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Continuing where we left off with my article introducing Cogmind's new soundscape and its development, here's another explaining the closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process for these features.

I've embedded it in image form below, but you can also check out the full text on the blog (with all of its gifs). The password for access is "seenothear".

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Comments

Menderbug

There seems to be an issue with the password protection. I'm getting a "too many redirects" error.

Trione

An idea on the multi-projectile weapons in the audio log: instead of hiding the next x entrees, when a new entry would be added, if it's identical to a currently displayed entree (same weapon sound and volume), that entree could be replaced with ______ (x2), then ______ (x3), etc.