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The Velan Reach - Book 1 (in development)

More info about the latest version (and links to claim it on itch for Sir/Ma'am backer tier) can be found here. And don't forget, wishlist it on Steam here!

Light of my Life - Season 1 (completed) and 2 (in development)

More info about season 1 version 1.0.5 and season 2 version 0.10.0 can be found here, including links to get if from Fanfile (for (Girl)friend and up backer tiers), and to claim your copies on Itch IO (for Lover and Sir/Ma'am backer tiers).

Other info

Join Discord, and link your Discord account to your Patreon account to get your pledge roles and access to the backer-only channels.

Check out the website: www.naughtyroad.com. Updates rarely, but it's got some great cocktail recipes and a long term development roadmap! 🍸

If you're on the (Girl)friend tier or higher, make sure to check out the wallpapers and/or claim your copies on itch (see game links above for more info).

Sir/Ma'am tier: NSFW versions of the monthly-ish wallpaper are sent out on the day of the regular version is posted, but if you just missed that or have a particular favorite wallpaper you'd like to have the NSFW version of, feel free to send me a message.

First Contact (completed)

The first ever Ren'Py game I made. Look, let's be honest here, this thing's a mess, and it was meant to be, because at it's heart it really is just a proof of concept/training project. If you dare to go there, please go in with expectations suitably adjusted. 😅

PC/Linux: Workupload - Mega

Mac: Workupload - Mega

Android: Workupload - Mega

Walkthrough: Workupload

Why do updates take so long?

Links to some answers to common questions.

Some of it applies to the huge Light of my Life chapters of yore, but a lot of it is still relevant.

Weekly development updates?

If you came here looking for the weekly development updates that used to live here, those now get posted weekly as their own thing here, so just look at the recent posts.

Files

Comments

Blacklabyrinth

Sliding into that last 6th or so of production, excitement level building.

A & W

omg i cant take it anymore please hurry lol

TheKid

So excite

Juan Sinués

Looking forward to it mannnn

Dustin

I literally have been checking your updates every Wednesday. I am so excited for the next update!

Jeen

It's almost time 😈

HappyHuman

"Every column has some color in it" is a milestone, and "only one unfinished column left" is when I start squealing like a little girl.

WatcherPawn

Im convinced that this episode is going to be a significantly proportioned size compared to the last one by at least a good 30 minutes! Im excited to see where your vision is taking this story. Hope once your done you take youself a well deserved break.

Ishsayz

Has there been mention of a release date or how close the project is to finished? Great work!

Naughty Road

Cheers, I haven't been able to play it end to end yet so I haven't clocked it but I figure it's *at least* the same size.

Naughty Road

No release date yet, I usually give them out when I'm fairly sure I can actually hit them. After this, at least one more chapter, could be more.

TheKid

Soon, we will be breeding babes again!!!!

Bostjan

I am finally back to support and cant wait to see them again

Naughty Road

Hey, good to see you again. Make sure to check out any wallpapers you missed.

ShadowWolf

Getting so close! Looking like a May release :)

TheKid

STOP! I can only be so excited

Bostjan

perfect , cant wait , woooow

Bostjan

nooo hehe

William Elliott

Krieger, is that you? What would your Holo-waifu say?

TheNihilProphet

Her mother will start being difficult again!

A & W

so about how much longer can you give us a guesstimate

Naughty Road

Sorry, guestimates become hard dates the moment I say them out loud. :D There's still this scene's final images and outro to do, and images one more non-lewd scene to wrap the chapter, then it's backtracking to process and put all images that were prepped for the previous bunch of scenes, script them, hook them up to the scene, and adjust dialog to get a nice flow. Then it's on to the postgame summary, a little bonus moment, testing, prepping builds, well, you get the idea. The real work is almost over, but almost is relative.

TheKid

Holy shit. It might be done before April's end

KJ

Will chapter 7 be the final chapter?

Esteban Rosario

will this be getting a season 2 lol or are u planning some new projects ?

Naughty Road

I don't think a season two would work with the story arch I have planned. I do have some ideas new projects, but nothing fixed yet. But first, there's a good bit of LomL still left to do, starting with the at least one more chapter after this one releases.

Trucokiki

It seems that it is not long to finish, I am glad about it, I hope to see you next month =D

Corbul

Although I can't wait for te next release, I love the whole 'guys....I might have overdone it a little bit...just a little bit' vibe of this update hahaha

Naughty Road

Oh yeah, very much. It started out with a neat side gag that turned into a fun challenge, and it kept on accreting fun new ideas. I'm really happy with it now, but it's been a chore and a half.

Etva

SOON

A & W

so give us an estimate at least a month two months 6 months ive been a patreon for a while now you can give us some sort of timeframe

Naughty Road

I'd love to. The problem is once I say anything, it's set in stone no matter how I phrase it. So if I now say (example only!) one month, someone will go out and announce it'll be released on date X, at 12 pm of that day, and I'll have angry mobs baying at the doors if it shifts for a few days. So, if I go conservative and say (ridiculous example) 9 months, I'll have a different mob with pitchforks because sure it can't take that amount of time. And of course, having given two completely random example values and said those were examples only, someone will now conclude it'll be out in the date exactly between those two, and take that as set in stone. Baying mobs is one side of the problem. The other is that, given a time frame, you lock down any option to rework anything that doesn't quite work, because there's a timeframe to ship, so wrap a ribbon around it and shove it out the door. Which is perfectly acceptable business practice, but I'm not running this as a business, or I'd be making a completely different game. I will give it all I have to make this game the best version of this game I can do, and cutting parts that don't fit an arbitrary deadline, even one I set myself, doesn't fit into that. So just a little more patience please. As soon as I can give a reasonably accurate timeframe, rest assured I will.

TheKid

I'm just happy you're making progress

Feárless Sôldier

So next month at 1am on the 16th? JK take your time 🤣

Trucokiki

I know it's a difficult question, but when you think the game would be released, don't take it the wrong way, it's just curiosity seeing that you're close to the end, it's not "I want the game already, damn it!!" hahaha

Naughty Road

Hehe, I get that. Just let me close up a little more content on the progress, and then I'll make an announcement. When I announce it, I want it to be a timeframe I know I have a reasonable chance of making because if I miss it and it slips, I'll have people at my front door with pitchforks and torches. From the indicator, you know it can't be too long now.

Trucokiki

hahahah I don't think your followers go with torches your game is really good and people know it, we also wait patiently but of course we see how little is left... hahahah well, cheer up and we look forward to the start

papatango45

Looking good, and nearly there! Woohoo!

passinthru

and more faces added

Nic

It's progress though, IMHO. You get a clearer view of the end as you approach it. One face added but 4 are more filled in.

Nic

Tech debt, now there's a thing. I had a team who generated it like it was a pastime... and never cleared any!

Naughty Road

Yeah. I want to add a few more, eh, interactions to this particular scene, give the MC some extra opportunities to show his love, which makes that particular stage transition a little more intimate and personal.

Naughty Road

Heh. I've worked on those project too. :D Well, this is the kind that needs to be cleared before it ships, but for now I just want to get the content in first.

Naughty Road

Please I hope not. I just wanna power through and get it over with at this point. :D

Seizawa

Can we stop using the word final in every update, just feels misleading now...

Naughty Road

In what sense? We are down to the final bits of content here, after actual thousands of hours of work. That final bits of a huge amount of content is still a non-trivial amount of content is just what it is. And I'm fully willing to admit that the word finally is a lot on my mind, in a whole lot of contexts (finally get this done, finally be able to share it, finally get a bit of time off).

A & W

maybe you should consider making shorter chapters...food for thought.

Naughty Road

This has been answered in several blogs posts already, but the short of it is: not really. I have a bit of story to tell in a chapter, and that and the complexity of the scenes dictate the size. That it takes longer to release if there's more to tell and produce I consider to be a technical issue, and I'm not prepared to start cutting down content I feel this chapter needs to be all it can be based on that consideration.

Michael

Just take your time - it's ready when it's done - and not a day earlier. :*

Markus K.

This game and its wonderful characters is really, really dear to my heart. Would I love to have it released? You bet! Would I like it to be released no matter what it does to its core? You bet I don't! The reason I love this one so much is because all this work, love, sweat and tears and a ridicolous amount of time went into it. So why would I like to push for a release if that means I'd lose what I love? Having said that I'd like to take the opportunity to thank you for bringing this piece of light to my life. It is absolutely adorable and will surely bring a lot of people joy (I just know it will for me) - not only with the upcoming chapter but with whatever might still be left to tell. Rock on Naughty!

Naughty Road

Thanks Markus, I can't tell you how much it means to me to hear that LomL means this much to you and others, if ever I'm in a slump that's all the motivation I need to get out of it!

Trucokiki

We start with part 59 let's goooo! Good luck in the final stage brother, let's hope you finish quickly and take your good vacation to rest

Bostjan

U just cant wait to see this next chapter. Love caracters, loce story , you are super great naughty ,, just keep doing , and thanks again to share this story with us. great job

JF

Maybe a month left?

A & W

uh huh sure

TheKid

Yes!

Trucokiki

you almost finish wanting to see it finished!!

Corbul

*me, being the annoying child in the backseat* Are we there yet?

Naughty Road

*me, turning around in the drivers seat causing the car to almost swerve off the road* Don't you give me any lip or so help me god! ^ based on actual childhood memory. :D

Bostjan

yupiii, almost done , cant wait , aaaaaaaa.

Blacklabyrinth

At least it wasn't "Don't make me come back there"

Trucokiki

NR: shut up or start from the beginning hahahah

Trucokiki

watching the progress of the game people are looking forward to you announcing the release of the game this month let's wait for the miracle hahahaha

papatango45

Keep going Naughty! Your nearly there!

Naughty Road

ngl, kinda feeling like the end of a marathon really. 😓

Trucokiki

come on gentleman place your bets! Will all the boxes be finished in your new info? Or will there be an announcement of his departure? Or maybe a beta for the luckiest? Come on gentlemen, risk your bets!! xd

Bostjan

next week all boxes will be finished

Naughty Road

LOL, a person could lose a lot of money that way. Tell me if you wanna rig the bets and split the take. :D

Naughty Road

Content complete is getting tantalizingly close.

Trucokiki

we could reach a good deal brother hehehe😏

TheKid

WE'RE SO CLOSE

Michael

Ayayayayayayay! So excited :D

Trucokiki

I hope there is good news this week

VisibleDecoy

Sending good vibs your way. Hope your week has been pleasant.

Naughty Road

Cheers, yeah, making great progress, so that feels good. Hope yours has been too!

Corbul

*that annoying kid is back* Are we there yet!? >:) (In all seriousness though, the progress has been amazing considering the amount of work and love you put into this project! good luck with the last bits and bobs <3)

Kyle Rivers

Hey, how is going? I tried to join the Discord but I couldn't when I clicked on the link.

Trucokiki

Let's hope there isn't much left...I hope whoever got to play the beta will enjoy it

JF

Think the wrench in the infographic will be filled when the beta is ready

teles silva

I can feel it. Soon Brothers

Ashley Taylor

soon as in about 3 months yeah i agree

Trucokiki

Hopefully it will come out this month, right? If it comes out on August 7, it's my birthday, it would be a good gift. XD

HappyHuman

It's already Friday in Auckland. If we all run west we can make it happen slightly sooner. :D

Gedeon

@Naughty Thanks for the Release on my birthday and congrats for your really good work and time for this Chapter.

Stephen A Eckerman

The mega download for pc said a virus was in it and my anti viris software removed the game. Has it been like that for anyone else??

Naughty Road

Right. I'm getting reports that McAffee really doesn't like it (as well as other ren'py based VNs). The case I looked into was a heuristic (e.g. behavior, and not a virus signature) that was triggered by the game wanting to write data in AppData (which is where all ren'py games save their save games by default). I am convinced it's a false positive. For added fun, it also seems to hate the 64 bit version of the executable a lot more than the 32 bit version, tricking many users to use that version, and is it kinda crash prone, so I'm wondering if a lot of stability issues being reported now aren't just McAffee fussing over nothing. :(

Naughty Road

replied as general response to give it some more visibility.

DaPanda

I think i can see how you are growing in this game. My opinion is that this is your best episode until now. Absolutely the best mix of drama, comedy and erotic parts, with a solid story. I mean i almost peed my pants at the ceremony part. But this episode is massive man. I had about 14 hours into it and i still have a feeling that i missed some. I mean rewinding answers and looking for different outcomes. I don't know if i suppose to do that. But i really like to get the most out of your work. I now see why it took this long to produce. Thanx for your hard work man. This game is epic.

Happyninja42

Well I don't use McAffee so at least some of the problems aren't that. I was having the crashing problem using the 32bit version, but once I went to the regular version, that problem was resolved.

Naughty Road

Cheers, and you're welcome. In the game itself, you can use the back button in the bottom menu(all versions) or pgup key or the mouse wheel (desktop) to roll back a little bit in time, but usually no more than a few minutes. Often it's enough to explore different dialog trees if you're so inclined, but otherwise it's mostly a matter of saving often I think.

Canicula

I just wanted to say, while this opportunity arose, that I am absolutely blown away by this game and wanted to thank you profusely for making it. From the artwork to the graphic style, the script, the plot and the characters, this game is a tour de force and equal or better than the best games I've seen anywhere. You are to be commended and I am looking forward to the opportunity to try out whatever further works you make.

Naughty Road

Thank you! It makes me real happy to hear you think so.

HappyHuman

You rock and your game rocks. Thanks for all your work.

Naughty Road

Aww, you're quite welcome. Cheers and thank you!

Trucokiki

wow, chapter 8 starts, good luck, friend, I'm sure it will be a great job... although I hope you put in the effort, chapter 7 was a masterpiece, it will be difficult to beat xD greetings PS: I thank you again for what you did on my birthday I will never forget it xD

10110101

Just finished Ch7. Wow! Awesome work. At one moment, bawling, next, I'm laughing my head off. Thank you so much for this gift. Absolutely loving this. Best O scenes in the genre! Can't wait to see what's next!

Jamie Ford

Hi, love the game so far. Are you considering going back and redoing the animations of the game sometime in the future.

Naughty Road

Cheers, glad you're enjoying it. Wrt animations, probably not. First of all, animation is a true craft of its own, and one I am not skilled in. Indeed, most devs probably aren't, and that's why many of the animations out there you see are out of the box affairs created by a professional animator, that you can just plug your characters in and bang one out, so to say. It's very convenient for the creator, as it limits the amount of manual labor needed to create such a scene. However, in LomL, all intimate positions have been created by hand to fit the scene, characters, and situations best, as well as work for their bodies (none of which are really standard daz genesis-8 characters), and there's no out-of-the-box stuff anywhere. For various technical reasons it'd probably be a huge amount of work to fit some out of the box animation to those scenes, and some things will probably not work at all (thinking about things like the partial undress of character's outfits that happens in most of the scenes and is a pain to set up for still images, let alone animations).

Jamie Ford

ok thanks for answering. Still a great game and cant wait for next release

Trucokiki

I'm very happy that the progression of the game is going well and I'm waiting for the new chapter! Regards my friend

Angkor Guajardo

It is seen when AI is used the quality is lower than when it is done manually, like what you create. Do you plan to use it in the future?

Naughty Road

I've dabbled a bit with tools like Stable Diffusion and ChatGPT, and the longer I've used them, the more I've come to realize those tools as they are now are fundamentally flawed in their own way, and I've grown to thoroughly dislike them for anything other than menial and low importance tasks for their unreliability and ultimately mediocre output. Top that off with some serious ethical issues regarding ownership of work, and that makes it an easy choice that I will not be adopting either in any way in my work on Light of my Life or future games. I'm actually quite saddened by the thought that at one point, we thought the future would be that machines would be doing the boring jobs freeing us up to take up poetry or painting, instead of the other way around.

Nic

Naughty Road

Oh gosh yeah. A bunch of stuff left to do, but for the most part it's just that, stuff. The hard work is nearly done.

fran navarro

como puedo vincular mi cuenta de discord ?¿

fran navarro

gracias me ha servido de ayuda en el discor me pone que no tengo acceso y creo que soy colaborador como puedo conseguir el enlace?¿

fran navarro

hola buenas me podrias decir si tiene traduccion al español?¿

Naughty Road

Hi Fran, there is no official translation for the game, but many users use tools to translate and play the game. Here I found a link where people discuss these tools: https://www.reddit.com/r/RenPy/comments/1d542k2/app_for_translate/ One of my users recently recommended "MTool". I'd recommend going to F95Zone and searching for it there, there's probably people there that can help you out.

HappyHuman

So, couple more days, then. Have you decided how many chapters there are going to be, or is it too early to tell?

Naughty Road

This one will be followed up by at least one more (and more than that are still an option).

Ryan Rollo

please keep up the work one of the better series to get. ty

HoboCop

20 is a good number when it comes to chapters^^

WeirdChamp

so 14 years till this game is finished. I'm in.

Bob

You go boy, Mate with the outstanding job you did with chapter 6, 7 should be a walk in the park :P. Cant wait to see the girls again. Keep up the great work.

TheKid

This....is a daunting task ,but I know you're dauntless.

Naughty Road

Cheers, I'm hoping that with the new layout of the graph we'll keep seeing a more gradual burn down than last time round where it seemed I got stuck on the last few portraits for like a third of development time or something.

HappyHuman

We've got color on the second row. That means it's basically done. 8D

Rich Mose

Even if you don't want to drag the story out for several more seasons, please finish the story. Too many good authors and ero game makers have abandoned their projects over the last few years, and I'll keep paying up so long as the game is continued to be made. even if I have to wait another 6mo.

Naughty Road

Oh don't worry, this game is getting finished, one way or the other. I couldn't bear the thought of these characters left in limbo somewhere, they're too dear to me. Development time for chapters is pretty long at this time, due to the sheer amount of work and content that goes into making one, but you can see weekly progress updates on this post.

Ron Teague

ok wow so we still got a min or two to go ok cool

Canicula

I completely support any amount of time you need to continue the quality of your game. I love every facet of it and will continue to support you while you continue to produce such quality. Don't substitute any of that quality for haste.

Bob

NP mate I have just come out of a bout of covid and it's not nice being crook. Get better, the girls can sleep in a bit longer. Progress is looking good anyhow so take your time. Get well, we need you :P

Naughty Road

Cheers mate, I seem to be over the worst of it, guess those jabs helped cushion the blow a bit. With any luck, it'll have blown over by Monday.

Markus K.

I've been looking at the latest update on Chapter 7 progress (October 12) and with still a number of scenes to do I was wondering if a release until years end is at all possible or if this will be the first year without a completely new episode of LomL (my final save outside the beta is from December 8, 21). I am still standing strong for quality over quantity, don't get me wrong. What I fear though is that with a gap in releases of 12+ months it might be hard to keep a momentum - both for players but also economically for yourself. Do you have any ideas how to tackle this going forward with upcoming episodes past chapter 7? What can be done from our side to possibly help you along the journey and what really are the biggest bottlenecks? Maybe there are ideas to help circumvent some of them within the community? Again: this is not a post to complain but rather to see what can be done to help you (and all of us as consumers in the end) towards a smoother progression.

Naughty Road

Some interesting points raised to be sure. I think one of the biggest problems here is one of scalability. The main bottleneck is still creating graphics, by which I don't mean rendering images, but setting up the scenes, poses, lighting, etc. But it is also a very specialized part. The tooling is complex, requirements are hard to externalize and describe, the style of LomL is specific and not generic. In short, it's not something anyone could easily jump into, and certainly not something to crowdsource. And keeping the work flowing and the produced assets consistent in quality and style will take a huge amount of time from my side as well, so the returns of scaling up are limited. And brings us to the financial picture, because support for LomL has been more or less at a stable level (and slowly declining if truth be told) for the past year or two, and once all taxes and levies have been dealt with it hovers just below UK minimum wage on a per hour basis, the last time I looked it up. From a personal perspective, that's no biggie. I love making this game and I'd be doing it without support even. But from a business perspective, there's not really a case to expand. So all in all, a lot of problems, and not much in the way of solutions. As to what that means for future releases, I'm not sure yet. Perhaps the next chapter will be a more concentrated, focused one with a tighter scope, and that will allow for a quicker turn around. It wasn't really an option for this chapter as there were a number of events to include and they dictated the scope for this one. But it'll be hard to tell until I get round to scoping out the next chapter, which requires this chapter to be shipped first.

Markus K.

Thank you Naughty for taking the time to share some insights of the struggles of production for this particular episode. Like you said, I felt that externalizing working parts might be difficult for reasons of the very unique style of LomL and I can easily sympathize with the idea that this could possibly endanger style and quality. Nobody would want that. In the end that will leave very few if any options in regards to speed up parts of the development. A more focused and tightend scope as you have described it sure seems like a feasible way but it brings its own dangers. Where you might win on the production side and be able to really have a new chapter available earlier, chances are that players might get short-changed on the feeling of really living through a wide story with actual characters. The little sideways are what really add to the flavor in the end. So all in all this could lead to changing one evil for the other with no chance of winning for anybody. What, in all honesty, really bothers me is what you wrote about the financial aspect. It is a real shame that you can't make a good living from developing this beautiful game. I was thinking why this could be the case. I know that there is a considerable amount of people who just love what you do, who enjoy this story and the wonderful characters you portray. Then again I'm not telling you anything new when I say that there are also people who are so exposed to the idea of playing a game where they don't interact with cloned barbies they have seen in countles VNs that they wouldn't even bother to play LomL for free. With the middleground between the two sides lie the biggest chances to increase any possible income. But that is the hard part: how to bring a lurker or free-loader to actually financially support you and this project? And this is were I think we are going full circle. In my experience games with regular releases within short intervals seem to draw in more supporters. How are popular platforms like Steam working out for a project like LomL? Is this anything that helps you generate more income and help you to at least pay off some of the hard work and dedication you pour into this development? Like I said I love this game and would really love to help where possible so I'm just throwing around random thoughts for the moment. I think that you have a solid core community that are pretty much in favor of what you are creating and would like to support you. So if you see any way that could work I hope you'll let us know. Thanks for everything you do and keep afloat, Naughty.

Naughty Road

Heh, cheers. If we were to go into the business part, it's interesting to note that the conversion rate from players to supporters is really low. Well below one percent, maybe even lower than a tenth of a percent. I'm not really sure because I don't have solid player numbers. Likely, taking a much more aggressive stance on content would be one way to go. Paywalls, patreom-only unlockables, bonus scenes, DLC, and characters, stuff like that. But I really don't want to go there, I'd rather people have the completest possible experience playing it. Or perhaps a much stronger marketing effort. Relentless cross promo, adds, big social media presence, stuff like that. But it's not really my strong suit, and I don't feel justified taking time out for it and delivering a new chapter that much later even if I knew where to start. Then finally, like you say, short release cycles. Each release brings a jump in supporters and while that usually erodes after a month or two, three, if you can release monthly, you can probably keep riding those hikes up and up and up. But again, it fits really poorly with how I want to make LomL. Micro content drops are not how I feel it can best be enjoyed. So in the end, a lot of it comes from me being a bit of a suborn mule I guess, and that's fine. Steam is still tera incognita for me, I'm planning to release it there when I release chapter 7. For a big part, it's new markets that doesn't overlap with the F95/patreon based market, so it'll be interesting to see if it gets any traction at all there. Time will tell I guess. Wishlisting it on steam helps with visibility there though (for anyone interested: find the link in the pinned post).

Maruad

I am torn because I want more content sooner and because I am enjoying the characters and the dynamics between them so much, I don't want it to end. I am just hoping you can finish to your satisfaction and then get going with your next project, what ever it may be.

Naughty Road

Well, we'll see at least another chapter after the completion of the current one, so there's still a good bit of Macy and Denise content on the horizon. :)