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Every now and then, someone remarks on the liberal use of what is known as a Dutch angle in Light of my Life. 

According to Wikipedia, a Dutch angle is "a camera shot in which the camera has been rotated relative to the horizon or vertical lines in the shot", and often used to create a sense of unease or disorientation. 

So, why use it so much in Light of my Life? Is it to create tension and/or unease?

Well, to be totally honest, no. More often than not, it's to cut off the MC's head. In Light of my Life, I make it a point never to show his face, or even head if I can help it, and the angles allow me to keep it out of frame while at the same time still showing the other characters in the scene. 

Other times, it's to maximize the size of a character in a shot. Especially if the character is in an interesting pose or outfit, it'd like to get the most out of limited screen real estate, and angling the camera helps to get in closer without cutting parts out of the frame. 

Any dramatic tension is just a by-product. 

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Comments

MrD

The more you know :)

Danniel Cardwell

I always thought it so the person could imagine it was him

darlic

Oh no, from now on I will feel tensed and uneased at each bathroom scene

Redhatter

Pretty cool I didn't know about that, one thing I will say is that I do really like having a faceless MC it really helps me get immersed into the game, some games have some strange looking MCs.

Sin Art

I love your style, plz go on :)

Atixes

Didn't sense any unease or disorientation. In LomLs case I would say it can even help to change the line of attention for the eye.

D

Don’t change stay on your path, love your work

Naughty Road

Yeah, that's definitely a part of the reason I decided to go that way. I guess the MC is often an afterthought as all the attention is put into the leading ladies.

Naughty Road

Definitely. I try to frame shots so it brings out the most interesting parts of what's in view, and a lot of times, even if the camera is rotated relative to the horizon, the frame will still align with other lines in the image (furniture, walls or other objects) which helps to "calm" the image I think.

deaths reapers

Why care about the MC face isn't shown his penis is his only head that the other characters care about lol.

jpostel

There is a 3d artist I support on here that uses it for pretty much every frame of their work along with some other things that I find INSANELY DISTRACTING. It it gets used to show contrast of normal vs. disoriented, then that is OK, but if the whole thing is like that, then I find myself wondering if they are OK emotionally or if their art is a cry for help.

Rogue Knight Creations (edited)

Comment edits

2026-10-20 21:00 And here was me thinking you were just 'going Dutch' because you were treating me as a cheap date. :D
2021-04-11 16:41

Naughty Road

LOL, only because I know you'll put out anyway... :'D Long time no see buddy.

Tataty

I actually enjoy the angles. They make the game more fluent and vivid. If you keep front angles like most VN's it feels just like a movie. Please NEVER stop using various angles. <3