Audio Accessibility Features for Roguelikes (Patreon)
Published:
2020-06-30 07:17:28
Imported:
2026-06
Content
Continuing where we left off with my article introducing Cogmind's new soundscape and its development, here's another explaining the closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process for these features.
I've embedded it in image form below, but you can also check out the full text on the blog (with all of its gifs). The password for access is "seenothear".