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Changelog

Added the sprites for when enemy Cereberas get the player

New: Progressive debuff system. Debuffs will now have more stages instead of just being a single sprite. For now only the goopy dog is the progressive one.

Hid an unnecessary grid on the fox dungeon map.

When the player gets to the jail, the jailer sprite will remain.

Fixed a bug where enemies would hit J twice if she moved too fast.

I won't be at home for the weekend so I wont be game deving again until Monday. I got a tablet and I will see If I can draw something and sketch the future enemy jailers and enemies for the next levels.

Hope that the game doesnt have any game breaking stuff :x

I got a few things on the bucket list to add like manually setting the display to max excitement, I didnt forget!

Comments

RappyTheToy

🖤💜🖤💜🖤💜🖤💜🖤💜🖤 Progressive stuffs very gooood

Nice Work

im sorry but im a little confused 😭 i played through the game till i got to level 26 and i haven't found any new enemy types other then the latex dogs and the fox's. am i being dumb? [i havent even seen the scary latex D: ]

OpTheFlavour

The dogs are the scary latex! English is not my first language so I might have made some spelling mistakes :x