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Hi, sometimes it happens that a fight doesn't go the players' way — they start losing, and eventually, one of them is about to die, not in a heroic battle, but during a bandit ambush. And you know this isn’t the kind of ending you want to give the player, nor the one they would want to receive. So from time to time, you can use this — the player might receive a permanent or temporary penalty, but that's better than a final end! It also gives the players a sense that they need to be careful in every encounter.

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