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To be honest, there's still a lot I wanted to do with this before I posted it, but it's getting a little ridiculously delayed at this point and I want to get what's there out, so I've cleaned up what I could and posted it. I think there will be a 2.0.3a as I sort through my notes this week and realize the things I didn't get in/updated tweaked. Still a good bit in this change as the change log indicates...

The major additions are the new Thesis option Perfection of Technique (which we saw playtested on Friday by VerixaOkblek!) and the first big update to the Cursesmith based on playtest feedback - there's still more to do/parse there, and I had a few things I wanted to get but couldn't (Piloted Golem tweaks for Warsmith, sentient armor tweaks for the warsmith, some new options for the Golemsmith..., a new weapon improvement for Thundersmith...), but I really didn't want to miss yet another deadline, so I'm putting the pencil down for now :) 2.0.3

Weapon of Throwing duration increased to 8 hours.

New Special Weapon Entered under Thundersmith Weapons

Gadgetsmith

Added Stealweave Nets

Added Trick Shots

Golemsmith

Everwatching Sentry not grants it the effect of the Alert feat while it is idle.

Warsmith

Vice Grip prerequisite removed.

Shield Arm upgraded upgrades shove action now.

Cursesmith

Changed Necrotic Rots mechanics to be somewhat more streamlined. Tweaked the weapon the afflicts it. The spell version of it is now a touch attack spell.

Once per turn, you can add intelligence to the Awakened Eldritch Eruption.

Destructive Power maximizes the curse die when attacking objects or structures.

Removed the hit bonus from Abhorrent Reach and added Abhorrent Mutation Upgrade tree.

Curse Eater Clarified.

Added Creature of Darkness to Aspect of the Damned.

Removed Worming Pain Upgrade.

Nerfed Helms to be 1/short or long rest. Moved to Unrestricted Upgrades.

Consuming Power moved to 11th level.

Abhorrent Mutations for the weapon added.

Tweaked wording on True Artifact

Weapon Apothesis upgrade to 1d8, effects tweaked.

Eldritch Lore given more utility.

Fleshsmith

Amalgamated Form

Merged Acid Gland and Acid Spit to reduce the upgrade cost of the feature. Removed acid resistance.

Prehensile Feet

New Thesis option added: Thesis of Technique.

New Upgrade added: Death Flail

New Upgrade added: Bathed in Blood

New Upgrade added: Butcher's Knack

New Upgrade added: Spiked Chain

New Upgrade Added: Flaying Hook

Files

Artificer - The Expanded Toolbox by KibblesTasty

Balance Disclaimer! Using the Expanded Toolbox for the Revised Artificer is not, nor is intended to be, power neutral, for the simple reason that more options is always more power. Additionally, while everything contained within is vetted by me, it does contain more community suggestions, content that has been less rigorously playtested, and content more appropriate for high level and high power games in some cases.

Comments

Aerrol

With the Cursesmith's Eldritch Eruption, is the intent to allow multiple cantrips a turn? I'd guess not, but right now it sounds like you could fire one cantrip per attack if you have extra attack.

Thijs Fortune

Do you have any tips for getting this to show up normal in GmBinder? a whole bunch of the text is shifted half a page right for me, pushing it off the page where I can't read it