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Content

Game writer & designer Jonas Kyratzes joins us to talk about the art of games, the culture of gaming, the gamification of society, and the identity politics of gamer culture. How far has Jonas’ own philosophy influenced his writing for games, such as “The Talos Principle”? We also talk politics in Greece, focusing on Syriza's failure. Plus, could Bunga co-host Philip Cunliffe’s book ‘Lenin Lives!’ ever be made into a game?

Readings:

Games & Politics, Centre for Art & Media, Karlsruhe

Jonas Kyratzes website

Files

Comments

Paris Nicholls

It looks like there was an issue with the audio posting on this one.

Nathan Beesley

I share some of Alex's anti-gamer biases, but this was strangely fascinating.

Marc Mayerson

I think a Nazi concentration camp similation, with multiplayer, would be a fascinating educational tool.

Sam

Phil is the Rickles of leftist British academics

Flike

I think the process your guest described, of games growing more complex and requiring more man hours from vast groups of people, has been driving proletarianization within the gaming industry. When the dominant form of organization was games being designed by small groups of people in a basement somewhere, the libertarianism of the petit bourgeois was the most prevalent political ideology in gaming circles. Now, it's much more common for people in the industry to regard themselves as workers first and foremost, to draw attention to the conditions under which game development occurs, and to publicly call for unionization.

R

Quick note, but isn't this the 162nd episode?

big microbe

Big big big recommendation for "Disco Elysium." Not only is it fairly sophisticated, politically, but it also takes place in a very specific, well-thought-out setting, and does a very good job of situating where you are within a much bigger world, with a really vivid sense of its own recent history