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Your saves work!

We are way behind schedule, but on the bright side, we got a ton of stuff done that was originally planned for future updates.

Either way, as an apology for the wait, we will be adding new content featuring the villainess within the next 7-10 days by updating this build (since she took second place in the recent poll).

⚠️ Update Highlights:

🔞 H-Scenes:

New Scene: Lisa: First Time (Patreon Exclusive).

Redrawn Rose in a Trap and Rose Washingmachine.

Redrawn NTS Lisa/Cultist scene.

Lisa and Rose’s main sprites have been redrawn! Some scenes still feature the old uniform, but we’ll be updating them over time.

🎮 Gameplay:

Heavily upgraded combat system (more details below).

New enemy and chest spawner - the system now dynamically selects enemies, their statuses, and chests for the shard.

1-out-of-3 system for toys and panties - a controlled randomness option that you can manage using Abyss Coins.

Shard selection control - can now also be managed using Abyss Coins.

Added an Equipped Toys/Panties viewer screen.

Added a Guide Screen (not full-blown tutorials, but it’ll help you navigate the game much better).

Advanced Gab system - the party now talks during expeditions, reacting to the context and current main objectives.

🛠️ General:

Chest loot rebalance.

Tweaked some toy effects.

Fixed the bug where toy effects wouldn’t apply instantly (at least, I really hope I did).

Fixed the Danger Level display during expeditions.

Body Writings are now applied slightly differently.

Lust rebalance.

Toy animations are back!

Spanking reactions are back too! (Though they still need a little polish so they don't conflict with the "enemy not found" lines).

Major optimization regarding the ass display.

Tons of minor fixes and improvements.

And plenty of things I've probably already forgotten about.

Brand new bugs 💀 (If you somehow get stuck somewhere, just use cheats to skip to the next shard. It didn't happen to me during playtesting, but just in case!).

💔 NTR:

2 new pairs of panties for the Rival's arsenal (one for Akira, one for Rose).

Added a Rival x Rose interaction (The DvD scene must be watched, and Rival must be in the party).

Added new Rival monologue lines.

⚔️ Updated Combat System:

Under the hood, enemies have been completely reworked to promote more positional gameplay + a full status system has been added.

Enemies now have an indicator showing they are about to attack (red frame - WIP).

Ethan’s attack disrupts their attack readiness and knocks them back by 1 tile.

If a knocked-back enemy collides with an impassable tile or another enemy, they take damage.

Every enemy now has its own distinct behavior pattern.

Enemies are no longer so passive; each one now has an agro zone and an attack radius (default is 1).

Traps work differently now (triggered when stepped on — and yes, they hit enemies too!).

🧪 Full Enemy Status System:

(Status descriptions, just like everything else, can now always be found on the Guide Screen)

"Healer" status: Changes enemy behavior, causing them to heal their nearby allies.

"Ranged" status: Increases the enemy's attack radius.

"Poisoned" status: Deals damage to the enemy at the start of each turn.

Once again, we apologize for the delay. I promise that for the next few updates, we’ll focus entirely on adding content, and I won't touch the core mechanics (except for bug fixes).

Emily's redesign voting results are coming very soon!

Thank you for being here with us.

See you in Other Side! 💜Updated to 0.4.3b 🔧

Boss fight rebalanced.

Improved trap placement.

Added a small cooldown for the enemy with the "healer" status.

Fixed a softlock bug: If you left the Inn Shard through a portal on your first visit (instead of talking to the bartender), entering the Inn a second time would cause a black screen. I’ve removed the portal entirely, so this should no longer occur 😁

Seems like the bug with gates not opening after defeating enemies has been fixed. At least I can’t reproduce it anymore. If it still happens, please use cheats for now.

I believe I’ve fixed the "Community_Lightning" error. However, I can’t be 100% sure since I can’t reproduce it myself.

Small fixes so that H-statistics are correctly counted in the new scene.

Android version added.Updated to 0.4.3c

Added 2 Villainess mini-H events.

Fixed pathfinding for the Inn NTS events.

Added screen shake on critical hits and made minor adjustments to improve combat feedback.

NTR (Rival x Rose): Fixed a bug where the Rival would act even if the "DVD" event wasn't unlocked.P.s. Active & Passive skills are coming soon! ⚔️

Files

Comments

j-fuz

Thanks for the hard work ~

ChupacabraGonzales

Really loving all the redesigns so far. Great idea with adding body writing system to Lust upgrades. One thing I've noticed is that if you attempt to apply a bodywriting to someone who is full, you get the error that they are full and the upgrade is close, with the entire Lust bar lost. I also really like the rework of Lisa's body writing bonus. Good idea to buff defense now. A couple possible oversights: Split path shards - gates no longer lock when you pick one route, allowing you cycle around and clear the entire area. Traps kinda force you to eat the damage now. There are a couple of shards where the only way forward is through a chokepoint that has a trap. Perhaps I just haven't figured out what you're supposed to do yet, but it looks like you got to eat 100-200 damage now. Really appreciate the two Quest-related training upgrades being reduced in cost from 1500 to 200 each. However, it now looks like the biggest roadblock is that 4-crystal boss battle. I think some enemy damage is overtuned and also appears to ignore defense (the 150 damage lines of circles attacks) I think the player is in a much weaker state by the time they reach this boss fight now because the new toy system provides less consistency for a solid build. Even if you keep things stable and manage to destroy all crystals with relatively high PP, an overwhelming amount of enemies swarm in, plus the boss and it results in the player eating lots of damage, especially from those line explosion caster guys. I failed it 4 times in a row already. First time it was my mistake for doing a bad job of managin PP, but the other 3 times it just felt like overwhelming unfairness, probably needs a bit more polishing after the combat and other systems redesign. Besides that, this is looking like a really amazing update. I will continue to provide more feedback as I keep playing through the game.

Gloomy

Awesome update!

Chardinge

hey guys, amazing update! i wanted to ask, is it possible to have what happens in H-scenes appear in the bottom left corner? such as a lisa anal scene showing in the mini display after the scene, or a rose vag scene being visible in the mini display

lustoriagames

Huge thanks for the fedback! About the lust gauge & body writing - good catch! That definitely shouldn't happen. I'll make sure the lust isn't consumed in that case. Regarding traps & split paths: I definitely need to put more work into this. The split paths broke because the gatekeeper mechanic is no longer in the game. As for the traps-since they always damage the player now, blocking a portal is just bad placement on my part. I overlooked that, so I'll fix the maps. About the boss difficulty: Thank you for letting me know! I'll make some changes. I agree that those exploding circles do way too much damage. They were carried over from the old combat system, so they will be rebalanced. Regarding the toy system & RNG: I think it's okay for a roguelike to have some runs go better than others. Not having total control over your build should encourage players to carefully pick their next panties/toys to make the most out of the current situation. Thanks again for the help! I'll upload a patch with these fixes soon.

ChupacabraGonzales

Regarding the RNG, I prefer the new system in general because it offers more aesthetic variety to the ass builds. The only time I found it a bit harsh was before the boss fight, as there was a finite number of shards until the boss fight and I'd feel pressured to make the most out of my Lust income and preferably roll vibro toy / fox tail / striped panties to help gather more upgrades for the final fight. I ended up beating the boss with 20 PP left and that point wasn't entirely sure if the fight was over or I also had to run to the gate. Luckily I managed to also make it to the gate, but it would have only taken one random enemy to turn my triumph into disappointment :) I think some sort of recycle mechanic would be nice to see for when you select a new toy to replace an already existing toy in the slot. It doesn't have have to be a baseline mechanic, maybe a passive skill when they eventually get implemented, something like "replacing a toy heals some PP", etc...

lustoriagames

Hi, thank you! I’m not quite sure what you mean, do you mean showing creampies after scenes? Or "real time view" during the Inn scenes?

Chardinge

Kinda like the first one, where creampies are visible after a scene throughout the run

lustoriagames

Got it! Thanks for the idea. It fits the game mechanics so well that I'm wondering how we haven't added it earlier, lol We'll definitely add this in 0.4.4!

Gib

Whenever I move to a new room or scene, the games loads for 3-4 minutes before continuing, is there something wrong with the download because it wasn't like that in a previous version.

lustoriagames

Sorry to hear that! Do you play on PC or android? If you're on PC, do you happen to have a high refresh rate monitor? There is a known issue where the game slows down heavily or lags on refresh rates higher than 60hz.

Gib

I play on pc and I'm not sure about the high refresh rate because I don't know much about pc's. However, it did start working normally after about an hour of playing through the long loading intervals.

lustoriagames

Got it. Since I can't reproduce this behavior on my end, it's a bit complicated to find the exact source of the issue. However, your feedback about the game working normally after an hour helps me narrow down the problem significantly! I think I have an idea of what's causing it now, and I'll include a fix for it in the next patch. If you notice those long loading times again in the future, please let me know 🙏