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Hello guys! my shoulder finally recovered from the accident, so i can get back to work again!I recently learned how to do simplicages and i plan to make animations with em! here's all my progress and behind scenes.Here's the method:I use simplicage along with a collision modifier with a thickness outer/inner of 0.050. this allows the collision surface to form evenly along the mesh.

I then subdivide the model, and now i have a perfectly deformed body around the target "penetrator", or object. I'll have to figure out how to make it less laggy for more high action animations.

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