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This is the most meta video we've made yet simply because one of the main rendering engine inside Blender, the software we use to make our animation, uses Ray Tracing. So it's a video explaining the algorithm behind the making of the video.

Also, this video is a perfect example of seeing something on a daily basis, but no knowing the complexity and math inside of it. Like- I loved watching Shogun recently, and there is just sooo much CGI, but you'd never know because it was so perfectly done and seamlessly integrated. But really a lot of scenes in Shogun had some level of CGI. Same, but even more so applies to Game of Thrones / House of the Dragon. Anywho! We hope you enjoy the video.

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Previews only

What Makes Computer Generated Images Look Real? Exploring Ray Tracing and CGI

Go to http://brilliant.org/BranchEducation/ for a 30-day free trial and expand your knowledge. Use this link for a 20% discount on their annual premium membership. TV and Movies have a ton of Computer Generated Images [CGI] to create fantasy worlds with dragons and castles, futuristic intergalactic civilizations, or historically accurate cities of 1700s Japan, such as in the recent TV show Shogun. But have you ever wondered how these CGI / Computer Generated Images are made? And how are these scenes so accurate that they fool the eye into thinking they are real. In this video, we're diving into Path Tracing, a type of Ray Tracing algorithm. We'll explore exactly how Ray Tracing is used to create accurate lighting and realistic scenes and how it uses quadrillions of calculations. We're working on more ambitious subjects like computer architecture and graphics cards. Any contribution would greatly help make these videos. https://www.patreon.com/brancheducation Branch Education Website: https://www.branch.education Branch Education Facebook: https://www.facebook.com/BranchEducation/ Thank you to Cem Yuksel, a professor at the School of Computer at the University of Utah. He helped to proofread the script for inaccuracies, and his only course on computer graphics and interactive graphics was incredibly useful in researching this video. You can find the various scenes we used to create this video on the Blender Website https://www.blender.org/download/demo-files/ Scanlands by Piotr Krynski Agent 327 Barbershop by Blender Animation Studios The Junk Shop by Alex Trevino. Original Concept by Anais Maamar Thank you to the Blender Dev Team! Animation built using Blender 4.2.0 https://www.blender.org/ Table of Contents: 00:00 - How does CGI Computer Generated Images Work? 01:00 - How is Ray Tracing an Incredibly Difficult Problem to Solve 02:41 - How to Create a CGI Scene 05:48 - Rendering a Scene with Ray Tracing 09:09 - Lighting a Scene with Ray Tracing: Global Illumination 13:46 - Material Roughness and Bouncing Rays 16:04 - Solving Ray Tracing 19:57 - Graphics Cards and Ray Tracing Cores 22:31 - Brilliant Sponsorship 24:20 - We Love Ray Tracing in Blender 25:27 - Ray Tracing in Video Games 26:23 - Screen Space Ray Tracing Key Branches from this video are: How do Video Game Graphics Work? https://youtu.be/C8YtdC8mxTU Animation: Mike Radjabov, Sherdil Davronov, Adrei Dulay Research, Script and Editing: Teddy Tablante Twitter: @teddytablante Modeling: Mike Radjabov, Prakash Kakadiya Voice Over: Phil Lee Sound Design by Drilu: www.drilu.world Sound Design and mix: David Pinete Additional Sound Design: Raúl Núñez Supervising Sound Editor: Luis Huesca Erratum: Image Attribution: Steve Jobs in 1972 Pegasus Yearbook produced by Homestead High School Steve Jobs and Macintosh Computer from 1984 by Bernard Gotfryd Apple Computer by Ed Uthman https://en.m.wikipedia.org/wiki/File:Apple_I_Computer.jpg 1982 Time Magazine Steve Jobs Striking it Rich Apple II Image by Rama & Musee Bolo Apple 3 by Bilby Steve Jobs 2010 Image by Matt Yohe from Wikimedia Internet References: Ray Tracing Gems Series https://www.realtimerendering.com/raytracinggems/ The Science Behind Pixar https://sciencebehindpixar.org/ask-a-pixar-scientist Lumen Vs. Ray Tracing https://www.lunas.pro/news/lumen-ray-tracing.html Wikipedia contributors. "3D Computer Graphics", " Light Transport", " Ray Casting", "Ray Tracing (graphics)", " Rendering". Wikipedia, The Free Encyclopedia. Wikipedia, The Free Encyclopedia, Visited August 15th 2024 Textbooks and Papers An Improved Illumination Model for Shaded Display by Turner Whitted, Bell Laboratories Distributed Ray Tracing by Robert Cook, Thomas Porter, and Loren Carpenter Physically Based Rendering by Matt Pharr, Wenzel Jakob, Greg Humphreys Ray Tracing in One Weekend by Peter Shirley The Rendering Equation by James T. Kajiya #GPU #RayTracing #CGI

Comments

Tanj

Another home run!

Branch Education

Yeah- the scenes were already built and available on the Blender website, so we didn't have to do nearly as much modelling as we did in the microchip fab video. Tho it was fairly technical so we did have to do a few edits. But hopefully we'll get it down to 600-700 hrs per video.

NN254 for Magic

Thanks for the nice video! One comment that end video overlays seem to cover the names of patrons and I guess there is no easy way to hide those overlays. I think for most patrons it doesn't matter, as they likely support not for the names in credits, but just bringing that to attention in case it wasn't the intention. But also I understand that with more patrons they may be harder to organize, so maybe rolling credits could help if list will be growing.

Branch Education

Hey! Ah, sorry about that, and thanks for the heads up! I actually have control over the End Screens, so I moved them so that they start directly after the Patreon list. Other videos typically have a longer Outro section, and thus there wasn't a conflict. But for this one I made a shorter Outro. Also, Thank you for watching to the end!