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Public release of Beta 15 is imminent. Ideally it would've happened earlier this week but I was trying to get healthy again before taking the leap, and was finally on the road to achieving that personal goal but apparently that's suddenly headed in the wrong direction again... So unfortunately still no streaming, but release can wait no longer! It's time to forge 0bPrime!

Beta 15 will be out early next week, and the final version is already done and ready for you to try out if you like. It's more or less the same as X4, saves are compatible coming from that version, and will continue to be compatible going into the public release.

For now you can try it via Steam on the beta_15_rc branch (code "ForgingProtos"), or for those of you with the DRM-free version, use the X4 link you received before, which now instead downloads the full Beta 15 (same password). Anyone on the _rc branch come public release will eventually be moved over to the default branch when the same version is available there.

The only differences from X4 are as follows:

NEW: Known nearby IFF Parser signals shown at map view edge while view shifted or zoomed

MOD: IFF Parser scans occur once every other turn

MOD: SF core integrity increased

MOD: Options menu Keyboard Mode value now stored in user/system.cfg rather than options.cfg, to prevent transfer across systems by Steam Cloud

MOD: deferredAudioLoading setting moved from advanced.cfg to system.cfg, to prevent transfer across systems by Steam Cloud

FIX: IFF Parser could show certain spoiler NPCs with wrong affiliation

Within the install you'll also find the complete changelog, now organized for final release, at which time there will also be the usual lengthy release notes to get everyone acquainted with our new features.

There could theoretically still be more stealth updates before public release, if new discoveries are made over the weekend for example, though saves should remain compatible. In general I'll prefer to avoid making any more changes unless it's something urgent. We can always wait for post-release patches.

Achievements > 256

There's a separate topic I wanted to use this opportunity to address: Achievements. As you probably know Cogmind has a lot of achievements, but also these were added ages ago (back in 2018!) based on the content that existed at the time. Thus we now have nearly seven years of additional content with no related achievements :P

My plan since then was always to wait until 1.0, content complete, end of development, to add the remaining achievements. Of course, I also had no way of knowing that such a point would actually end up being many years down the road! While waiting is more efficient and can lead to better quality overall, it also means that in the meantime we have all this stuff without related achievements... so I'd already been thinking of moving up the next batch of achievement work to before the Merchants update. This already implies expanding achievements at least three times (since there'd need to be more after that update as well), so my new thought on this is that maybe new achievements should come even prior to that, like before or alongside Unchained updates. Basically now/next.

There will be quite a few, in all the common categories described in my previous writings on achievements, and the details will naturally be up for discussion, but right now I just wanted to ask what everyone thinks of that direction. Let's get the achievements in there sooner rather than later?

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Comments

Jonathan Sköld

Yes! Would love some new achievements, always fun to see what you have done or accomplished through those. Thanks for all the hard work put into this game!

Kyzrati

<3 Yeah lots of new achievements has always been inevitable, mainly just a question of *when*... Seems like at this point near term is better than continuing to wait who knows how long!

Jay

I to like the achievements and lots of them. Another reason I love Binding of Isaac as no matter how long you been playing it you still occasionally have one that pops up.. I do not play specifically to get them I just play and see what happens.

Kyzrati

Definitely several types of players in that regard, the achievement hunters and those that just like getting them when they happen. Of course there'd be plenty to satisfy both needs... quite a long list to add!

Infomantis

Very curious to see what kinds of new challenge/strange one-off achievements will be in the new batch!

Kyzrati

Me too! That's definitely a category we can ask for more input on, though I'll be starting with all the "given" categories like plot points, new mechanics, the regular challenges and endings etc. But we can also add some newer ones, which in the past were based essentially on interesting challenges players have come up with and accomplished.

invalid

Achievements is a hard question, on one hand it strikes me as something that's better to add all at once so one has the "big picture" when deciding what to add and keep. Also, for better chance at making it 512 rather than some odd number. On the other hand, it's been quite a while as you said, and I'd love to see some new stuff right away to keep track of what's been experienced. (Right now that achievement counter just isn't useful when calculating how much of the game has been explored!) Also: will it be possible to automatically grant achievements based on other metrics (e.g. collected lore)? For example, if the player has the lore entries from Scraptown's leader, would the related achievement automatically be given out? I could see arguments both ways...

Kyzrati

Haha I don't think we really need to target a specific number... It's funny and all but was just a coincidence! There will be no detection of old accomplishments for new achievements, as that'd be a crazy amount of extra work. Annoying of course since many of the new achievements will be things current players have already done, but I have a possible alternative solution and we'll see if it's needed. Don't want to go that far yet--first need to actually make all these achievements :P But yeah I did want to just do it now since it's been ages and if I wait, it could literally be more years before any ever get added, so fine, let's get them in there now because it's weird that there are so many things you can do which aren't recorded like that.

Gnomed!

Absolutely more achievements! even if it delays my quest for 100% achievements it gives me more to do.

Kyzrati

Hehe, yeah I see a lot of desire for more, which is good :)

Plasmoid Dude

Individual achivement for killing each unchained /j jokes aside, yeah I'd love more achievements

Kyzrati

Mmmm, we'll see about that :P In any case, achievements are ideally added a fair bit after new content, in order to see just how hard something is and/or how people interact with said content, in order to design the best achievements. That was one of many reasons to wait on adding more after the first batch, but now it's just been *too* long xD