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On Sunday or Monday (probably) the Expanded Toolbox will be updated with the new Runesmith; that means it's still a weekend away from its 1.0 version, but I figured I'd post a preview here.

There will be a few more upgrades added, and it still hasn't been fully mathed, let alone playtested, so numbers may change, but I wanted to give you guys a chance to give early feedback or take a quick look first.

Lots of grammar polish still to do... please excuse any crazed wording.

Let me know if you have any thoughts!

GM Binder Link (for quicker updates): https://www.gmbinder.com/share/-LXLvixMz2K32eDoIBPW

Files

Artificer - Runesmith _ GM Binder.pdf

Comments

Jaime Rump

I really like the flavor of this subclass. You get a lot of basic buffs to distribute between yourself and the party, so you can either be a force multiplier for everyone else or a beast yourself. And the glyphs give you some area control, which is nice. You may want to limit how many times someone can apply the same rune, with Echo Flare and a bunch of Runes of Power, you could hit some stupid damage numbers. When you get multiattack, you can flare both attacks, correct? So at 20th level I could take a Tattoo of power for every upgrade except Echo Flare, have 8 power runes tattooed on me, apply 9 more because I have 9 upgrades, and add 17d8+17xInt to 2 attacks per turn, if I'm understanding correctly. That's 2 x 17 (4.5+5) = 323 damage average, without spending any resources. And how does Amplify Rune interact with Echo Flare? Other than that potential issue, I really like it and want to see more upgrades.