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Hello again, this update is a little early as our normal update schedule would release it on Christmas Day.

Original Scope Progress

Script: ✅ 100%

Static Renders: 100%

Animation Renders: 100%

Code: 70%

Audio: 0%

Additional Scenes Progress

Script: ✅ 100%

Static Renders: 95% (Game-ready)

Animation Renders: 100%(Game-ready)

Code: 40%

Audio: 0%

What We’ve Been Working On

LucidVice

The sparring scene is now complete and fully game-ready.

The final scene is nearly finished as well, with just a few remaining shots to be completed in post-production.

Beyond that, I’ve been actively playing through the latest builds NoctisVex has been putting together, testing dialogue, scene flow, and overall pacing, while also catching any grammatical or spelling errors and making sure all choices are functioning correctly.

NoctisVex

Animations are finished and fully in-game. All renders and dialogue for the scenes in the original scope are implemented, and most of the additional scenes are in as well. We’ve also started initial testing on everything that’s completed so far.

Next steps for me:

Add music and sound effects

Add some UI elements and polish transitions

Fill out the gallery for this chapter

The next post will mark the release of this update, which you can expect during the first week of January. Thank you all for your continued support and patience, it truly means a lot. Wishing everyone a Merry Christmas and a happy New Year!

- SinisterSlick Team

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Comments

MUMBLES

Is it still on track to release this week or next week?

SinisterSlick Games

I’m aiming for a Monday release, with Wednesday as the latest possible date. During testing, I found one of the H scenes wasn’t flowing quite right, so I’m pushing through some additional transition shots to smooth it out. Everything else in the Update is finished and ready to go.

MUMBLES

Can’t wait for this update!