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  • Azur Ring - Virgin And Slave's Phylacteries [Full Game].mp4

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[A 160th Mainline Video Special🎉🎉🎉]Game by PinkPeachDevlink: https://store.steampowered.com/app/880220/Azur_Ringvirgin_and_slaves_phylacteries/Video Length: [7 hours and 44 mins+] [Currently the longest video I've ever made~💦]Overview:What a sweet taste, masterMy name is Yana. I'm your faithful slave.From today on, make a contract with you; you drive the power of desire. All the women you conquered will be your faithful slaves.Master, use this power to become the greatest master of slaves~The mysterious woman of deadly temptation comes to you. With her company, start a fragrant adventure and find the truth behind the story.New Metroidvania + RPG adventure game, unique adventure story full of lust.Free distribution of character attribute points creates unique game characters belonging to you.Legendary gear! Unique set, a large number of magical equipment to provide you with unlimited possibilities to equip build.Three skill trees with different weapons make your characters grow stronger and stronger.Gorgeous and fluent act combo system, give you the operating space to challenge the limit!Review:Music/Sound Design:The sound design is a mixed bag. The fighting sounds are alright. Hitting the enemy is satisfying enough that it's considered to be an okay sound. The H-scenes however is both overrated and underrated. Some H-scenes are badly mix. It sometimes reach the microphone's peak even though it's low volume. I think some of the VA's don't have that high class mics that can make the scenes a lot more immersive but what you can do about it? In my opinion it's alright. Just make sure you up the volume because on lore scenes, their voices are so low. You can't even hear it cuz' of the music. Speaking of music. The music is actually good. It is generic but it doesn't make it boring. It's good enough for me to remember and vibe along while playing. 7/10⭐Animations:It's slightly somewhat a downgrade from PinkPeach's game. But there is a lot to consider since most of it goes into the combat animations. First of all the H-scenes are good, especially Yana's part. I love succubus scenes so I'm glad PinkPeach gave her justice. What I'm torn apart is their last scenes and the 3rd scene of Lia's H-scene. I think they got lazy and didn't know how to tie those last few scenes together. I think that's a bummer that they've rushed it and didn't think much of it. You'll know what I mean if you watch those scenes. It's abrupt and rushed. I didn't liked that. But I do appreciated how they animate it. It's still the same quality and not botched except the 3rd scene of Lia. Oh my goodness they recycled it. Spoiler alert, they've used the 2nd scene and made it a 3rd scene with a slightly new position to play with. That sucks. There's only a few scenes to unlock but they somewhat manage to recycle it. Oh whatever. I did still love most of it. 8/10🌟Gameplay:PinkPeach made a story base game and an action adventure game. Now we have this hack n slash, souls-like game that focuses on mob fighting and looting gear.To really convey my feelings, here's a pros and cons of it:PROS:1. Rare gear is easy to farm. Making it a lot easier to deal with enemies but that doesn't mean it gets easier overall. Monsters scale as much as your gear so don't expect to power creep everyone. [Unless you run full on Lia's Katana, then it's GG]2. Combat feels great. The controls are responsive and on point. It may not look like it but once you control your unit, hitting someone feels great when you stack up those combos.3. Collecting and discovering gear through these chests and farming them makes it so satisfying. Finding new gear and mixing up different substats makes this an addicting to play through.4. So capturing is a mechanic that is very fun as well. You can capture up to 8 captives and all of them can upgraded to get different kinds of permanent buffs. Like for example shop refresh discounts, Crit DMG up, ATK up, etc... I haven't abused this system well enough for me to know other buffs but in my experience, it's very fun and unique that blends in the gameplay aspect of it.5. You can play as 3 different playstyles as well but I love that each weapon is needed to progress and traverse throughout the whole run. To explain, Lance is the only one that can double jump, Katana has multiple dashes, and Orb of Desire is the only that can interact with the fly mechanic. You need to switch to different weapon styles and use their movement skills to traverse different kinds of platforms. Like for example a hole full of air bursting upwards with the indicator on the bottom that says you need to switch to the Orb of Desire. Or big gaps or spaces that you need multiple air dashes that asking you to use the Katana. Or high up terrains that needed double jumps, hence why the Lance. It's a perfect way for the player to interact with all of the weapons while still able to manage to lock into a one playstyle. I think that's genius.CONS:1. Maps are sometimes confusing. Even with the mini-map, it's still confusing because there's barely any indicators that says you're in a different map. You need to see the full map for you to even guess where you are. To make this a better system, they could've just easily make every area a different color on the map. Why is it all blue? What is this the One Piece? Lmao.2. The enemies are barely any different. Good thing the bosses are different everytime except for those few bosses at the end but man. They really like recycling a lot of the same mobs in each area. I mean I get it, it's a big game with one big whole map but at least mix it up with something unique every time.3. The AI is somewhat stupid. Most of the enemy AI is just attack, with no reaction to the player at all. They just go all in and don't even wanna mention dodging just for a little bit.4. Every area design except the last 3 areas and that one portal area is dogshit. I'm sorry. The terrain looks awfully look alike to each and every one of the area you visit. It's very lazy for them to do this way. But at least they've made and effort on the background art. I wish they've made the area design a lot more cool looking and not just flat horizontal sticks everywhere...5. Unbalanced progression. So as I've mentioned, you can abuse the capturing system. There's a monster girl hunt system that let's you check monster girl bosses and other bosses rarity before you go out of the lobby. You can trick the rarity system by going in a random location and going back to the lobby to change the rarity of the bosses you wanna farm. This way you can guarantee a legendary gear on early game, which makes the game a hella lot easier. As I've said I've only tried it few times but didn't abused it since that would be broken and made the game a cake walk [In which I did anyways since Crit Build was so fun lol].Overall I love that they've tried to do different on each and every game that they wanna put out. I've put my respect on that and I appreciate that effort for making each game a unique experience. 8/10✨Rating:I'm rating this as a light 8/10. This is easily his best work to date...👍✨Update: [Finally compressed it enough to fit into the attachments. I guess Patreon's real limit is 4.7gb+ and not 5gb.]

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