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One of my earlier subclasses was a Rogue that ended up being called the Purifier. I think ultimately it was in a pretty good spot, but after quite a lot of playtesting and feedback, some refresh was needed to some of it's features, and it's been tweaked a bit here with some updates.

I've also never loved the name (I think Inquisitor is the natural name but conflicts with Inquisitive too much), but have settled with Divine Agent this time around. There's an NPC that uses this archetype in my game, so I refer to the archetype fairly often, and always found that while Purifier was a thematic fit, it never quite worked as a subclass name to me.

Changes:

Can now use Holy Water as a weapon (rather than improvised weapon).

Level 13 ability tweaked and moved to 9; the level 9 feature was too weak to be useful in most cases.

Level 9 feature moved up to 13, but refactored for more utility.

Level 17 feature replaced with something both simpler and more mechanically linked to the rest of the subclass.

As always, let me know any thoughts or feedback :)

Files

Rogue - Divine Agent Archetype by KibblesTasty

Not all priests are clerics. Not all problems can be solved by prayer and preaching. Sometimes a more subtle touch is needed to steer the world as the faith dictates, and that is the roll of a Divine Agent.

Comments

Aerrol

Two points for feedback: 1. Why martial weapon proficiency? No other rogue subclass AFAIK gives that and access to the longbow is a noteworthy buff. 2. Flamestrike seems like a very strong buff for a rogue subclass, pure damage aside. No other rogue subclass has that kind of AOE power as far as I know. IMO, given the above two points push a fairly balanced subclass into the overtuned zone.

Aerrol

I can't seem to edit comments so I'll just add a second one. Going back, I see Arcane Tricksters can get fireball and vitriolic sphere. So maybe my instincts are off. Still, noteworthy but perhaps I'm overly cautious.