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Hello friends.

I've been working on a new in-game guide for weeks. With the previous one, not only the possibilities were limited but also everything had to be set manually, which caused some errors on the most complex choices because of the human element. The new one uses a feature introduced in one of the most recent version of Ren'Py and will give me more freedom in the future as well as preventing many bugs.

A bit more information about this update:

Since this version includes an update to Ren'Py, the files are much bigger and it can't be installed in the same way as the previous versions. Fortunately, I made an installer: paste everything where the .exe is, then click on the installer.

While I converted all of my previous work into something compatible with the new feature, I made some mistakes. I did extensive testing and corrected most of them but some of them might have slipped through.

I didn't remake the tutorial yet. In the future, I want to be able to add additional information to other choices in the same way but I don't feel like it's mandatory right now.

I chose to disable the in-game guide in the gallery and I'm thinking the stat gain popups too.

As always, enjoy.

EDIT : When reaching the end of 0.5, the game won't automatically switch to the unmodded 0.6ALPHA version. This fix will solve the issue. 

MEGA 

GOOGLEDRIVE

0.5ENHANCED.a changelog:

Bugfixes.

0.5ENHANCED changelog:

Updated content to 0.5ENHANCED ;

Reworked the in-game guide feature ;

Bugfixes (and probably other minor improvements which I forgot about).

Files

Comments

The Sailor Man

And the same for me, only galery work and in game hints dont show up and same error when ned to put mouse cursor for pick up a choice ( Ex: when play billiard and ned to pick angle to shoot in the ball) And escuse me my bad english.

VonAres

The replay scene for Lena+Louise doesnt allow me to make Lena kiss her back, thus ending the replay without action. When starting a new game I get a fair amount of 'v1_alisonlunch is not defined', and later on it throws 'v1_poolpoints is not defined' & 'v1_hitball is not defined' followed by 'v1_drunk is not defined' which eventually will sometimes stop the game once you ignored it long enough (other times you can force thru it and get some v1_kick_fight is not defined').

Aizar

Hello and thanks but I got a problem....

Aizar

I'm sorry, but an uncaught exception occurred. While running game code: File "game/JDMOD/scripts/game specific/JD_tutorial.rpy", line 2, in NameError: name 'JD_tutorial' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/JDMOD/scripts/scenes/script.rpyc", line 327, in script call �?V�� File "game/JDMOD/scripts/game specific/JD_tutorial.rpyc", line 2, in script ?�K�?A�a�L2?����.I�H???H�? File "E:\GIOCHI\ORS\1a\OurRedString-v0.5enhanced-pc\renpy\ast.py", line 1832, in execute if renpy.python.py_eval(condition): File "E:\GIOCHI\ORS\1a\OurRedString-v0.5enhanced-pc\renpy\python.py", line 2059, in py_eval return py_eval_bytecode(code, globals, locals) File "E:\GIOCHI\ORS\1a\OurRedString-v0.5enhanced-pc\renpy\python.py", line 2052, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/JDMOD/scripts/game specific/JD_tutorial.rpy", line 2, in NameError: name 'JD_tutorial' is not defined Windows-8-6.2.9200 Ren'Py 7.3.5.606 Our Red String v0.5enhanced Wed Oct 28 21:46:13 2020

JohnDupont

I wasn't able to reproduce this error. Try a clean install with the new version.

JohnDupont

I wasn't able to reproduce this error. Try a clean install with the new version.

The Sailor Man

Ok i tried a clean instal with new mod but caught some error like this :

The Sailor Man

I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing instead) -- Full Traceback ------------------------------------------------------------ Full traceback: File "chapter_2.rpyc", line 658, in script File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\ast.py", line 1949, in execute self.call("execute") File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\ast.py", line 1937, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\statements.py", line 277, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 531, in execute_call_screen store._return = renpy.call_screen(name, *args, **kwargs) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\exports.py", line 2905, in call_screen rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\ui.py", line 297, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\core.py", line 2702, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\core.py", line 3515, in interact_core rv = renpy.display.focus.mouse_handler(ev, x, y) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\focus.py", line 407, in mouse_handler return change_focus(new_focus, default=default) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\focus.py", line 362, in change_focus set_focused(current, newfocus.arg, newfocus.screen) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\focus.py", line 109, in set_focused new_tooltip = widget._get_tooltip() File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\behavior.py", line 749, in _get_tooltip return get_tooltip(self.action) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\behavior.py", line 363, in get_tooltip rv = get_tooltip(i) File "E:\1.RpG\[EvaKiss]\Our Red String\OurRedString-v0.5enhanced-pc\renpy\display\behavior.py", line 373, in get_tooltip return func() TypeError: unbound method get_tooltip() must be called with Return instance as first argument (got nothing instead) Windows-8-6.2.9200 Ren'Py 7.3.5.606 Our Red String v0.5enhanced Thu Oct 29 07:47:39 2020

JohnDupont

I know how to solve this one. Can you confirm it happened at the beginning of chapter 2 while choosing a theme for Ian's book with the in-game guide disabled?

The Sailor Man

Is hapening when i load a old save what i make it without any mod is a clean save, and is when Ian is at bar and ned to play billiard and after again error when lena ned to make photoshop after the bar scene, Ian at bar with friends and next day Lena photoshop,

The Sailor Man

I think maybe i ned to try with new fresh save, i try later at night and i let you know what hapen

JohnDupont

Thanks. I know exactly what's causing the issue and how to solve it.

Chairman

How does this work for a Mac install?

JohnDupont

I uploaded a new version for MAC. It contains a folder with the same name as the game "OurRedString.app" ; merge it and replace. Please let me know if it works.

Chairman

Is this only for the newer Enhanced release or will it work for the .05 Final? Don't have the 10 dollar version yet. I tried merging it, if I do the resource file only, it won't load past the initial loading screen at the beginning. If I do that plus the Mac file, the game has an error and won't start at all.

JohnDupont

I don't know. A lot of people had the same problem "OurRedSTring.exe is not responding" on PC and , apparently, waiting a few minutes solved the issue for them. Try a clean install to make sure everthing's fine and leave the game a few minutes to launch.