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latex production goes on. Alot of bug fixes but also a new mechanic for the latex pools on the floor

Changelog

New mechanic: Liquid pools. Pools like the latex pools will sink the player the longer you stay in them. Stay too long and you will move to the dungeon with a debuff!

Latex pools: You can walk in them...but you might sink too much.(Note:The debuff hasnt been implemented yet)

Tile Generation: Upgraded the tile system to now include 47 different tiles. This system is also used for the liquids on the floor. So now all 256 wall+floor combinations are covered...and I mean it!

Js Movement detection has been slightly optimized. Instead of using colliders she uses a 2D array to know where the walls are at. She can really on her 6th sense and it saves.... almost nothing in performance

Added sounds for the footsteps on liquid latex. Squish squish sounds

Fixed an issue where the stairs would intersect the wall.(I think its fixed now I hope. Turns out the issue was that the stairs objects were being offset twice but only for builds, hence why I never managed to reproduce it in engine)

Js pastry intake reduced. She can now squeeze between 2 walls when its in a cross formation to reach a floor on the other side(bugfix)

Fixed the text box of the option selection

Fixed a bug where the consumables mask was intersecting Js face

Hope these bugs are gone for good! Im expecting new ones anyways, its a never ending battle aaaaaaaaaaaaaa

For the next update I definitely add the debuff with sprites for the latex pool, and then probs some enemies? For the latex level all the coding is almost done I guess. Any feedback and bug reports do tell! Im definitely expecting some stupid bug with the damn display for the submersion animation lol

EDIT: A new version for android has been uploaded because the rendering engine doesnt work on some phones. If it doesnt work tell me!

Comments

onetwothree

Hell yeah, thanks for fixing the bugs. Sinking in the latex is so good, can't wait to get lost in the depths. But it looks like something messed up with the android build, it's all crazy.

OpTheFlavour

Me too, plus alot of latex enemies are coming hehe. I've tried the android build and found nothing unusual. Im going on a whim here but are the sprites wrong(like the sprites not showing up or maybe the tiles are glitching) on your end?

onetwothree

Not sure how to upload pictures so here's a link: https://imgur.com/a/b1RsUtz Must be something with my device then (Pixel 6 Pro), the hair sprite is in the wrong place, the screen has a purple tint even when excitement is 0, but it looks like it's just visuals. Tried clearing storage, cache, and fresh reinstall (manual uninstall -> reinstall instead of update) but nothing seems to have helped. Windows build is completely fine for me.

OpTheFlavour

Ive done some simple troubleshooting from what I can guess (I couldnt reproduce the issue on my end), I switched the rendering engine back to OpenGL. It seems from what I read some Tensor chips dont work well with Vulkan and with Sprite Skinning. I uploaded a new version just for android(Unbind_2026_03_16v2.apk) with different settings hope it works for you and others that might be facing the same issue🤞

onetwothree

Perfect! All the visual glitches seems to be fixed. Thanks for all your hard work.