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Poll

"Patrons create an item/mechanic" Voting

  • AOE impact energy cannon w/knockback 6
  • Launcher for temporarily removing target from current dimension 5
  • Siege treads 18
  • Gravity well generator 5
  • Time dilation item 15
  • Multiple penetrating guided kinetic gun 11
  • Junk launcher 9
  • Chain EM energy cannon 7
  • Trap augmentation 3
  • Decoy drones 4
  • 0b10 disguise 17
  • Drone constructor 9
  • Disposable boosters 8
  • Robot repair kit 5
  • Deflective armor 8
  • 2019-08-15
  • —2019-08-26
  • 130 votes
{'title': '"Patrons create an item/mechanic" Voting', 'choices': [{'text': 'AOE impact energy cannon w/knockback', 'votes': 6}, {'text': 'Launcher for temporarily removing target from current dimension', 'votes': 5}, {'text': 'Siege treads', 'votes': 18}, {'text': 'Gravity well generator', 'votes': 5}, {'text': 'Time dilation item', 'votes': 15}, {'text': 'Multiple penetrating guided kinetic gun', 'votes': 11}, {'text': 'Junk launcher', 'votes': 9}, {'text': 'Chain EM energy cannon', 'votes': 7}, {'text': 'Trap augmentation', 'votes': 3}, {'text': 'Decoy drones', 'votes': 4}, {'text': '0b10 disguise', 'votes': 17}, {'text': 'Drone constructor', 'votes': 9}, {'text': 'Disposable boosters', 'votes': 8}, {'text': 'Robot repair kit', 'votes': 5}, {'text': 'Deflective armor', 'votes': 8}], 'closes_at': datetime.datetime(2019, 8, 26, 0, 8, 1, tzinfo=datetime.timezone.utc), 'created_at': datetime.datetime(2019, 8, 15, 7, 10, 15, tzinfo=datetime.timezone.utc), 'description': None, 'allow_multiple': False, 'total_votes': 130}

Content

Time to vote for a new Cogmind item/mechanic! This patron goal was reached earlier in the Beta 9 dev cycle, as described here when I put out the call for concepts. The requirements and other details are described in that thread so I won't repeat them here, but it's now time to actually decide.

(Note: A shorter version of this post was made a few hours earlier, but I'd accidentally left out some of the options, so it was nuked and if you voted in that window of time you'll have to do so again, sorry! There are now even more mechanics to choose from.)

Below is a longer description of each option where applicable (including its original sponsor), to keep the actual voting list concise (you will probably be able to find even more related discussion in the original thread's comments):

Protoype energy cannon with AOE impact and knockback [Terminus] 

Prototype launcher similar to the FLK in some ways, but instead causes target to disappear for a time then reappear in the same position later [Happylisk]

"Siege" Treads with a special mode that confers more combat bonuses but further reduces/prohibits mobility [muxecoid]

Gravity Well consumable battery-operated item dropped to attract hostiles (or perhaps all robots other than Cogmind) within a wide radius, with other effects like damaging them [Amphouse]

Some form of time dilation, for example a consumable item or resource-intensive utility [Joel Collins]

Multiple penetrating guided kinetic gun [AR]

Junk launcher for throwing spare parts at targets [Johnson Lin]

Chain EM energy cannon that jumps between hostiles near target [Lee]

Mechanic for improving the effects of installed traps, like increased damage, greater trigger range, more? [KernelPanic]

Decoy drones for explicitly drawing fire from hostiles [Michael Powers]

0b10 disguise preventing hostile 0b10 bots from noticing you when they otherwise would. "Loses integrity per turn in view of a hostile. Does not work on bots already tracking you. Hitting a hostile or being run into by a hostile will get you spotted." [zxc]

Drone constructor add-on that helps rebuild drones for attached bays without associated active drones [8FPSBOSSFIGHT]

Disposable boosters, a "utility that gives flying state, high propulsion and momentum bonus while consuming matter, once activated. It only can be stopped by detaching which destroys booster. " [Via]

Robot repair kit for restoring broken bots to functionality [Joshua]

Deflective armor capable of redirecting directed energy attacks [Qingyao Sun]

Everyone is encouraged to vote for more than one option, though the item with the most votes will make it into Beta 9. Voting is open and ongoing until I start implementing whatever has the highest vote count. On the off chance that it turns I can't actually implement the vote winner for now, we'll have to go with the second.

As a reminder, a quote the most relevant part of the guidelines to give you some more context:

As for specifics, an item or hack could be a common one, or some special prototype/unique ability only found in special areas or conditions. If appropriate, technically an item-related mechanic could result in multiple items if having tiers is feasible or even necessary.

Balance will be maintained, though! Where this new content appears will depend a lot on what it is. E.g.  a very powerful item will be hard to obtain, whereas something very balanced will be easily available every run.

Comments

zzxc

Note you can vote on multiple items. I've gone for dimension, dilation, and disguise (DDD????)

Qingyao Sun

My vote is on the Deflective Armor. Let's turn 0b10 into a nightclub with Cogmind being the Disco ball! :D