Food Decay 26.x (Patreon)
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Content
Food Decay adds a simple mecanic: decaying food. Food is now a more valuable resource, to be produced rather than stocked.
Features
food do not stack anymore (gamemode survival and adventure)
food decay over time in inventory, entities and containers (gamemode survival and adventure)
6 decay speeds, from 20 minutes to more than a year
food eventually turn into rotten food
place 1-5 ice block near your container to slow down the decay process
eat food in "fresh" state (durability >66%) may grants quick positive effects (80% saturation 1/2 point, 20% haste 60s, 10% resistance 60s).
eat food in "decayed" state (durability <33%) may grants quick negative effects (80% hunger 1/2 point, 20% weakness 60s, 10% poison 3s).
compatible with Joshs More Foods datapack
Decay Speeds
very fast (20 min): cod, porkchop, salmon, tropical_fish, beef, chicken, rabbit, mutton, pufferfish
fast (50 min): melon_slice, mushroom_stew, rabbit_stew, beetroot_soup, pumpkin_pie, cake
medium (1h 40min): cooked_beef, cooked_porkchop, cooked_cod, cooked_salmon, cooked_chicken, cooked_rabbit, cooked_mutton, baked_potato
slow (8h): bread, cookie, potato, apple, beetroot, carrot, sweet_berries, glow_berries, chorus_fruit, golden_carrot
very slow (33h): golden_apple, dried_kelp
imperishable (> year): honey_bottle
Modify options with /function fkfd:options/get