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Beta 9 X4 is ready, with both tweaks and some new content.

Among other fixes and small tweaks, here are the highlights:

Stat dumps should now exclude info that might give away knowledge you shouldn't have at the time (which might otherwise be revealed in the final scoresheet)

A bunch of new hover units were added, so there will be more types to choose from, and you'll be more likely to find them

Crit-immune robots are now only core immune, meaning you can crit off their parts now (this change might be reversed later depending on the effect, but it's been added for experimentation now--try those crit builds!)

Using the Enter key now automatically applies the remaining manual hack autocomplete and autoconfirms, rather than confirming only what's been typed so far

High-level Phase Shifters have been nerfed

X4 saves are not compatible with previous releases, so consider first finishing up any in-progress run.

On Steam, Beta 9 X4 is located on the new beta branch "EvenMoreWizardry," or if you don't have Steam and need the DRM-free version, send me an email at gridsagegames@gmail.com (I've proactively emailed the link to those who've already signed up).

For Steam players, remember that if you switch to the new branch to play, and then later switch back to an old/main branch to play again, you may lose some newer Beta 9 meta data that doesn't apply in an older version. 

Comments

Kyzrati

Oops, one of the projects I'm in the middle of working on was not entirely blocked out and crashes the game when it ends. Although it technically won't otherwise impact your run, to avoid that you can download the latest version where I've commented out those bits of code. If you're on the X4 Steam branch, it'll automatically update. If you have the DRM-free version email, use the same link and password to get the updated version.

Joshua

Wondering about the phase shifter nerf: is it aimed at making it less powerful for the player, or at making targeting computers less valuable against extended enemies? Or both? I realized after watching one of your extended streams with all the melee analysis suites how important targeting is -- none of the other processors or utilities that strengthen your attack matter if your attacks don't hit your target. :)

Joshua

The NPC that appears when programmers are dispatched was a little startling... he didn't even appear out of the shadows but was just suddenly there?