Better Vanilla Mobs 26.x (Patreon)
Downloads
Content
Better Vanilla Mobs gives mobs skills and unique characteristics keeping the vanilla touch. Challenging, with replayability. No resources pack, discrete changes, balanced tweaks, scaled difficulty.
Default difficulty is now EASY, because too many adventurers died ^^"
New
26.1 / 21.2 fixes
bogged mob
MobLoopRadius option to set how far from players, entities should use skills. Default: 20 (blocks).
MobLoopCount option (patreon) to set how many entities should use skills per period of [MobGameplayLatency]. Default: 8.
Features
Mobs get random skills and effects, making thousands of possibility.
3 difficulty levels: easy to discover, medium to play, hard to challenge. Default: EASY.
Increased chances of getting more skills ands stats by increasing the datapack's difficulty in the options.
Compatibility with a list of mob datapack.
Hard difficulty can be really challenging (easy difficulty is vanilla like level).
Affinity system: mob get a single stat buff (+20%). 3% chance of being an ALPHA, getting every stat buffs.
Totem of Weakness: craft and lit the totem to secure an area. Monsters can't be enhanced in this area of protection.
Custom Names: mobs get a rarity and an affinity in their name.
300+ of configurable parameters in the ingame options menu (patreon version).
modify mobs once, around players, in a 80 block distance.
WARNINGS
Due to health modifications, most of AUTO FARMS are broken, or have to be reworked. Craft a "Totem of Weakness" and place it near your auto-farm to fix it.