Weekly Devlog #1 — Reze, Yor and My War Against 15 FPS (Patreon)
Content
Reze and Yor are in. Five new weapons are playable. The 240-enemy stress build climbed out of 15 FPS territory. Here is the short version of a very big week.
Hey everyone this was one of the biggest development weeks yet for Sex Horde Survivors*, so here is the short version.
Reze and Yor are in
Reze is now playable with Human and Bomb Devil forms, Bomb Head → Bomb Devil*, Chain Reaction, seven adult scenes and separate gameplay/gallery media.
Yor is now playable with Black Dress and Red Sweater, bonus health and attack amount, Thorn Stiletto → Thousand Thorns*, and nine adult scenes including a gallery-only bonus.
Five completely new weapons
This update adds *five new weapons*:
-Bomb Head → Bomb Devil Reze's explosive signature weapon.
-Thorn Stiletto → Thousand Thorns Yor's directional needle barrage.
- Orbit Shield Rework → Perpetual Protection rotating protection that can build overlapping evolved rings.
- Prism Rune → Zero Horizon high-speed ricochets that explode on every bounce.
- Triumph Edge a 12-level targeted combo weapon with finishers and retaliation cuts.
That is two character signatures, three general-pool weapons and four evolution paths.
## From 15 FPS territory to 50+
This is what took so much time but i think im close to solving fps being slide show problemThe early 240-enemy Reze stress builds could drop into roughly *15–24 FPS territory*. I refused to solve that by reducing enemies, effects, animations or adult content.
After rebuilding the most expensive horde, targeting and crowd paths, the current full-quality 240-enemy stress gate reaches around *50–55 FPS with no content cuts*. A separate controlled pass then added another 5–6% and reduced the worst frame spikes.
The changed systems also passed *200 gameplay checks with zero failures*. It was the least visible and most time-consuming part of the week, but the game can now carry much more chaos.
Also completed
The enemy roster gained armored, ghost, mutant, caster, charger and tentacle families. The *Forbidden Codex* now has proper sections, evolution recipes and enemy-family discovery.
The content is in but not final when update is out there should be more. What remains is final balance, late-run testing and Windows/Web export checks before the next build. No fake release date just the last polish pass.