To Love Ru - Golden Darkness for XPS/MMD/Blender (Patreon)
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The winner of the last poll has finally arrived!This release comes with a Full Facial Rig in all three formats, ready to be combined with shapekeys for the ultimate expressive experience. I’m really happy with the result!
Regarding the skirt physics: they respond well when the legs move forward, but there’s still some clipping in other areas. I promise to keep improving my physics techniques to make them smoother.
There are two dress options included:
One with the exposed version.
Another alternative dress variation.
For thes alternative dress, I recommend using the weighted-to-body PMX in MMD. The alternative version is fully rigged, but it doesn’t have good working physics yet..
Golden Darkness Aka Konjiki no Yami
Long ago, on the distant planet Kurosu, time flowed differently than on Earth. A single year there carried the weight of centuries here. Golden Darkness was born into that timeline, and though her appearance might seem youthful to human eyes, her true age is counted in Kurosu years—24,000 of them.
In her world, that number marks her as someone far beyond the stages of childhood. Her creators designed her body to be complete from the start, with proportions and abilities that reflect maturity. To Earthlings, she may look deceptively young, but in truth she carries the presence and experience of an adult shaped by thousands of years in her own measure of time.
DoA Style Ready Pose: In XPS format with all bones renamed. (
MMD Ready Dance Pose: Prepped for MMD dancing with good hair physics! and working but not perfect skirt physics (Optional Clothes in other morphss).
Blender 3.6.9 LTS: Included in T pose!
Optional Parts: In XPS, use Ctrl + A .(Shapekeys converted to Optional Faces). A lot of optional textures. drag the texture folder "tex -- blush" over an XPS window or replace the face texture in the "tex" folder (keep a backup) In XPS don't set the shadow depth more than 10 or you will see ugly darker parts on her face. Both optional faces (converted shapekeys) and bones can be used for multiple expressions.
Optional Parts in MMD: The material morphs are located in the "Other" group. There is a morph for her dress that reveals the exposed version. Many other useful morphs are available as well. To make her dance in high heels, use the morph "Move for Shoes" found in the "Other" group. There are also morphs that allow her to switch into a T‑Pose if an animation was created for this pose.
To hide all the default clothes at once, use "Cl. All H"
To hide only specific parts of the default clothes, use individual morphs like "Cl.Top H" to hide the Top, for example.
The exposed clothes version or the alternate dress can be displayed easily:
Just use "Cl.Ex Dress S" to reveal the exposed clothes version inone step.
or Use "CL:ALT S" to show the alternative dress in one move.
If you want to display only certain parts of the exposed clothes, use morphs that include "ex" (exposed) in the name. For example:
Use "cl.ex Top s" to show the exposed Top.8
The "h" or "s" at the end of the morph names indicate their function:
"h" means the morph hides the clothing.
"s" means the morph shows the clothing.
Clothes are compatible but for the breast part. But you can use some combinations of exposed with default clothes.
All individual morphs for default clothes are designed to hide their respective items ("h" at the end), while individual morphs for exposed clothes are used to show them ("s" at the end).
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