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Reze and Yor are in. Five new weapons are playable. The 240-enemy stress build climbed out of 15 FPS territory. Here is the short version of a very big week.

Hey everyone this was one of the biggest development weeks yet for Sex Horde Survivors*, so here is the short version.

Reze and Yor are in

Reze is now playable with Human and Bomb Devil forms, Bomb Head → Bomb Devil*, Chain Reaction, seven adult scenes and separate gameplay/gallery media.

Yor is now playable with Black Dress and Red Sweater, bonus health and attack amount, Thorn Stiletto → Thousand Thorns*, and nine adult scenes including a gallery-only bonus.

Five completely new weapons

This update adds *five new weapons*:

-Bomb Head → Bomb Devil Reze's explosive signature weapon.

-Thorn Stiletto → Thousand Thorns Yor's directional needle barrage.

- Orbit Shield Rework → Perpetual Protection rotating protection that can build overlapping evolved rings.

- Prism Rune → Zero Horizon high-speed ricochets that explode on every bounce.

- Triumph Edge a 12-level targeted combo weapon with finishers and retaliation cuts.

That is two character signatures, three general-pool weapons and four evolution paths.

## From 15 FPS territory to 50+

This is what took so much time but i think im close to solving fps being slide show problemThe early 240-enemy Reze stress builds could drop into roughly *15–24 FPS territory*. I refused to solve that by reducing enemies, effects, animations or adult content.

After rebuilding the most expensive horde, targeting and crowd paths, the current full-quality 240-enemy stress gate reaches around *50–55 FPS with no content cuts*. A separate controlled pass then added another 5–6% and reduced the worst frame spikes.

The changed systems also passed *200 gameplay checks with zero failures*. It was the least visible and most time-consuming part of the week, but the game can now carry much more chaos.

Also completed

The enemy roster gained armored, ghost, mutant, caster, charger and tentacle families. The *Forbidden Codex* now has proper sections, evolution recipes and enemy-family discovery.

The content is in but not final when update is out there should be more. What remains is final balance, late-run testing and Windows/Web export checks before the next build. No fake release date just the last polish pass.

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