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Hey guys,

I hope everyone has had a chance to play through the new content. I normally avoid spoilers this close to a release, however, there was quite a bit I wanted to say about the fundraiser storyline while it's still fresh in people's minds. I've separated the spoilers out into a separate section at the bottom.

Maxine's fundraiser was quite a bit different from previous updates because of its linear nature. In terms of word count, it was the longest update I’ve written (It didn’t have the most images or animations, but it wasn’t far off). I know that compared to the rest of the game each update is relatively small, and six months or so between updates might feel like a long time, giving some the mistaken impression that development is slowing down. However, if you look back across the development process as a whole a very different picture emerges. I started working on this game back in early 2018, releasing day one as a demo in January 2019. Since that time I’ve written over 500,000 words of dialogue, made around 14,000 images and nearly 1,000 videos. Objectively, a colossal amount of work for a single writer/artist (whatever the internet’s trolls might say). Version 0.14 added another 50,000 words and 1000 renders, so it was fairly average in size compared to other recent game versions (12 and 13), and significantly larger than any game early version that came before that. If we also take into consideration the amount of time we’ve invested recently in improving the art, animations and code. The reality is that the amount of content we produce has been coming incrementally faster and with higher quality over time. I spoke already about my health problems at the end of last year and the disrupting effect this had on the last development cycle (with large parts of the fundraiser being written from my sick-bed). So, to have written and animated an entire 50K word screenplay from scratch, despite these setbacks, is an achievement that I can feel proud of, and it is a very positive sign for the future of the game's development.

Rachel: "Why are we up here, Master? Your bag is really heavy."

Headmaster: "We’re making an analogy, Rachel. Now, stay close, the most difficult part of our journey still lies ahead."

Looking back at how far the game has come over the last few years I feel like a climber halfway up a mountain, looking back down at the starting point in the distance below and feeling pride at my accomplishment so far. However, turning around to face the mountain’s peak ahead of me, I know that the most difficult part of my journey is still to come. As we get closer towards the end game I need to have a clear and carefully planned path to the summit, or risk becoming lost and stranded or even falling to my grisly demise. So, that brings me on to discuss what I feel went wrong with the last update. Because, despite producing a fun story under difficult circumstances, there are still lessons for me to learn and changes that need to be made to my creative process. The elephant in the room is the fact that the fundraiser was not what I initially planned to make. Version 0.14 was meant to be a quick update where I finished the staff training storyline so I could focus on Faye. Instead, I wrote a lengthy story about Maxine and Ada, and the staff training storyline remains incomplete. I explained in detail how this situation arose in a previous update so I won’t go into that again now. What I need to focus on is how to prevent the same thing happening again and how to turn the situation to my advantage.

As a writer I need a certain amount of creative freedom and generally speaking my best content is where I’ve let my imagination run wild. However, as a game developer I need to remain focused on the task of creating a finished product. With this in mind, I believe that Maxine’s fundraiser will make an excellent chapter break. All the girls now have a modified uniform, plus they all have lots of sexy outfits leftover from the fundraiser. Plus, by linking Maxine's story to a Main Quest (Who's pulling Mykock?), we've got all players roughly to the same point. Therefore, we are perfectly positioned to push the game into a new chapter. I initially only intended for there to be three chapters, however, Chapter 2 is already starting to feel quite bloated. So instead, I think it would be a good idea to put in a chapter break now and aim for four chapters. Chapter 3 will have a new antagonist (Zoe) and subjugating both her and Ruth will be the main story arc for Chapter 3. Chapter 4 will then comprise something of a free-for-all, with the headmaster having total control over the school, leading to several possible endings.

Ruth and new student Zoe will be the main antagonists for Chapter 3

So my medium term goal is, therefore, to wrap up Chapter 2 and start Chapter 3. Of course there are a lot of loose ends from chapter 2 I need to tie up first. Plus several storylines which have been neglected and need at least some advancement to keep them ticking over. This is the list of what I consider to be essential content to get done before starting Chapter 3:

Completing the staff training storyline. This storyline will advance Debbie, Amy and Claire. It will have a new main quest and will ultimately lead to a rule allowing the headmaster to strip the girls naked for corporal punishment. Completing this and the other two main quests for Chapter 2 (Leave No Girl’s Behind, and Who’s Pulling Mykock?) will trigger chapter 3.

Between one and three levels for the following girls. Ideally in this priority order, but I might need some flexibility so I can work as efficiently as possible. We can finish off each storyline in Chapter 3:

Faye

The twins

Liz

Alice

Second date with Samantha

Advancement for the group medicals

Introduction of new student antagonist, Zoe. (Zoe will be the last of the named students, however, we’ll still see plenty more unnamed extras).

Now, some of you may recognise some of the items on that list from previous development updates. I’ve been trying to add many of these things for a very long time (e.g. second date with Samantha). However, our recent updates have now all followed the same predictable pattern. I’ll start off planning to make one major story arc and to advance a few minor (but important) ones. However, once I start writing a big storyline (e.g. Priti or Rachel’s story arcs or the fundraiser) I tend to get sucked in. I’ll end up doing something elaborate and complicated and, before I know it, I'll have to cut out everything else I had planned and focus all my effort and attention on completing the main story arc. It has led to some memorable storylines, but I’m not achieving the overall pace of progress that I would like.

Normally, at this point in the new development cycle I would start writing the next big storyline, which in this case would be Faye (and Nina’s) story arc. However, I need to avoid repeating my mistakes. Instead, I am going to write all the key scenes for the list above. That's a lot of writing. Even with just the first few levels for those girls, we are still probably looking at around hundred thousand words of dialogue. Much of which won't actually appear in the game until version 0.16, or even version 0.17. I have to start taking this long term approach though, otherwise we risk wandering off course and never reaching that summit. Plus, if I am not going into each update with a blank page I'll have a much easier time managing my work loads, estimating how long everything will take, and making sure I am not leaving loose ends.

Normally, I wouldn't have the luxury of being able to dedicate so much time to writing ahead. However, since I have had to cut so much half finished content from the last few updates, I currently have a significant number of scenes that are already written and ready to render. The staff training storylines and class punishments are at an advanced stage in terms of the writing, storyboarding and setting up the animations. So, if I divide my time equally between writing ahead to the end of chapter 2, and capturing all the scenes that are half finished; I should be able to produce a decent sized update relatively quickly, while also buying myself time to write ahead and get all the other storylines moving again.

The staff training storyline and the class punishments are at an advanced stage of development

So what does this all mean for the next update? Well, it's hard to say just now. We might be moving into a temporary phase of smaller, more frequent updates. Mainly composed of lots of small scenes, as I clear my backlog of unfinished content in the order of closest to completion. This should buy me the time I need to write my way through my list of essentials and push us into a new chapter as quickly as possible. The staff training storyline will form the bulk of version 0.15. However, there will also be a lot of standalone scenes featuring all the characters in my wish list above. I also have a ton of random cut content for the last few updates, all of which I can add relatively easily while my main attention is on writing ahead. There was a bunch of stuff that got cut from Rachel's storyline including; more sex animations, showing a random extra how to give a handjob, plus (most scandalously of all) some public hand holding. There was a cut blowjob scene for Lucy in the headmaster’s office. Plus I have a funny scene written with a masked streaker in the cafeteria and subsequent nude line-up (designed specifically to show off our new technical capabilities with body physics).

So, all in all, the game is in a really great position at the moment. I've got a golden opportunity to write ahead to the end of Chapter 2, whilst also clearing my backlog of half finished scenes. Give me a few weeks to formulate a more exact plan and then I’ll try to set out some time-frames.

MAJOR SPOILERS FOR v0.14 AHEAD:

I said in my release notes that there was a lot of hidden meaning in the fundraiser storyline. Some of it was fairly explicit, some was quite subtle so I am going to clarify a few things now.

The fundraiser storyline started when Mr Mykock contacted the school’s owners.

The fundraiser storyline started off as an in-character patron poll where Mr Mykock messaged the school’s owners. To be clear, I don’t see my patrons as literally being the school's owners, that wouldn’t make any logical sense. However, there are undeniable parallels between the two groups and therefore that is a role which you guys get to take within the story. Mr Mykock refers to the school's owners as; "a loose conglomerate of forward-thinking and like-minded philanthropists" which from my perspective sums you guys up quite well. Who better to decide how a group of anonymous like-minded patrons would behave than a group of anonymous like-minded patrons.

The influence of my patrons can be found throughout this story in subtle ways. As Maxine correctly deduces, just seeing her naked wasn't what the school's owners really cared about. They were taking pleasure in putting her in humiliating situations and it was her discomfort that was the source of their arousal. This mirrors the reality of my job in writing this kind of erotic fiction. Understanding the characters and what they are feeling is much more important to creating arousing situations than simply showing some boobs. A picture of a random naked girl is arousing, a picture of a known respectable character pressured to expose herself on camera is much more so. Maxine realised she was being used as a sexual pawn, but was still willing to sacrifice her dignity for her cause. In this way, her nudity throughout the week was even more humiliating than it would have been for a girl who didn’t understand what was happening or didn’t care about being seen nude.

Ada took the role of villain during the fundraiser, but she was only doing what she thought the school’s owners wanted.

Of course, not everyone enjoys the game for such nuanced character motivations and there has always been a portion of my audience who are primarily focused on getting to have sex with the girls as quickly as possible. A pressure I have felt fairly constantly since I started this project and something that was playing on my mind as I was writing this story. When Ada spoke with Mr Mykock over the phone, he told her to “think hard about what the school's owners want to see." Ada believes that they must want to see Maxine being fucked, and so she attempts to blackmail the headmaster and Maxine into having sex on camera. When Ada says the school's owners “will be expecting a lot more than this for their money." and that "they'll be hoping this goes all the way”, Ada became the voice of that part of my audience who wanted sex more quickly. In many ways that part of the story was written as a direct counter to those people by demonstrating exactly why it isn’t necessarily a good idea, whilst also attempting to appease those very same people by letting them see what fucking Maxine would have looked like (in the headmaster’s head) with some nice animations. The headmaster comes to the right decision in the end and is rewarded with a group blowjob from Maxine and the others, showing that slow and steady progress at corrupting the girls is much more enjoyable and satisfying than immediately fucking them.

Reilly’s character was introduced to act as liaison between the school’s owners and the school board

My audience’s influence can be felt again towards the end of the story, as I realised I was getting off track and needed a better ending to drive the story forward. The character of Reilly Goodhead was initially only intended as a cheap one-liner joke. However, I soon realised that Reilly is more pleasing to the eye than Mr Mykock and would make a far better liaison between the school's owners and the school board for future interactions. When Reilly shows up she tells the headmaster that “her employers dislike loose ends”.That was very much in anticipation of what I felt the main backlash would have been if I had not included Ada’s punishment. She also told him that he was doing a good job, but that the school’s owners “only wished things were moving along a little faster”. An acknowledgement of the most frequent criticism I face as a creator. The headmaster’s response was much the same as mine, in that “I am making progress as quickly as I can.” Throughout the discussions at the subsequent board meeting Reilly became the voice of my patrons speaking within the game itself.

In summary then, this update was meant as a way to draw parallels between the school’s owners in the game and their real world counterparts in my patrons, as well as demonstrating just how much of an influence you guys have on the game’s developing story. It also set up for more in-character polls in the future, providing a way for my patrons to interact with the story in an engaging and meaningful way. At some point relatively soon, those of you in the Teacher tier will receive a message from Reilly. I want to stress again that these polls are "canon", any patron post that is in character can be thought of as happening in the game’s world. Obviously, I can't take on any more major storylines like the fundraiser again for some time, at least until I’ve caught up with my list of essentials above. However, there are plenty of important details that we should clear up before moving into chapter 3. Including details about the girls uniform changes, the direction for the group medicals among other things.

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Comments

Supreme Warlord Nukit Claw

Heya! I love the game and it’s is going steadily. Every update has a lot of content!! Taking care of your health should be the main priority!! I wish you and your wife the best and good luck!

M2

Hey, go at your own pace Chief. ^^ The updates have been getting better and better, and naturally your health should come first. Can't wait to see what's next in chapter 3. 😁

The Smoking Man

I agree that the slow build-up is much better than jumping right into hardcore sex. The character development is much more natural that way and I feel that convincing the girls to give up their innocence is much better than just taking it. As shown in the headmasters imagination, simply raping a girl would be an end to the story and I for one don't want this to end just yet. I know that you have a plan for how you wish to develop your story but I have a couple suggestions that you might add to your list: * Make the final scene with Debbie repeatable. For goodness sakes man, let the poor girl cum. * Develop some random scenes when looking in the girls' windows. As the lust level increases, we could see the girls masturbating and maybe some girl-on-girl action. * The campus map clearly shows a soccer field with a little building in the middle. What's up with that? * Lastly, I know that you have a lot of things you are planning to introduce but maybe you could spend an update tying up (hehehe) some loose ends. **Who's the spy? **Why have an ability to access Ada's phone camera if it never shows anything? **Just how long is Lucy gonna tease the headmaster before giving up the charms as she clearly wants to? **Is Ruth a closet bisexual? Inquiring minds want to know! Awesome job on this VN by the way. Even if you don't answer any of those points I will still be subscribed whenever I can (my financial situation isn't stable right now).

Simon Roberts

For what it`s worth, I think you`re doing a brilliant job. The game is very enjoyable to play. The headmaster is older than the girls, so will have an older mans patience. He will see the benefits of not rushing into sex with the students. Delayed gratification is the best. I for one am happy to continue to support you for the foreseeable future. You obviously care very much about the game, and it shows. Keep up the brilliant work, and look after your health too. I`m happy to wait as long as it takes for a new update.

Az Reel

Ok, a lot to take in, and I absolutely agree with you on so many levels. But even if I did not agree, this is your game, your story, which you are kind enough to share with us. You tell it at your pace, in the way that you are happy with it, and most importantly, in a way that does not overtax your health. I came to the game relatively late, started only three or four weeks before the update, so for me the wait was not as long, and the idea of potentially having to wait six months for the next one does fill me with a mix of dread and antici...... .... pation. But mostly anticipation, because I am really excited to see how the story progresses. I did like the fact that the fundraiser storyline did not leave any loose ends, and I agree on the idea of delayed gratification. However, I also do like the idea of smaller updates tying up loose ends, before the next major storyline is tackled. A different artist I support is doing something similar, when he updates to the next version the update usually comes in several chunks, each devoted to a different character. This has a number of benefits in my opinion: 1) there is new content more frequently 2) the work is more managable for him 3) he can tie up all loose ends for each character in turn 4) I don't burn through the entire update in one evening and then have to feen for more for months on end TL;DR: I would love to see a number of shorter, more frequent updates, bringing all current storylines to a good place for a chapter break, before the next major storyline is tackled, but however you want to proceed, I appreciate the work and love you put into this game. PS: if you ever have some writer's block and think about what to do, always remember: You never go wrong with some Naked Nina :D

ByogenLivesMatter - HealinGood Precure is ableist bullshit - Junko Komura is objectively evil and caused real life damage!

As a patron, I don't consider myself one of the school's owners. I consider myself someone who hopes for a happy ending with the Headmaster's redemption (where he fully realizes that he actually cares about the girls), the toppling of Mykock's dark organization which I assume is the school's evil owners (unless I'm wrong about this and there are some good people amongst the owners and Mykock's dark organization is something else? Then I could be an owner, I guess...), the government recognizes it made a mistake in allowing itself to be pressured by Mykock into making the hurtful schools, and then shuts said entire system down. Though, I certainly support big age differences in sex and non-monogamous relationships as long as it's real love.... maybe the Headmaster could "adopt" them all, buy a mansion and fill it with schoolgirls-turned-maids...

Phillip Chappell

Is Chapter 3 the last Chapter? I think doing a great job

Jameson Huddle

An interesting take to be sure. Not a fan of the BDSM themes? Or just concerned about the themes in combination with the age/power difference? In my playthrough I recognize that the schools owners have some intentions I am not aware of and likely don't follow my methods, however I convinced myself that my methods are correct and I'm using the punishment system primarily for the benifit of the students not for my gratification. It was an option in the script though so he could have something along those lines planned?

ByogenLivesMatter - HealinGood Precure is ableist bullshit - Junko Komura is objectively evil and caused real life damage!

Yeah, because of real life trauma (and my morals in general) I don't like the idea of spanking as a punishment let alone psychological humiliation or manipulation. Many parts of the game were in fact painful to watch for me irl, that's why I said on another post that I prefer the "playing detective" parts of the game more than the parts that invoke the punishment system (such as a lot of the stuff in chapter 1, where Miss Chang warns you about the spy, you investigate the old HM's death, and etc, I did all that stuff first until there was none of it left to do before doing the storylines that required me to use the punishments). Though if anything, getting further in the game, the punishments seem to be graduallly becoming less manipulative (aka more truly consensual) and therefore more tolerable in the game if it feels more like fun sexual horseplay (or starts to feel less realistic in general) and less like real abuse disguised as discipline. And the Headmaster has implied that he's actually starting to feel like he really does care about the girls (as opposed to just wanting to prove that his methods work and nothing else), then we have that scene where Maxine and Ada reconciled, and the Headmaster seemed a bit warmed by the fact that the comfort received from their other friends basically sabotaged his punishment method of allowing the other girls to mock them... Earlier in the game, I felt like I was "mentally torturing myself" by continuing to play the game, but still couldn't stop playing because I was too engrossed in the story anyways. But by the time I got through Maxine's fundraiser, I was actually quite satisfied with the current ending point, and less afraid to play the game by that time. Yes, I definitely chose the option to say "I'm not a villain" (which means he still thinks of himself as someone wanting to help), but there was also a further line of this nature later in the game where he said to himself "could I starting to actually care about the girls' futures rather than only wanting to prove my methods work?". And then Maxine and Ada talking said something along the lines of "We really hate how the school's owners treat us... But what about the Headmaster? Is he just as much to blame? Uhh actually no, even though he's a perv that wants to see us without our clothes on every chance he gets, I feel like he actually does care about us, in his own way". I'm guessing that had you previously said you were a villain, those dialog lines would've possibly been different... so there's basically the villain path, and then possibly the "likeable perv" path... As for the age thing I'm not really concerned, as contrary to my morals as it might seem, I was actually saying I like the age difference... imo it's openminded. And I feel like age difference + non-monogamous sex really can be a form of real love depending on how it's used. also, btw, I usually used the cheats to keep discipline and grades up, just to make sure that my kindness never led me to a game over. I only did the punishment stuff when required to advance the story or to unlock stuff in general. I figured if the game expected me to punish in order to win, I'd wrestle with the narrative's expectation by colluding with the cheat gods.

Casper Fridolin

thank you for a good game so far but wish some more scenes whit Kate. GJ and hope your health is getting better aswell

Jonathan Conway

I am very happy to contribute monetarily to the creation of your vision. I have not been disappointed thus far and certainly anticipate the continuation of this fine story.

Jameson Huddle

I'm sorry you had such a negative experience (presumably with discipline) We don't have to get into it and I hope I'm not doing any harm by further bringing it up. Personally I was spanked as a kid along with some other kinds of corporal punishments by my parents and some other authorities in the church I grew up in. Somehow I overall did not come out of the experience with trauma however, and I think there are a lot of similarities in the methods (without the sexual nor extreme humiliation aspects) to what is in the game. The core tenents for the disciplinarian were more or less as follows, 1. Never give punishment while angry 2. Clearly explain why the child deserves to be punished, and make them explain it back to you. 3. Deliver pain not exceeding certain thresholds of bruising and no blood or long term injury. 4. Get an apology for the wrongdoing and remind the child what they should have done instead. 5. forgive them. I don't think this is anywhere near ideal childrearing. As is, the method is probably still traumatizing to some, and with slight malpractices it's guaranteed trauma. Sometimes I wonder if it influenced my interest in BDSM today (probably too Freudian).

BigTop

So far so good. Keep up the good work. I’ve been playing since the first public release.

ByogenLivesMatter - HealinGood Precure is ableist bullshit - Junko Komura is objectively evil and caused real life damage!

Definitely not ideal for raising kids. Corporal punishment objectively has no place in the real world. My parents made the mistake of spanking me only a little bit when I was a kid and now they feel really really bad about it. They don't defend their actions even a little bit, because they're good people. I still find it difficult to forgive them sometimes due to the mental scars, but I try my best to do so anyways because I know it's the right thing to do. I'm saying that as the story goes on it feels more like sexual fun and less like actual punishment, since spanking can also be used when having sex with a trusted partner. Some scenes are like something in between, if it involves pranks, horseplay, shenanigans. To clarify, you didn't make it clear enough - those 5 points you meant about the game? Or about those you meant in real life? If real than it's absolutely terrible. 1 & 3 do not mitigate, 2 & 4 are a form of psychological abuse that forces them to agree with the authorities instead of allowing them to have their own ideas about right vs wrong, and rules over them through fear. And 5 makes it sound like the gaslighting/brainwashing process is complete. This is something I do see in the game, and can be expected from a porn game with dark humor in it. But in real life? Absolutely not! Just because using fear "works" does not make it okay in the slightest. It will definitely scar them for life and only make them more angry and resentful in the future. And if church authorities did this to you, they belong in jail.

Jameson Huddle

As he said in the post he is now planning 4 chapters total.

Jameson Huddle

Patreon game development is hard because monetarily it is best to have exciting and or main story focused updates. But sometimes that's not what is best for the game as a whole. Updates focused on cleaning up and tying up loose ends are very important for the game health as a whole even if they are less likely to draw new support so I really appreciate them. Thanks for all of your work and I'm happy with whatever you decide is the best way to continue the game for you.

Wacky Mac

Well worth any wait. I appreciate all your hard work, it shows in the quality of your game.

Pax

First - please protect and tend to your health - everything else flows from a healthy you, both in terms of your personal life, happiness and the ability to provide an enjoyable creative story for your Patreons. Second - I like your path, using a series of shorter updates to bring the ladies up to the point where Chapter 2 ends naturally and Chapter 3 begins. You mentioned a number of vignettes - short scenes that are already well on their way to completion, like the Lucy blowjob scene in the headmaster's office. Why not add them to the patrol scenes. They will need certain triggers that allow them to happen or perhaps the headmaster is called to his office by Samantha, but this allows you to weave these scenes into the story once their prerequisites are satisfied. Finally, thanks for sharing a great story with us. I'm looking forward to the rest of Chapter 2 as well as future Chapter 3 happenings.

Phillip Chappell

I missed that sorry wouldnt of posted i saw that.

TealStory

it's not about the destination but the journey that is to be had. i wouldn't worry so much about trying to get an ending in sight. As the game sits right now I can only hope for it to go on for a long time. i just want more of the game right now because it just pulls you in every time you pick it up when new content drops.

Mondy

unfortunately due to various problems, I haven't been able to play the latest version yet, so I limited myself to reading only the first few lines of this post. so I limit myself to answering a single detail of this long post. you talk about the long time between one update and another, that someone is putting pressure on you by saying that you work little. personally I find your game, the most beautiful that I have had the opportunity to try. aside from my fetish for spanking, I have to say that both in terms of plot and progression of the various characters, this is the most interesting game I've ever played. it is clear that for a single person, carrying out this amount of work must be tiring, but for my part I will always thank you for the fantastic work you are doing. as long as I can, I will not fail to give my support. I'm also eager to see the game finished, but I understand that to do a good job like what you're doing, it takes time. those who don't understand it are just some kids who don't know what it means to work. Thanks again. and good luck... for as long as it takes.

arturio818

This was an extremely interesting read! I have enough self awareness to acknowledge, that I didn't see the parallels you draw betwenn school owners and patreons. But after your explanation, it makes the game even better imo.< Also, I highly encourage you to keep up the character and sexual development you are doing. Exactly these are the things, which sets games like yours miles apart from 95% of adult games out there.

Steve Manus

Thanks for the great work and very detailed explanation of the storyline development! I would just like to put in a vote that, in finishing Liz's storyline, you introduce the discipline and humiliation in front of boy students that you have hinted at during her classroom discipline. I think by introducing visitation from a boy's school, you could really add another level of humiliation to the girls punishments and some additional sexual tension to the storyline. Thanks again!

TravelingT

Very well written and informative. The game has now taken a whole new meaning for me and I appreciate more of what it takes to create a quality game that keeps your players around for the long run. I am glad I took the time to read your explanation of the story process and will be your supporter for as long as you continue. I add my thanks along with the rest of your supporters!