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Further fix progress will be updated in this post...

Since XXMI has not been updated yet, the conventional hash‑based method is currently unavailable. For now, we can only rely on the slot‑based approach (direct shader replacement) to reference textures and achieve the fix. Therefore, please use the slot‑based mods for the time being.

Note: This mod has already been fixed by me. Please do not use any repair tool on it again, as that may cause issues.

Currently available slot‑based versions for the following characters:

Aemeath

Linna

Zanni

Hiyuki Version 1.3 Slot Edition (located in the slot folder within the cloud drive)

Lucilla

Chisa

Cantarella

Augusta

Galbrena

The Shorekeeper

Iuno

Phrolova

mornye

Denia

sigrika

Regarding the issue in open-world games where mods become invalid and characters revert to their original models when the camera zooms out:

In the XXMI general settings, there is an option called "Grid LOD Base FOV" with a default value of 165. Increasing this value extends the distance at which the model reverts to its original state. I've tried setting it to 500, and even when fighting the Hevishai (or similar large bosses), the model never reverted. I haven't tested the performance impact of this value, but subjectively, the difference in performance doesn't seem to be significant.

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Comments

main c

請問這些修復好的模組,在哪裡下載呢? 我在作品集中沒有看到連結@@?

HuiYoo

更新内容还是上传到原来的网盘链接里,去下载最新版或带“slot(槽位)”名称的模组,这些都是修过的

Cali RA

Hiyuki 的還沒有修復嗎?

main c

感謝大佬,我試試看

HuiYoo

去网盘里找V1.3的槽位版(在一个文件夹里),记得开启rabbitfx

Cali RA

解壓後直接放MOD檔案裡嗎?