Unbind version 2026_03_16 (Patreon)
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Content
latex production goes on. Alot of bug fixes but also a new mechanic for the latex pools on the floor
Changelog
New mechanic: Liquid pools. Pools like the latex pools will sink the player the longer you stay in them. Stay too long and you will move to the dungeon with a debuff!
Latex pools: You can walk in them...but you might sink too much.(Note:The debuff hasnt been implemented yet)
Tile Generation: Upgraded the tile system to now include 47 different tiles. This system is also used for the liquids on the floor. So now all 256 wall+floor combinations are covered...and I mean it!
Js Movement detection has been slightly optimized. Instead of using colliders she uses a 2D array to know where the walls are at. She can really on her 6th sense and it saves.... almost nothing in performance
Added sounds for the footsteps on liquid latex. Squish squish sounds
Fixed an issue where the stairs would intersect the wall.(I think its fixed now I hope. Turns out the issue was that the stairs objects were being offset twice but only for builds, hence why I never managed to reproduce it in engine)
Js pastry intake reduced. She can now squeeze between 2 walls when its in a cross formation to reach a floor on the other side(bugfix)
Fixed the text box of the option selection
Fixed a bug where the consumables mask was intersecting Js face
Hope these bugs are gone for good! Im expecting new ones anyways, its a never ending battle aaaaaaaaaaaaaa
For the next update I definitely add the debuff with sprites for the latex pool, and then probs some enemies? For the latex level all the coding is almost done I guess. Any feedback and bug reports do tell! Im definitely expecting some stupid bug with the damn display for the submersion animation lol
EDIT: A new version for android has been uploaded because the rendering engine doesnt work on some phones. If it doesnt work tell me!