Ver. 0.1.2 Hotfix #2 Release! (Patreon)
Content
I'm sneaking in a bunch of gameplay and technical stuff this time, let's go over it!
Fixed the herbalist quest not being completable if you collect more than the required amount of herbs (thank you jaerdoster!)
Fixed the herbalist quest not taking away the items collected
The developer was made to stand in the corner with a Dunce hat for 15 minutes shortly after being informed the quest still didn't work
Fixed an incorrect image in one of the optional dialogues in the guild
Fixed allowing players to take on expeditions after returning from the bandit lair, before returning to the affiliate branch
Portraits and facial expressions should blend in a bit better now
Added the ability to turn lighting and SFX off in the Options menu
Added the ability to toggle text boxes on/off using Tab/RMB during dialogue
Added levers to the gallery to help fix broken stuff in old save files (will make this automatic later)
Added some small "tutorial" tips in the bandit lair
Added an option to skip the intro and the bandit lair entirely
Enemies in the bandit lair now fight with one hand tied to their back
Balance tweaks will continue until morale improves
Added some starting equipment to Kagura and Isao
Isao was approached for comment on this change, and I quote: "..."
Doubled animation speed of all spells (I'll try to turn this into a setting or a toggle soon)
Added a temporary Fainting Potion item at the start of the game to instantly lose battles
Reworked and added a bunch of spells, details below:
Active Spells:Fire I/II: Now generate [Fire Charge] and remove [Ice Charge] Ice I/II: Now generate [Ice Charge] and remove [Fire Charge] Thunder I/II: Apply a DoT on enemies for 5 turns Black Fire: High damage - Requires 3 [Fire Charge] stacks - Grants [Fire Attuned] Black Ice: High damage - Restores mana - Requires 3 [Ice Charge] stacks - Grants [Ice Attuned] Voidout I/II: Massive damage - Requires both [Fire Attuned] and [Ice Attuned] - Generates [Void Attuned] Oblivion: Massive damage - Requires [Void Attuned] Entropy: Moderate damage - Grants [Void Attuned] - Cooldown: 7 turnsUmbral Barrier: Shields target for a % of their HP and a % of the user's M.Attack (this is disabled for now)
Passives/Buffs:Fire Charge: Stacks up to 3 times - Required for [Black Fire] Ice Charge: Stacks up to 3 times - Required for [Black Ice] Fire Attuned: Required for [Voidout I] and [Voidout II] Ice Attuned: Ditto Void Attuned: Required for [Oblivion] Voidwalker I: Increases the amount of [Fire Charge] and [Ice Charge] stacks per cast by +1.Voidwalker II: Ditto Everything together creates a pretty simple rotation where you generate charges, attunements and finish off with a high damage spell. Then at higher levels you gain stuff to speed up the process. Keep in mind these spells will slowly unlock as you level up! some of them may not be reachable right now without insane amounts of grinding, but that will change once higher level expeditions get addedI'd love to hear your thoughts on all this! And please let me know if you find any other issues/have any more suggestions.Downloads: Windows | Mac