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Question number one these days seems to be when the next update is due, in one form or another. One quick look at the progress bar shows it can't be too far off now. So, why don't I give a date already? Well, I won't until I'm sure it I can hit it, and here's a three reasons why:

One: it'll turn around on me.Any date I mention now, no matter how much I emphasize that it's tentative, unreliable and might slip, will be a rock-solid date once word gets out, and when it does eventually slip, I'm gonna get roasted over it anyways.

Two: it's settling for less.Any date mentioned now means feature lock. I might have a great idea for an extra scene, or an extension of an existing one, or expanding on the ending (in fact, I have a few ideas brewing on that), but I'll have to scrap all that and ship just what I can manage in the time remaining, maybe even cut some already planned content, because now there's a date and a roasting waiting for me, see point 1.

Three: what's the point, really?We're not actually making business software, are we? There's no need to roll out so that major customer can go live before the next fiscal quarter. Neither is marketing breathing down our necks to hit that slot between two major competitor releases, or to have boxes on the shelves well in time for the holiday season.

In fact I'm not even a business, just a person making a game because I love to make a game, so what's the point of imposing a deadline if it'll only serve to reduce the quality and cause me grief (see 1+2).

But deadlines are great incentives!Well, yeah, deadlines are a great incentive to focus the mind and push that extra bit. But really, the need to show some progress on the weekly progress update serves that purpose just fine without setting myself up for a reaming or endangering the quality of the end product, as a release date would at this time.

But there's a demand for a date!Is there, all things considered? I'm sure everyone serious about games of any sort is trained by slick marketing machines to hype and rave and rage over release dates, because that's how the business is run and that's what you do.I'm also quite sure most would understand why it this particular case, it might not be all that, and it's better to live in uncertainty just a little longer, until it's actually solid, for the exact reasons I outlined above.

There'll be a release date announcement in time. But not today.

Comments

Pax

No worries - better a solid update than a rushed one.

Brian Gresham

*release date slips* Well, time to spit roast Naughty. *grabs lube* C'mere you! *chase ensues*

Brian Gresham

As long as it's not "for shitz and giggles"

Groove819

Same as the rest also some people function better with a deadline other don't. Considering that every version of the game has been substantial and good I don't see why you'd need to set a deadline now. It'll come out when it'll come out.

Ausguy92

Hey man, you and cd projekt red get as much time as you need to develop experiences i am sure to enjoy ❤

Mr JC

Well said, a date is just setting oneself up for a fail. Keep doing your work in your time.

Cody Kodak

Take all the time you need. Can't rush art.

William Elliott

It will be done when its done. We all just need to be patient and let you work your magic.

Stonethrower

*waits patiently tapping left foot.....starts waiting patiently while tapping right foot* :P Take your time :) the update will be finished when the update will be finished :)

davenetv

Look i pay you make you don't tell me to pay and i will not tell you how to do your part because the end product is worth the wait Thanks for any update :)

Jeff Sandau

LomL is worth way more than what I pay a month, so I don't really care about release dates. There's about four thousand other VN's out there so whining about a release date is a waste of time and just makes the whiner look that much worse. Take your time, NRP.

Grey Metal Fox Games

Some of this I agree with but other points I do not. I'm somewhat disappointed as target dates and schedules are good tools for structure, productivity, consistency, as well as learning how to make decisions. But in short, as you somewhat stated, this isn't a business. You don't have any contractual obligations to us the patrons and vice versa. So no stress since this game isn't a big deal, but I will have to pull my support since Patreon has a scheduled charge date that doesn't change. Good luck, and perhaps I'll check back in sometime in 2021. All the best!

Naughty Road

Hey, no worries and thanks for the support so far! I agree about tools for structure and productivity, but that's what the progress indicator is for. Hope our paths will cross again and take care.

TheKid

Hey, we're just here for the smexy and the story.