:Though her memories are lost, Stelle’s connection to the Echoes—residual fragments of powerful beings—grants her extraordinary abilities. She can resonate with these echoes, channeling their strength and adapting her combat style to match the needs of any battle. Her potential is limitless, but her power is tempered by a quiet yearning to understand who she truly is.
Role in the Saga:Stelle is the player’s avatar and the narrative’s silent center. As she journeys across the shattered world of Solaris-3, she becomes a bridge between factions, a witness to ancient truths, and a catalyst for change. Her choices shape the fate of the world, even as she pieces together the mystery of her own existence.
Personality:Though largely silent, Stelle’s actions speak volumes. She is observant, resilient, and compassionate—often choosing empathy over violence, yet unafraid to fight when justice demands it. Her silence is not emptiness, but focus. In a world of noise and chaos, she listens, learns, and leads.
Visual Flavor:Beneath the fractured sky of Solaris-3, Stelle stood at the edge of a ruined spire, the wind tugging at her coat. Her eyes, calm yet searching, scanned the horizon for answers. Around her, the air shimmered with the spectral glow of Echoes—fragments of power that danced to her will. She was a mystery wrapped in silence, a force reborn from calamity. And though the world had forgotten her name, she would carve a new one into its future—one step, one battle, one memory at a time.
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DoA Style Ready Pose: In XPS format with all bones renamed.
MMD Ready Dance Pose: Prepped for MMD dancing with hair physics! (Optional Clothes in other morphss).
Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A .(Shapekeys converted to Optional Faces). A lot of optional textures. drag the texture folder "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces (converted shapekeys) and bones can be used for multiple expressions.
Optional Parts in MMD: The material morphs are located in the "Other" group. "Body Switch" allows you to toggle between two body types—the default version with clothes, and the exposed clothed version or nude version. Accesories are compatible with both bodies. Cl.Sets (Clothes Sets) habe been implemented for some costume combinations. Some other morphs are present to help position her feets to Bareffet version or with shoes. There are Morphs to make her T Pose if an animation was done for this pose.
To hide all the default clothes at once, use "Clothes All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top H" to hide the Top, for example.
The exposed clothes version can be displayed easily:
Just use "Cl.Ex ALL S" to reveal the exposed clothes version inone step.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "cl.ex Top s" to show the exposed Top.
The "h" or "s" at the end of the morph names indicate their function:
"h" means the morph hides the clothing.
"s" means the morph shows the clothing.
Clothes are compatible but for the breast part. But you can use some combinations of exposed with default clothes.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
Credits: Background by vecteezy.com
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