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Changelog

Added a trap enemy. You gotta squint your eyes reeeeally hard now!

Reworked the spawn system from a random one to a weighted one. Now enemies have different spawn odds!

Changed the number of enemies spawned per level by quite alot since trap type enemies take up spawns. From 3-5 enemies per level to now 20-30 per level.

When J gets hit with a debuff, the face she makes depends on what hit her instead of being the same face for all.

This build might have some bugs, alot of stuff was added and reworked. Also theres the other enemy that im going to add soonTM, I got the code done just need the sprites now😅

Im working on android and linux versions, Im trying to find a way so I can build everything at once easily.

Comments

Small Rock

From my end, the game got nigh-on unfair. Once you get caught it feels impossible to free yourself, you get foxlocked constantly and the bar gets full almost instantly. (Doesn't help that 90% of cursed items follow you and the gazillions of, landmines? ) I remember getting to Floor 100 on the previous build hehe, now I cannot even get to Floor 10.

OpTheFlavour

Well I kinda wanted the game to be a bit more harder cause it felt kinda easy before. But next build ill reduce the spawn rates a bit 😅 I also think that the player kinda needs some more power and a way to fight back. That might be the issue here