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X5 is here with quite a few mechanical tweaks, including an equal helping of nerfs and buffs--tears and ecstasy for all!

One of the bigger changes noticeable throughout a run is that pretty much all thermal weapons have been buffed as mentioned in my last article on damage types, a change which came about because I wrote that article and wanted to make sure to round out all the related features :P

Thermal weapons now have more integrity, albeit still not quite as much as Kinetics, while also occupying a more unique niche by having lower coverage overall.

To summarize this release purely in terms of nerfs/buffs:

Nerfs: Treads, Flak weapons, EMDS, System Backup Modules

Buffs: TH weapons, Triangulators, 0b10 Decoder Chips, Trap Extractors, cargo manifests, ally AI, UI, memes :P

Overall definitely a lot more buffing and expanding content than nerfing ;)

You also might notice the change to penetrating weapons, which under the right circumstances can destroy terrain and will have a number of tactical implications for a wide variety of builds and situations. Hunters might just have a new way to ruin your day if they have help and the terrain is to their advantage.

There are still lots more changes to parts coming down the pipeline--it's just something I'm doing piecemeal and targeting individual/groups of items for each prerelease rather than going through everything at once, so we also have an opportunity to mix in other mechanics and new stuff along the way for more varied updates.

System Backup Modules and the like operate more quickly now, but are also expended in the process:

Key holding still works under the new mechanics, if you don't have anything else you need to be doing and want to just hold the wait key until it's done.

Changelog

The full changelog included within has been updated as usual, but for convenience here's a list of the changes since X4:

NEW: 2 new items

NEW: 2 new encounters

NEW: 3 lore entries related to new features

NEW: Triangulator also pinpoints tracking hostiles outside FOV, within a certain range

NEW: Trap Extractors also prevent user system corruption from accidentally triggering a trap at current location due to movement

NEW: Expanded Watcher chasing AI behavior block to include greater number of ally types

NEW: Most machines and walls penetrated by projectiles failing to destroy them might eventually collapse

NEW: Unique context help for robot info page "ID" entry depending on current state

NEW: Unique context help for item info page "Status" entry depending on current state

NEW: Unique context help for machine info page "State" entry depending on current state

MOD: Increased cargo dispatch manifest variety

MOD: Cargo dispatches never carry faulty parts

MOD: Removed treads accuracy buff

MOD: Kinetic cannon matter salvage effect requires slightly lower salvage mod (<= -3)

MOD: Flak weapon damaged reduced

MOD: Flak Gun added salvage modifier

MOD: Flak Cannon ranges reduced

MOD: EMDS coverage increased, integrity decreased

MOD: Increased integrity of most thermal weapons

MOD: Decreased coverage of most thermal weapons

MOD: 0b10 Decoder Chips variants given different discovery rates, some faster than before

MOD: 0b10 Decoder Chips effect description lists potential data types

MOD: Armor Integrity Analyzer success rates tweaked again (spread further apart)

MOD: Cannot autocollect resources from corrupted containers on the ground

MOD: Changed response on entering valid 0b10 hack into a non-0b10 terminal

MOD: Limited-function 0b10 Terminals listing queries do not enable indirect access to related topics

MOD: Autonomous weapons no longer fire if owner in non-active state

MOD: Component Analysis Suite effect description explicitly states that it technically operates on Unknown parts as well

MOD: System Backup Module (etc) mechanics reworked to operate faster but deplete their integrity over time

MOD: Gradually expendable utilities (Injectors, Backup Modules) have unique sfx on depletion

MOD: Upgraded O-32 Director System Backup Module

MOD: Restricted number of situations in which system corruption causes misdirections

MOD: Deep Caves wall trigger less limited

MOD: Removed cargo dispatches from A

MOD: Programmers can clear corruption on a wider range of bots

MOD: Score from robot value and destruction counts capped for replenishing bot variants on a per-map basis

MOD: Increased score value for successful corpse recovery

FIX: Structural Scanner effect not actually scrambled in one particular map despite the part label claiming such

FIX: Splice Drone overwrite_iff used incorrect faction

FIX: Cargo dispatch intercepts not always being detected correctly

FIX: Core reset no longer prevents reanalysis by Machine Analyzer

FIX: Attaching a Structural Scanner immediately scans the local area on next turn even if no other changes triggered an FOV recalculation

FIX: Item search would still list an item that was just picked up at current location

FIX: Coring immunity was fully protecting against several types of critical strikes instead of only protecting core

FIX: Double-clicking an item listed in search window that's over an attached part would drop the part

FIX: Part rejection due to part corruption could drop parts from inventory

FIX: Various fixes related to W base events

FIX: "Error 47" achievement description did not include all potential triggers [ThePhoenixTome]

FIX: "Derelict Escape" achievement awarded under a certain invalid circumstance [R-26 Lightspeed]

FIX: 0b10 Decoder Chip [Skirmisher] opens intel automatically if autoOpenNewIntel option active [aoemica]

Perks

Just a little reminder piggybacking on this announcement: If you haven't yet claimed particular patron rewards at your tier, remember there are instructions and link(s) in the welcome email for registering for those. I know some people have also changed their tier over time, but may have forgotten you can go back and do that if it applies to your new tier.

Here's the shortcut to the instructions and forms.

Get Beta 11 X5

On Steam, Beta 11 X5 is located on the new beta branch "beta_11_x5" accessible with the code "ThermalsGood", or if you don't have Steam and bought through FastSpring and would like to try the DRM-free version, send me an email at gridsagegames@gmail.com to be added to the Beta 11 cycle notification list. (Anyone already on the list will receive an email with a new link.)

Saves are not compatible with previous releases.

There's always the chance of another one or two small updates in the near term (for example if something goes wrong), which will be otherwise unannounced except to append a notice to this announcement on Patreon, and via an announcement on the #patron Discord channel. It's no uncommon due to the experimental nature of these releases, and if saves are compatible then the same branch is simply updated, otherwise a new branch is created and announced here.

FTFY, 8FPS

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Comments

Daniexpert

Interesting patch. Incredible meme. I still can't believe 8FPS is not getting bonked 🤣