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Last year while discussing a bunch of big things that might happen in Cogmind's overhaul, the use of Fabricators came up and Pimski, among others, had some interesting ideas and summary in the relevant forum thread. Since then I've thought about it off and on, but never really came up with a compelling solution for what I agree with is an area that could use improvement. Well the topic has been sitting in the Beta 11 list as something to still look at more seriously, and yesterday I reviewed the "cartridge" concept but didn't feel that would quite be the best way to approach this. Still no good alternatives though so after spending some time writing notes to distill what was really going on here and what kind of direction we might prefer, I went to sleep.

This morning at 5 AM I woke up and all of the following just started popped into my head, so I got up to write it down and I think I like it. So here it is, in pure Kyzrati note form, the idea for something that could partially replace the fabrication system to achieve some desirable goals...

Anyway, I haven't started working on this yet, and this is the first draft so I'd definitely want to see what I think of it later and make adjustments if necessary, but it's good to let stuff like this sit for a bit and I thought I'd share it here in the meantime :)

("acquisition" in particular wasn't yet considered very much, as that's less important than the underlying system itself)

Note that Patreon seems to reencode images instead of maintaining their original size, so I've also attached a copy to this post.

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Comments

Runia

This has me really excited! I always did think fabricators were either borderline useless, or amazing to have depending on your build, aside from the hauler trojan with b11. Excited to see how this plays out.

whisper

Definitely agree with the problems identified with the current fab system. The proposed system seems like it might work well, looking forward to seeing how it pans out.

Kenzurith

What if instead of pulling matter from a distribution network, fabricators had a matter depository? Heavy builds can carry more matter while fast builds can gather and deposit matter incrementally, which will mean hacking recyclers or engaging in combat. Thematically it makes sense that the interactable fabricators are more "lightweight" while megafabricators and such pull from a distribution network.