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EN:

Recently, I’ve done some implementation work on DLSS 5. Its algorithm makes the graphics more three-dimensional, but it also darkens shadow areas due to the processing – it doesn’t seem to suit dimly lit scenes.

So far, in well-lit scenes, it can make the scene look more realistic and splendid. Of course, if the current software itself doesn’t support DLSS, it can only enhance the sense of depth.

ZH:

最近对DLSS5进行了一定落实,它的算法会将画面变的更加立体感,但也会因为算法将暗面变的更暗——他似乎不适合昏暗的场景。

目前来看在光亮的场景下,他可以将场景变得更真实华丽。当然如果当前软件本身不具备DLSS的情况下,他也只能做到增加立体感。

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