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Here's the animation side of things, straight from the post before this one. This is my actual Blender window, so you're seeing the raw work in progress.

Here's what I'm going for: I want to render this scene from two separate cameras. A wide shot to cover the full action, and a second one that stays close on Ahri's face. When the camera is pulled back you lose all the facial work, and honestly the expressions are half of what makes a scene land, so instead of picking one or the other I'd rather give you both.

I'm not there yet. Right now I'm animating the face as its own pass, keyframed separately from the body, and I still have to set up the camera work.

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