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Jokes aside - sorry for missing the deadline. v0.2.3 will be out in the first week of May, and I'll be much more disciplined with next month's release date.

To keep you in the loop, I hit a couple of roadblocks this update... I usually do, actually, but these were far more time-consuming than my contingency allowed for. Basically, I upgraded to the latest public build of Daz3D (the program where I create and render my images) and it caused a conflict with one of my assets. Unfortunately, that asset was the Drill-Sergeant's tank-top - appearing in over 200 of the update pics - and every one of those renders saw it appearing with giant, ragged holes that I had to paint in by hand in Photoshop. (See the attachments below for an example of the problem). That's all done now, but it took up a huge amount of time - and counts as the only point that I've not wildly enjoyed making SpaceCorps. Fortunately, I'm now well into the writing and editing of those scenes, and finishing off the last renders of the next Hell fantasy! 😈

Many apologies again, and I hope you'll think it was all worth it when the update appears in a few days.

🖖🏻RanliLabz

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Codex Empyrean

Thanks for all your hard work! I have no doubt that it will pay off! I hope you do some self care hahah!

Umbreeyoree

............... I got too distracted with the arson and pillaging so I missed the orgy........*sigh*

Artem

Fixing stuff in photoshop while it should be rendered correctly in DAZ in the first place is no way of living. Try to adjust the cloth parameters.

RanliLabz

Thanks guys! Your understanding is hugely appreciated 😀

Matthew Prim

To be fair if anyone was going to tear their shirt and burst out of it she was the one! :)