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So it's not time to actually decide on this stuff just yet, but one of the plans I have for Patreon is to allow you all to help prioritize a feature that will then make it into the next release. 

I have a practically endless list of possible things to work on, and can only do one at a time, so I'm always prioritizing individual features based on player needs, architectural convenience, and other considerations, but there's always some wiggle room and I imagine you all would like to provide some clearer input on which you want to see first. (The advantage of something being first is also that it's guaranteed to be in the final game, whereas some features otherwise keep their low priority and are repeatedly kicked down the road and may never even happen.)

I haven't actually gone through my list to come up with a full range of possibilities for voting, because filtering for features of this approximate appropriate scope will take a little while, but here are examples of ideas to get you started:

A form of item searching/filtering on the map

Revamped combat log 

List of win achievements still available in the current run (or other types of observable progress towards achievements)

...

There are a good many more, but these have come up more recently or are on the top of my mind, so that's the beginning of the list

What other things might you want to see added to the list? Now the scope can't be too huge (even the achievements one, done right, could be a massive undertaking that might need to be split up...), but something that takes more than a few hours but less than a week is appropriate.  I can give a better idea of feasibility in responses :) 

For suggestions you can think back to other community discussions we've had in the past regarding possible features, and things that I've said could, or would probably, happen one day.

Comments

Suslik

From things you've listed, combat log sounds pretty interesting. However, as we discussed with other patrons on discord earlier, there's a relatively simple solution to making early game more diverse. Problem is that often even though you find reasonable equipment, you are not going to use it anyway just because there's only 7 slots and most of them are "fixed" to essential pieces: prop is obligatory, power is obligatory, storage is favored to most other utils, etc. Idea is to merge certain not-good-enough items into 1 item, but make it worse than dedicated parts for same slot count so that it's only viable in earlygame. For example, weak legs but with heat dissipation -- it can allow more thermal cannon use early on, but later on just decent leg + decent heatsink is just better in every aspect than two of these hybrids. Or things like bad terrain scanner+bad terrain scanning processor. Or a weak generator with basic energy shield. It's not on your to-do list(yet :D) but might be a reasonably simple way to improve early game experience.

Malthusis

I don't know how feasible or useful it may be, but I'll just throw it out there for brainstorming: I wonder if there was way to improve auto-complete/search for Schematic Hacks, or maybe perhaps save certain schematics you'd want to bring up run after run. Would certainly help fabbing heavy builds :3

MTF

C O M B A T L O G

Joshua

Of the ones you mentioned, progress towards achievements sounds the most interesting/useful. I like ITB's implementation here (something like 3/5 Behemoths destroyed, with strikethrough when the goal becomes impossible like -Win without attaching any propulsion other than Wheels-).

Via

While they are mentioned before in Steam discussion, what about centering camera to drones/allies (eg shortcutkey or rightclick to allies list name) and marking where drones died? Are they too large for this topic? You replied that they were added to list of #2437 and #2438, but I can't tell if this is a joke:-)